Files
Performance-Fish/Source/PerformanceFish/UtilityPrepatches.cs
T
bbradson 949bde76ce Mainly more hauling optimizations, utilizing linked storage groups
This also adds an experimental, usually slower, threaded gas grid mode and implements a workaround for the whole mod and game failing to start when opening prepatcher's mod manager with unfortunate timing
2024-02-01 19:57:50 +01:00

38 lines
1.1 KiB
C#

// Copyright (c) 2023 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
using System.Diagnostics;
using PerformanceFish.Prepatching;
namespace PerformanceFish;
public sealed class UtilityPrepatches : ClassWithFishPrepatches
{
public sealed class CreateModClassesPatch : FishPrepatch
{
public override string? Description { get; }
= "Hook for very early loading of patches, right after the game finishes loading up game assemblies into "
+ "its process and before it launches any processes on them. Certain patches require this.";
public override bool Enabled => true;
public override bool ShowSettings => false;
public override MethodBase TargetMethodBase { get; }
= methodof(LoadedModManager.CreateModClasses);
public static void Prefix()
{
try
{
OnAssembliesLoaded.Start();
}
catch (Exception e)
{
Log.Error($"Exception caught within OnAssembliesLoaded:\n{e}\n{new StackTrace(true)}");
}
}
}
}