Files
Performance-Fish/Source/PerformanceFish.Tests/PerformanceFish.Tests.csproj
T
2022-10-24 18:24:02 +02:00

72 lines
3.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>preview</LangVersion>
<EnableNETAnalyzers>True</EnableNETAnalyzers>
<AnalysisLevel>preview-all</AnalysisLevel>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<Configurations>v1.3;v1.4</Configurations>
</PropertyGroup>
<Choose>
<When Condition="'$(Configuration)' == 'v1.3'">
<ItemGroup>
<!--PackageReference Include="Krafs.Rimworld.Ref" Version="1.3.*" /-->
<Reference Include="Assembly-CSharp">
<HintPath>E:\RimWorld\1.3\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\RimWorld\1.3\RimWorldWin64_Data\Managed\mscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\RimWorld\1.3\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\RimWorld\1.3\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="1Fishery">
<HintPath>..\..\..\Fishery\1.3\Assemblies\1Fishery.dll</HintPath>
</Reference>
<Reference Include="PerformanceFish">
<HintPath>..\..\1.3\Assemblies\PerformanceFish.dll</HintPath>
</Reference>
</ItemGroup>
</When>
<When Condition="'$(Configuration)' == 'v1.4'">
<ItemGroup>
<!--PackageReference Include="Krafs.Rimworld.Ref" Version="1.4.*-*" /-->
<Reference Include="Assembly-CSharp">
<HintPath>E:\RimWorld\1.4\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:\RimWorld\1.4\RimWorldWin64_Data\Managed\mscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:\RimWorld\1.4\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:\RimWorld\1.4\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="1Fishery">
<HintPath>..\..\..\Fishery\1.4\Assemblies\1Fishery.dll</HintPath>
</Reference>
<Reference Include="PerformanceFish">
<HintPath>..\..\1.4\Assemblies\PerformanceFish.dll</HintPath>
</Reference>
</ItemGroup>
</When>
</Choose>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.*" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.*" />
<PackageReference Include="xunit" Version="2.*" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.*">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="coverlet.collector" Version="3.*">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>