Init Commit

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2026-02-15 23:41:26 -05:00
parent 7762fe5dcd
commit cacf4eb701
8 changed files with 516 additions and 0 deletions

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-- RVReassignAddon.lua
if isServer() then return end
local RVReassignAddon = {}
local SERVER_MODULE = "PROJECTRVTools"
local SERVER_COMMAND_REASSIGN = "ReassignVehicleToCurrentRoom"
local CLIENT_COMMAND_RESULT = "ReassignVehicleResult"
-- Get the room type based on the player's coordinates
local function getRoomTypeAtPosition(x, y, z)
local RV = require("RVVehicleTypes")
local VehicleTypes = RV.VehicleTypes
for roomType, typeDef in pairs(VehicleTypes) do
for _, room in ipairs(typeDef.rooms) do
local roomEndX = room.x + (typeDef.roomWidth or 2)
local roomEndY = room.y + (typeDef.roomHeight or 3)
if x >= room.x and x < roomEndX and
y >= room.y and y < roomEndY and
z == (room.z or 0) then
return roomType, room, typeDef
end
end
end
return nil, nil, nil
end
-- Reassign the vehicle to the current room
local function reassignVehicleToCurrentRoom(player)
local modData = ModData.getOrCreate("modPROJECTRVInterior")
local pmd = player:getModData()
-- Verify the player has a recently tracked vehicle
if not pmd.projectRV_playerId then
player:Say("No recent vehicle is registered.")
return
end
local playerData = modData.Players and modData.Players[pmd.projectRV_playerId]
if not playerData or not playerData.VehicleId then
player:Say("No recent vehicle was found.")
return
end
local vehicleId = playerData.VehicleId
local originalVehicleType = playerData.RoomType or "normal"
if not vehicleId then
player:Say("Vehicle data is incomplete.")
return
end
-- Get the current room where the player is standing
local x, y, z = player:getX(), player:getY(), player:getZ()
local newRoomType, newRoom, newTypeDef = getRoomTypeAtPosition(x, y, z)
if not newRoom then
player:Say("You are not in a valid room.")
return
end
-- Remove the previous assignment from the original room type table
local originalAssignedKey = (originalVehicleType == "normal") and "AssignedRooms" or ("AssignedRooms" .. originalVehicleType)
if modData[originalAssignedKey] then
modData[originalAssignedKey][vehicleId] = nil
end
-- Assign the new room in the new type table
local newAssignedKey = (newRoomType == "normal") and "AssignedRooms" or ("AssignedRooms" .. newRoomType)
modData[newAssignedKey] = modData[newAssignedKey] or {}
modData[newAssignedKey][vehicleId] = newRoom
-- Update player-linked vehicle type data
playerData.RoomType = newRoomType
playerData.ActualRoom = newRoom
-- Update vehicle modData type if the vehicle is currently loaded
local vehicles = getCell():getVehicles()
for i = 0, vehicles:size() - 1 do
local vehicle = vehicles:get(i)
local vmd = vehicle:getModData()
if vmd.projectRV_uniqueId and tostring(vmd.projectRV_uniqueId) == vehicleId then
vmd.projectRV_type = newRoomType
break
end
end
-- Also persist the override for cases where the vehicle is not loaded
modData.VehicleTypeOverrides = modData.VehicleTypeOverrides or {}
modData.VehicleTypeOverrides[vehicleId] = newRoomType
player:Say("Vehicle reassigned to room type: " .. newRoomType)
-- Debug
print(string.format("[RVReassign] Vehicle %s (original: %s) reassigned to room type %s: x=%d, y=%d, z=%d",
vehicleId, originalVehicleType, newRoomType, newRoom.x, newRoom.y, newRoom.z))
end
local function requestReassignVehicleToCurrentRoom(player)
if isClient() then
sendClientCommand(SERVER_MODULE, SERVER_COMMAND_REASSIGN, {})
return
end
reassignVehicleToCurrentRoom(player)
end
-- Check whether the player is inside a valid room
local function isPlayerInValidRoom(player)
local x, y, z = player:getX(), player:getY(), player:getZ()
local roomType, room, typeDef = getRoomTypeAtPosition(x, y, z)
