Files
ProjectRVToolsMP/42/media/lua/client/RVReassingRoomAddon.lua
2026-02-15 23:41:26 -05:00

241 lines
7.9 KiB
Lua

-- RVReassignAddon.lua
if isServer() then return end
local RVReassignAddon = {}
local SERVER_MODULE = "PROJECTRVTools"
local SERVER_COMMAND_REASSIGN = "ReassignVehicleToCurrentRoom"
local CLIENT_COMMAND_RESULT = "ReassignVehicleResult"
-- Get the room type based on the player's coordinates
local function getRoomTypeAtPosition(x, y, z)
local RV = require("RVVehicleTypes")
local VehicleTypes = RV.VehicleTypes
for roomType, typeDef in pairs(VehicleTypes) do
for _, room in ipairs(typeDef.rooms) do
local roomEndX = room.x + (typeDef.roomWidth or 2)
local roomEndY = room.y + (typeDef.roomHeight or 3)
if x >= room.x and x < roomEndX and
y >= room.y and y < roomEndY and
z == (room.z or 0) then
return roomType, room, typeDef
end
end
end
return nil, nil, nil
end
-- Reassign the vehicle to the current room
local function reassignVehicleToCurrentRoom(player)
local modData = ModData.getOrCreate("modPROJECTRVInterior")
local pmd = player:getModData()
-- Verify the player has a recently tracked vehicle
if not pmd.projectRV_playerId then
player:Say("No recent vehicle is registered.")
return
end
local playerData = modData.Players and modData.Players[pmd.projectRV_playerId]
if not playerData or not playerData.VehicleId then
player:Say("No recent vehicle was found.")
return
end
local vehicleId = playerData.VehicleId
local originalVehicleType = playerData.RoomType or "normal"
if not vehicleId then
player:Say("Vehicle data is incomplete.")
return
end
-- Get the current room where the player is standing
local x, y, z = player:getX(), player:getY(), player:getZ()
local newRoomType, newRoom, newTypeDef = getRoomTypeAtPosition(x, y, z)
if not newRoom then
player:Say("You are not in a valid room.")
return
end
-- Remove the previous assignment from the original room type table
local originalAssignedKey = (originalVehicleType == "normal") and "AssignedRooms" or ("AssignedRooms" .. originalVehicleType)
if modData[originalAssignedKey] then
modData[originalAssignedKey][vehicleId] = nil
end
-- Assign the new room in the new type table
local newAssignedKey = (newRoomType == "normal") and "AssignedRooms" or ("AssignedRooms" .. newRoomType)
modData[newAssignedKey] = modData[newAssignedKey] or {}
modData[newAssignedKey][vehicleId] = newRoom
-- Update player-linked vehicle type data
playerData.RoomType = newRoomType
playerData.ActualRoom = newRoom
-- Update vehicle modData type if the vehicle is currently loaded
local vehicles = getCell():getVehicles()
for i = 0, vehicles:size() - 1 do
local vehicle = vehicles:get(i)
local vmd = vehicle:getModData()
if vmd.projectRV_uniqueId and tostring(vmd.projectRV_uniqueId) == vehicleId then
vmd.projectRV_type = newRoomType
break
end
end
-- Also persist the override for cases where the vehicle is not loaded
modData.VehicleTypeOverrides = modData.VehicleTypeOverrides or {}
modData.VehicleTypeOverrides[vehicleId] = newRoomType
player:Say("Vehicle reassigned to room type: " .. newRoomType)
-- Debug
print(string.format("[RVReassign] Vehicle %s (original: %s) reassigned to room type %s: x=%d, y=%d, z=%d",
vehicleId, originalVehicleType, newRoomType, newRoom.x, newRoom.y, newRoom.z))
end
local function requestReassignVehicleToCurrentRoom(player)
if isClient() then
sendClientCommand(SERVER_MODULE, SERVER_COMMAND_REASSIGN, {})
return
end
reassignVehicleToCurrentRoom(player)
end
-- Check whether the player is inside a valid room
local function isPlayerInValidRoom(player)
local x, y, z = player:getX(), player:getY(), player:getZ()
