46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// Copyright (c) 2022 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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namespace PerformanceFish.Cache;
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public static class ByMap<T> where T : new()
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{
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private static List<(Map map, T value)> _cache = new();
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[ThreadStatic]
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private static List<(Map map, T value)>? _cacheThreadStatic;
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public static List<(Map map, T value)> GetCache
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=> UnityData.IsInMainThread ? _cache
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: _cacheThreadStatic ??= Utility.AddNew<List<(Map map, T value)>>();
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public static List<(Map map, T value)> GetCacheDirectly => _cache;
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static ByMap() => Utility.All.Add(_cache);
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private static Func<Map, T> Initialize { get; }
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= typeof(MapComponent).IsAssignableFrom(typeof(T))
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? AccessTools.MethodDelegate<Func<Map, T>>(AccessTools.Method(typeof(Map), nameof(Map.GetComponent), Array.Empty<Type>(), new[] { typeof(T) }))
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// missing T constraints cause the compiler to complain when trying to just use map => map.GetComponent<T>
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: _ => new();
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public static T GetFor(Map map)
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{
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var cache = GetCache;
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for (var i = 0; i < cache.Count; i++)
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{
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var cacheEntry = cache[i];
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if (cacheEntry.map == map)
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return cacheEntry.value;
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if (Find.Maps.Count <= i + 1
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&& !Find.Maps.Contains(cacheEntry.map))
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{
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cache.RemoveAt(i);
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i--;
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}
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}
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cache.Add((map, Initialize(map)));
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return cache[^1].value;
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}
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} |