return roomType ~= nil, roomType, room
end
-- Get info for the player's most recent tracked vehicle
local function getLastVehicleInfo(player)
local modData = ModData.getOrCreate("modPROJECTRVInterior")
local pmd = player:getModData()
if not pmd.projectRV_playerId then
return nil, nil, nil
end
local playerData = modData.Players and modData.Players[pmd.projectRV_playerId]
if not playerData then
return nil, nil, nil
end
return playerData.VehicleId, playerData.RoomType, playerData.ActualRoom
end
local function canUseReassignInMP(player)
if not isClient() then
return false
end
local pmd = player:getModData()
return pmd and pmd.projectRV_playerId ~= nil
end
-- Main function that adds the context menu option
local function addReassignOption(player, context)
local inRoom, roomType, room = isPlayerInValidRoom(player)
if not inRoom then
return
end
local vehicleId, currentRoomType, currentRoom = getLastVehicleInfo(player)
if not vehicleId and not canUseReassignInMP(player) then
return
end
-- Add the option to the context menu
local optionText
if currentRoomType and currentRoomType ~= roomType then
optionText = getText("ContextMenu_ReassignVehicleToRoomDifferent") or
string.format("Reassign vehicle (%s) to this room (%s)", currentRoomType, roomType)
else
optionText = getText("ContextMenu_ReassignVehicleToRoom") or "Reassign vehicle to this room"
end
context:addOption(optionText, player, requestReassignVehicleToCurrentRoom)
end
-- Hook for world-object context menu
local function onFillWorldObjectContextMenu(player, context, worldObjects)
local playerObj = getSpecificPlayer(player)
if playerObj then
addReassignOption(playerObj, context)
end
end
-- Hook for inventory context menu
local function onFillInventoryObjectContextMenu(player, context, items)
local playerObj = getSpecificPlayer(player)
if playerObj then
addReassignOption(playerObj, context)
end
end
-- Apply saved type overrides when a vehicle is created/loaded
local function onVehicleCreate(vehicle)
local modData = ModData.getOrCreate("modPROJECTRVInterior")
local vmd = vehicle:getModData()
if vmd.projectRV_uniqueId and modData.VehicleTypeOverrides then
local vehicleId = tostring(vmd.projectRV_uniqueId)
if modData.VehicleTypeOverrides[vehicleId] then
vmd.projectRV_type = modData.VehicleTypeOverrides[vehicleId]
end
end
end
local function onServerCommand(module, command, args)
if module ~= SERVER_MODULE or command ~= CLIENT_COMMAND_RESULT then
return
end
local player = getPlayer()
if not player then
return
end
if args and args.message then
player:Say(tostring(args.message))
end
end
-- Initialize the addon
local function initReassignAddon()
Events.OnFillWorldObjectContextMenu.Add(onFillWorldObjectContextMenu)
Events.OnFillInventoryObjectContextMenu.Add(onFillInventoryObjectContextMenu)
Events.OnVehicleCreate.Add(onVehicleCreate)
Events.OnServerCommand.Add(onServerCommand)
print("[RVReassignAddon] Vehicle reassignment addon loaded successfully")
end
-- Load fallback translations if needed
local function loadTranslations()
if getText and getText("ContextMenu_ReassignVehicleToRoom") == "ContextMenu_ReassignVehicleToRoom" then
-- If translation key is missing, define English fallback values
-- Add additional localized values here if needed
local translations = {
ContextMenu_ReassignVehicleToRoom = "Reassign vehicle to this room",
ContextMenu_ReassignVehicleToRoomDifferent = "Reassign vehicle to this room (type change)"
}
end
end
-- Initialize when the game starts
Events.OnGameStart.Add(function()
loadTranslations()
initReassignAddon()
end)
return RVReassignAddon

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-- remove_street_tiles_progressive.lua
-- Place in media/lua/client/
-- Removes tiles in radius-6 "blocks" per tick until total radius ~60 is covered.
