d34bc77869
- mod icon - fixes for new vanilla clipping issues - GenClosest optimization improving repairing, wardening, tending jobs - caching for new ListerBuildings methods - DynamicDrawManager single threading - Type.GetFields caching - StatParts analyzer category - removed duplicate steam warning and optionally window - added exception handling for debug menu, incidentworker, Graphic_Multi, InitializeComps, making all those now log what mod broke and not cause black screens or whatever
51 lines
2.3 KiB
C#
51 lines
2.3 KiB
C#
// Copyright (c) 2023 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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namespace PerformanceFish.Utility;
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public static class CellIndexExtensions
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int CellToIndex(this in IntVec3 cell, Map map) => cell.CellToIndex(map.cellIndices);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int CellToIndex(this in IntVec3 cell, CellIndices cellIndices)
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=> cell.CellToIndex(cellIndices.mapSizeX);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int CellToIndex(this in IntVec3 cell, int mapSizeX) => (cell.z * mapSizeX) + cell.x;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int CellToIndex(this IntVec2 cell, Map map) => cell.CellToIndex(map.cellIndices);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int CellToIndex(this IntVec2 cell, CellIndices cellIndices)
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=> cell.CellToIndex(cellIndices.mapSizeX);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int CellToIndex(this IntVec2 cell, int mapSizeX) => (cell.z * mapSizeX) + cell.x;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int CellToIndex(int x, int z, Map map) => CellToIndex(x, z, map.cellIndices);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int CellToIndex(int x, int z, CellIndices cellIndices) => CellToIndex(x, z, cellIndices.mapSizeX);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int CellToIndex(int x, int z, int mapSizeX) => (z * mapSizeX) + x;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static List<Thing> ThingsListAtFast(this ThingGrid thingGrid, CellIndex cellIndex)
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=> thingGrid.thingGrid[cellIndex.Value];
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool IsFogged(this FogGrid fogGrid, CellIndex cellIndex) => fogGrid.fogGrid[cellIndex.Value];
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float GetDepth(this SnowGrid snowGrid, CellIndex cellIndex) => snowGrid.depthGrid[cellIndex.Value];
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float GetDepth(this SnowGrid snowGrid, int cellIndex) => snowGrid.depthGrid[cellIndex];
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} |