Files
Performance-Fish/Source/PerformanceFish/MassUtilityCaching.cs
T
2022-10-24 18:24:02 +02:00

100 lines
3.5 KiB
C#

// Copyright (c) 2022 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
using GearMassCache = PerformanceFish.Cache.ByIndex<Verse.Pawn, PerformanceFish.MassUtilityCaching.GearMassCacheValue>;
using InventoryMassCache = PerformanceFish.Cache.ByIndex<Verse.Pawn, PerformanceFish.MassUtilityCaching.InventoryMassCacheValue>;
namespace PerformanceFish;
public class MassUtilityCaching : ClassWithFishPatches
{
public class GearMass_Patch : FirstPriorityFishPatch
{
public override string Description => "Caches pawn gear mass. Hauling jobs check this quite a lot";
public override Delegate TargetMethodGroup => MassUtility.GearMass;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool Prefix(Pawn p, ref float __result, out bool __state)
{
ref var cache = ref GearMassCache.Get.GetReference(p);
if (cache.ShouldRefreshNow(p))
return __state = true;
__result = cache.mass;
return __state = false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Postfix(Pawn p, bool __state, float __result)
{
if (!__state)
return;
GearMassCache.Get[p] = new(__result, p);
}
}
public class InventoryMass_Patch : FirstPriorityFishPatch
{
public override string Description => "Caches pawn inventory mass. Hauling jobs check this quite a lot";
public override Delegate TargetMethodGroup => MassUtility.InventoryMass;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool Prefix(Pawn p, ref float __result, out bool __state)
{
ref var cache = ref InventoryMassCache.Get.GetReference(p);
if (cache.ShouldRefreshNow(p))
return __state = true;
__result = cache.mass;
return __state = false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Postfix(Pawn p, bool __state, float __result)
{
if (!__state)
return;
InventoryMassCache.Get[p] = new(__result, p);
}
}
public struct GearMassCacheValue
{
public float mass;
private int _nextRefreshTick;
private int _equipmentListsState;
public GearMassCacheValue(float mass, Pawn p)
{
this.mass = mass;
_nextRefreshTick = Current.Game.tickManager.TicksGame + 3072 + Math.Abs(Rand.Int % 2048);
_equipmentListsState = GetEquipmentListsState(p);
}
private static int GetEquipmentListsState(Pawn p)
{
var result = p.apparel != null ? p.apparel.WornApparel.Version() : 0;
if (p.equipment != null)
result += p.equipment.AllEquipmentListForReading.Version();
return result;
}
public bool ShouldRefreshNow(Pawn p) => _nextRefreshTick < Current.Game.tickManager.TicksGame || _equipmentListsState != GetEquipmentListsState(p);
}
public struct InventoryMassCacheValue
{
public float mass;
private int _nextRefreshTick;
private int _inventoryListsState;
public InventoryMassCacheValue(float mass, Pawn p)
{
this.mass = mass;
_nextRefreshTick = Current.Game.tickManager.TicksGame + 256 + Math.Abs(Rand.Int % 256);
_inventoryListsState = GetInventoryListsState(p); //shorter refresh interval because of stack sizes not being considered by the listVersion check
}
private static int GetInventoryListsState(Pawn p) => p.inventory?.innerContainer is { } container ? container.innerList.Version() : 0;
public bool ShouldRefreshNow(Pawn p) => _nextRefreshTick < Current.Game.tickManager.TicksGame || _inventoryListsState != GetInventoryListsState(p);
}
}