local BLOCK_RADIUS = 6 -- radius processed each tick
local TOTAL_RADIUS = 60 -- final total radius
local BLOCK_STEP = (BLOCK_RADIUS * 2) + 1 -- 13 when BLOCK_RADIUS=6
local function makeBlocksList(totalRadius, step)
local blocks = {}
local start = -totalRadius
local finish = totalRadius
for oy = start, finish, step do
for ox = start, finish, step do
table.insert(blocks, {ox = ox, oy = oy})
end
end
return blocks
end
local function tryRemoveObjFromSquare(sq, obj)
if not sq or not obj then return false end
local deleted = false
if sq.RemoveTileObject then
pcall(function() sq:RemoveTileObject(obj) end)
deleted = true
end
if not deleted and sq.transmitRemoveItemFromSquare then
pcall(function() sq:transmitRemoveItemFromSquare(obj) end)
deleted = true
end
if not deleted and obj.removeFromWorld then
pcall(function() obj:removeFromWorld() end)
deleted = true
end
return deleted
end
local function processBlockAt(centerX, centerY, centerZ, blockOffsetX, blockOffsetY, player, stats)
-- blockOffset are offsets relative to center (e.g. -60, -47, -34, ...)
local baseX = centerX + blockOffsetX
local baseY = centerY + blockOffsetY
for dx = -BLOCK_RADIUS, BLOCK_RADIUS do
for dy = -BLOCK_RADIUS, BLOCK_RADIUS do
local x = baseX + dx
local y = baseY + dy
local sq = pcall(function() return getCell():getGridSquare(x, y, centerZ) end) and getCell():getGridSquare(x, y, centerZ) or nil
if sq then
local objs = nil
local ok = pcall(function() objs = sq:getObjects() end)
if ok and objs and objs.size and objs:size() > 0 then
local n = objs:size()
for i = n - 1, 0, -1 do
local obj = nil
local ok2, o = pcall(function() return objs:get(i) end)
obj = ok2 and o or nil
if obj then
local ok3, spriteName = pcall(function()
local spr = obj.getSprite and obj:getSprite()
return (spr and spr.getName) and spr:getName() or nil
end)
spriteName = ok3 and spriteName or nil
if spriteName and string.find(string.lower(tostring(spriteName)), "street", 1, false) then
if tryRemoveObjFromSquare(sq, obj) then
stats.removed = stats.removed + 1
if stats.examples < stats.maxExamples then
print(string.format("REMOVE_PROGRESS: removed @ %d,%d -> '%s'", x, y, tostring(spriteName)))
stats.examples = stats.examples + 1
end
end
end
end
end
end
end
end
end
end
local function startProgressiveRemoval(player)
if not player then return end
local px = math.floor(player:getX())
local py = math.floor(player:getY())
local pz = math.floor(player:getZ() or 0)
local blocks = makeBlocksList(TOTAL_RADIUS, BLOCK_STEP)
local totalBlocks = #blocks
if totalBlocks == 0 then
if player.Say then player:Say("Nothing to process.") end
return
end
local stats = { removed = 0, examples = 0, maxExamples = 10 }
local index = 1
if player.Say then player:Say("Starting progressive removal (radius "..tostring(TOTAL_RADIUS)..").") end
print("REMOVE_PROGRESS: start at "..px..","..py.." totalBlocks="..tostring(totalBlocks))
local function onTick()
-- Process one block per tick
if index > totalBlocks then
Events.OnTick.Remove(onTick)
local msg = "Removal complete: removed "..tostring(stats.removed).." tiles (filter 'street')."
