41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
// Copyright (c) 2022 bradson
|
|
// This Source Code Form is subject to the terms of the Mozilla Public
|
|
// License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
|
|
|
namespace PerformanceFish;
|
|
|
|
public class UtilityPatches : ClassWithFishPatches
|
|
{
|
|
public class FinalizeInit_Patch : FishPatch
|
|
{
|
|
public override string Description => "Necessary for patches that require a loaded game to function";
|
|
public override Expression<Action> TargetMethod => () => default(Game)!.FinalizeInit();
|
|
public static void Postfix()
|
|
{
|
|
foreach (var patch in PerformanceFishMod.AllPatchClasses)
|
|
{
|
|
if (patch.RequiresLoadedGameForPatching)
|
|
patch.Patches.PatchAll();
|
|
}
|
|
|
|
Benchmarking.SwitchFrame = GenTicks.TicksGame + 6000;
|
|
Benchmarking.EndFrame = Benchmarking.SwitchFrame + 6000;
|
|
}
|
|
}
|
|
|
|
public class ClearAllMapsAndWorld_Patch : FishPatch
|
|
{
|
|
public override string Description => "A patch to make the game clear all Performance Fish caches whenever saves get unloaded, to avoid anything getting carried over to a new game by mistake";
|
|
public override Delegate TargetMethodGroup => Verse.Profile.MemoryUtility.ClearAllMapsAndWorld;
|
|
public static void Postfix()
|
|
{
|
|
Cache.Utility.Clear();
|
|
foreach (var patch in PerformanceFishMod.AllPatchClasses)
|
|
{
|
|
if (patch.RequiresLoadedGameForPatching)
|
|
patch.Patches.UnpatchAll();
|
|
}
|
|
}
|
|
}
|
|
} |