Files
Performance-Fish/Source/PerformanceFish/Utility/MiscExtensions.cs
T
bbradson be3dae46bb Added stat caching, fixed all the bugs
Added RitualObligationTriggers analyzer category,
Fixed defs from other mods with broken market value breaking fish's storage patches,
Fixed storage caches not updating for quality, rotting and similar changes to stored things,
Fixed storage caches not updating capacity when reinstalling storage,
Fixed prison labor compatibility,
Improved multiplayer compatibility,
Fixed ideology style dominance and altar sharing patches throwing errors instead of defaulting to disabled when not having ideology,
Fixed compatibility with RIMMSqol's world pawn GC patch by disabling that patch,
Fixed rare threading issues throwing errors on startup
2024-03-10 20:05:24 +01:00

163 lines
5.6 KiB
C#

// Copyright (c) 2023 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
using System.Security;
using Verse.Sound;
namespace PerformanceFish.Utility;
public static class MiscExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[SecuritySafeCritical]
public static bool AsBool(this int value) // ref on parameter instead of var would enforce stack allocation
{
var temp = (byte)value; // bool is 32 bits in .NET, but the jit compiler only eliminates when casting to byte first
return Unsafe.As<byte, bool>(ref temp); // result is a direct return with no instructions whatsoever
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[SecuritySafeCritical]
public static int AsInt(this bool value)
{
var temp = value;
return Unsafe.As<bool, byte>(ref temp);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsItem(this Thing thing) => thing.def.category == ThingCategory.Item;
public static StorageSettings? TryGetGroupStoreSettings(this ISlotGroupParent slotGroupParent)
=> slotGroupParent.TryGetStorageGroup()?.GetStoreSettings();
public static StorageGroup? TryGetStorageGroup(this SlotGroup slotGroup) => slotGroup.parent.TryGetStorageGroup();
public static StorageGroup? TryGetStorageGroup(this ISlotGroupParent slotGroupParent)
=> slotGroupParent is IStorageGroupMember groupMember ? groupMember.Group : null;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool Accepts(this StorageGroup storageGroup, Thing t)
=> storageGroup.GetStoreSettings().AllowedToAccept(t);
public static ISlotGroupParent? GetSlotGroupParent(this in IntVec3 position, Map map)
=> map.haulDestinationManager.SlotGroupAt(position)?.parent;
public static StorageSettings? GetThingStoreSettings(this SlotGroup slotGroup)
=> slotGroup.parent.GetThingStoreSettings();
public static StorageSettings? GetThingStoreSettings(this ISlotGroupParent slotGroupParent)
=> slotGroupParent is IStorageGroupMember groupMember
? groupMember.ThingStoreSettings
: slotGroupParent.GetStoreSettings();
public static ISlotGroupParent? StoringSlotGroupParent(this Thing thing)
=> thing.Position.GetSlotGroupParent(thing.GetMap());
public static int SlotGroupCellCount(this Thing thing) => ((ISlotGroupParent)thing).AllSlotCellsList().Count;
public static List<Thing> GetThingListUnchecked(this in IntVec3 cell, Map map)
=> map.thingGrid.ThingsListAtFast(cell.CellToIndex(map));
public static List<Thing> GetThingListUnchecked(this IntVec2 cell, Map map)
=> map.thingGrid.ThingsListAtFast(cell.CellToIndex(map));
public static Region? RegionAtUnchecked(this IntVec3 c, Map map,
RegionType allowedRegionTypes = RegionType.Set_Passable)
{
map.regionAndRoomUpdater.TryRebuildDirtyRegionsAndRooms();
return map.regionGrid.regionGrid[c.CellToIndex(map)] is { valid: true } region
&& (region.type & allowedRegionTypes) != RegionType.None
? region
: null;
}
public static Region? GetValidRegionAtUnchecked(this RegionGrid grid, in IntVec3 c)
{
var map = grid.map;
map.regionAndRoomUpdater.TryRebuildDirtyRegionsAndRooms();
return grid.regionGrid[c.CellToIndex(map)] is { valid: true } region ? region : null;
}
public static bool ContainsThingStackableWith(this List<Thing> thingsOfSingleDef, Thing t)
{
var def = t.def;
for (var i = thingsOfSingleDef.Count; i-- > 0;)
{
if (thingsOfSingleDef[i].stackCount < def.stackLimit && thingsOfSingleDef[i].CanStackWith(t))
return true;
}
return false;
}
public static Map? TryGetMapHeld(this Thing thing)
{
var maps = Current.Game.Maps;
var mapIndex = (uint)thing.mapIndexOrState;
return mapIndex < (uint)maps.Count
? maps[(int)mapIndex]
: thing.ParentHolder is { } parentHolder
? ThingOwnerUtility.GetRootMap(parentHolder)
: null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Map? TryGetMap(this Thing thing)
{
var maps = Current.Game.Maps;
var mapIndex = (uint)thing.mapIndexOrState;
return mapIndex < (uint)maps.Count ? maps[(int)mapIndex] : null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Map GetMap(this Thing thing) => Current.Game.Maps[thing.mapIndexOrState];
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Map GetMap(this Region region) => Current.Game.Maps[region.mapIndex];
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsSpawned(this Thing thing) => (uint)thing.mapIndexOrState < (uint)Current.Game.Maps.Count;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int GetLoadID(this Bill bill) => bill.loadID;
public static void InvokeWhenCellIndicesReady(this Map map, Action<Map> action)
{
if (map.cellIndices != null)
action(map);
else
map.Events().ComponentsConstructed += action;
}
public static void AddLetterSilently(this LetterStack letterStack, Letter letter, Color color, bool playSound = false,
string? debugInfo = null)
{
var letterDef = letter.def.MemberwiseClone();
letterDef.index = 0;
letterDef.shortHash = 0;
letterDef.color = color;
letterDef.flashColor = color;
letter.def = letterDef;
letterStack.AddLetterSilently(letter, playSound, debugInfo);
}
public static void AddLetterSilently(this LetterStack letterStack, Letter letter, bool playSound = false,
string? debugInfo = null)
{
if (playSound)
letter.def.arriveSound.PlayOneShotOnCamera();
letter.arrivalTime = Time.time;
letter.arrivalTick = Find.TickManager.TicksGame;
letter.debugInfo = debugInfo;
letterStack.letters.Add(letter);
letter.Received();
}
}