print("REMOVE_PROGRESS: "..msg)
if player.Say then player:Say(msg) end
return
end
local b = blocks[index]
processBlockAt(px, py, pz, b.ox, b.oy, player, stats)
-- Periodic message every 10 blocks
if index % 10 == 0 then
local progressMsg = string.format("Progress: block %d/%d - removed so far: %d", index, totalBlocks, stats.removed)
print("REMOVE_PROGRESS: "..progressMsg)
if player.Say then player:Say(progressMsg) end
end
index = index + 1
end
Events.OnTick.Add(onTick)
end
-- Hook into the world context menu
local function onFillWorldObjectContextMenu(playerOrNum, context, worldObjects, test)
if test then return end
local player
if type(playerOrNum) == "number" then player = getSpecificPlayer(playerOrNum) else player = playerOrNum end
if not player then return end
context:addOption("Progressively remove 'street' tiles (radius "..tostring(TOTAL_RADIUS)..")", worldObjects, function()
startProgressiveRemoval(player)
end)
end
Events.OnFillWorldObjectContextMenu.Add(onFillWorldObjectContextMenu)

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if not isServer() then return end
local SERVER_MODULE = "PROJECTRVTools"
local SERVER_COMMAND_REASSIGN = "ReassignVehicleToCurrentRoom"
local CLIENT_COMMAND_RESULT = "ReassignVehicleResult"
local function getRoomTypeAtPosition(x, y, z)
local RV = require("RVVehicleTypes")
local vehicleTypes = RV.VehicleTypes
for roomType, typeDef in pairs(vehicleTypes) do
for _, room in ipairs(typeDef.rooms) do
local roomEndX = room.x + (typeDef.roomWidth or 2)
local roomEndY = room.y + (typeDef.roomHeight or 3)
if x >= room.x and x < roomEndX and
y >= room.y and y < roomEndY and
z == (room.z or 0) then
return roomType, room
end
end
end
return nil, nil
end
local function findVehicleByPersistentId(vehicleId)
local cell = getCell()
if not cell or not cell.getVehicles then
return nil
end
local vehicles = cell:getVehicles()
if not vehicles then
return nil
end
for i = 0, vehicles:size() - 1 do
local vehicle = vehicles:get(i)
if vehicle then
local vmd = vehicle:getModData()
if vmd and vmd.projectRV_uniqueId and tostring(vmd.projectRV_uniqueId) == vehicleId then
return vehicle
end
end
end
return nil
end
local function reassignVehicleToCurrentRoom(player)
local modData = ModData.getOrCreate("modPROJECTRVInterior")
local pmd = player and player:getModData() or nil
if not pmd or not pmd.projectRV_playerId then
return false, "No recent vehicle registered."
end
local playerData = modData.Players and modData.Players[pmd.projectRV_playerId]
if not playerData or not playerData.VehicleId then
return false, "No recent vehicle found."
end
local vehicleId = tostring(playerData.VehicleId)
local originalVehicleType = playerData.RoomType or "normal"
local x, y, z = player:getX(), player:getY(), player:getZ()
local newRoomType, newRoom = getRoomTypeAtPosition(x, y, z)
if not newRoom then
return false, "You are not in a valid RV room."
end
local originalAssignedKey = (originalVehicleType == "normal") and "AssignedRooms" or ("AssignedRooms" .. originalVehicleType)
if modData[originalAssignedKey] then
modData[originalAssignedKey][vehicleId] = nil
end
local newAssignedKey = (newRoomType == "normal") and "AssignedRooms" or ("AssignedRooms" .. newRoomType)
modData[newAssignedKey] = modData[newAssignedKey] or {}
modData[newAssignedKey][vehicleId] = newRoom
playerData.RoomType = newRoomType
playerData.ActualRoom = newRoom
modData.VehicleTypeOverrides = modData.VehicleTypeOverrides or {}
modData.VehicleTypeOverrides[vehicleId] = newRoomType
local vehicle = findVehicleByPersistentId(vehicleId)
if vehicle then
local vmd = vehicle:getModData()
vmd.projectRV_type = newRoomType
if vehicle.transmitModData then
vehicle:transmitModData()
end
end
if ModData and ModData.transmit then
ModData.transmit("modPROJECTRVInterior")
end
print(string.format(
"[RVReassignServer] Vehicle %s moved from type %s to %s at x=%d y=%d z=%d",
vehicleId, tostring(originalVehicleType), tostring(newRoomType), newRoom.x, newRoom.y, newRoom.z
))
return true, "Vehicle reassigned to room type: " .. tostring(newRoomType)
end
local function onClientCommand(module, command, player, args)
if module ~= SERVER_MODULE then
return
end
if command == SERVER_COMMAND_REASSIGN then
local ok, message = reassignVehicleToCurrentRoom(player)
if player then
sendServerCommand(player, SERVER_MODULE, CLIENT_COMMAND_RESULT, {
ok = ok,
message = message
})
end
end
end
Events.OnClientCommand.Add(onClientCommand)

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version=2.0
name=[B42]Project RV Tools
id=PROJECTRVTools42
description=RV Tools
icon=icon.png
poster=poster.png
require=\PROJECTRVInterior42

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version=2.0
name=[B42]Project RV Tools
id=PROJECTRVTools42
description=RV Tools
icon=icon.png
poster=poster.png
require=\PROJECTRVInterior42