Files
Performance-Fish/Source/PerformanceFish/CellIndex.cs
T
bbradson d34bc77869 1.5, added stuff, fixed stuff
- mod icon
- fixes for new vanilla clipping issues
- GenClosest optimization improving repairing, wardening, tending jobs
- caching for new ListerBuildings methods
- DynamicDrawManager single threading
- Type.GetFields caching
- StatParts analyzer category
- removed duplicate steam warning and optionally window
- added exception handling for debug menu, incidentworker, Graphic_Multi, InitializeComps, making all those now log what mod broke and not cause black screens or whatever
2024-04-27 22:31:07 +02:00

27 lines
983 B
C#

// Copyright (c) 2023 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
namespace PerformanceFish;
public record struct CellIndex(int Value)
{
public int Value = Value;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public CellIndex(IntVec3 cell, Map map) : this(cell, map.cellIndices.mapSizeX) {}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public CellIndex(IntVec3 cell, int mapSizeX) : this(cell.CellToIndex(mapSizeX)) {}
public IntVec3 ToCell(Map map) => ToCell(map.cellIndices.mapSizeX);
public IntVec3 ToCell(int mapSizeX) => CellIndicesUtility.IndexToCell(Value, mapSizeX);
public List<Thing> GetThingList(Map map) => map.thingGrid.thingGrid[Value];
public bool IsFogged(Map map) => map.fogGrid.fogGrid[Value];
public float GetSnowDepth(Map map) => map.snowGrid.depthGrid[Value];
}