local roomType, room, typeDef = getRoomTypeAtPosition(x, y, z)
return roomType ~= nil, roomType, room
end
-- Get info for the player's most recent tracked vehicle
local function getLastVehicleInfo(player)
local modData = ModData.getOrCreate("modPROJECTRVInterior")
local pmd = player:getModData()
if not pmd.projectRV_playerId then
return nil, nil, nil
end
local playerData = modData.Players and modData.Players[pmd.projectRV_playerId]
if not playerData then
return nil, nil, nil
end
return playerData.VehicleId, playerData.RoomType, playerData.ActualRoom
end
local function canUseReassignInMP(player)
if not isClient() then
return false
end
local pmd = player:getModData()
return pmd and pmd.projectRV_playerId ~= nil
end
-- Main function that adds the context menu option
local function addReassignOption(player, context)
local inRoom, roomType, room = isPlayerInValidRoom(player)
if not inRoom then
return
end
local vehicleId, currentRoomType, currentRoom = getLastVehicleInfo(player)
if not vehicleId and not canUseReassignInMP(player) then
return
end
-- Add the option to the context menu
local optionText
if currentRoomType and currentRoomType ~= roomType then
optionText = getText("ContextMenu_ReassignVehicleToRoomDifferent") or
string.format("Reassign vehicle (%s) to this room (%s)", currentRoomType, roomType)
else
optionText = getText("ContextMenu_ReassignVehicleToRoom") or "Reassign vehicle to this room"
end
context:addOption(optionText, player, requestReassignVehicleToCurrentRoom)
end
-- Hook for world-object context menu
local function onFillWorldObjectContextMenu(player, context, worldObjects)
local playerObj = getSpecificPlayer(player)
if playerObj then
addReassignOption(playerObj, context)
end
end
-- Hook for inventory context menu
local function onFillInventoryObjectContextMenu(player, context, items)
local playerObj = getSpecificPlayer(player)
if playerObj then
addReassignOption(playerObj, context)
end
end
-- Apply saved type overrides when a vehicle is created/loaded
local function onVehicleCreate(vehicle)
local modData = ModData.getOrCreate("modPROJECTRVInterior")
local vmd = vehicle:getModData()
if vmd.projectRV_uniqueId and modData.VehicleTypeOverrides then
local vehicleId = tostring(vmd.projectRV_uniqueId)
if modData.VehicleTypeOverrides[vehicleId] then
vmd.projectRV_type = modData.VehicleTypeOverrides[vehicleId]
end
end
end
local function onServerCommand(module, command, args)
if module ~= SERVER_MODULE or command ~= CLIENT_COMMAND_RESULT then
return
end
local player = getPlayer()
if not player then
return
end
if args and args.message then
player:Say(tostring(args.message))
end
end
-- Initialize the addon
local function initReassignAddon()
Events.OnFillWorldObjectContextMenu.Add(onFillWorldObjectContextMenu)
Events.OnFillInventoryObjectContextMenu.Add(onFillInventoryObjectContextMenu)
Events.OnVehicleCreate.Add(onVehicleCreate)
Events.OnServerCommand.Add(onServerCommand)
print("[RVReassignAddon] Vehicle reassignment addon loaded successfully")
end
-- Load fallback translations if needed
local function loadTranslations()
if getText and getText("ContextMenu_ReassignVehicleToRoom") == "ContextMenu_ReassignVehicleToRoom" then
-- If translation key is missing, define English fallback values
-- Add additional localized values here if needed
local translations = {
ContextMenu_ReassignVehicleToRoom = "Reassign vehicle to this room",
ContextMenu_ReassignVehicleToRoomDifferent = "Reassign vehicle to this room (type change)"
}
end
end
-- Initialize when the game starts
Events.OnGameStart.Add(function()
loadTranslations()
initReassignAddon()
end)
return RVReassignAddon