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@@ -3,15 +3,18 @@ import os
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import shutil
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import sys
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import threading
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import time
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import webbrowser
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import re
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from dataclasses import dataclass
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from pathlib import Path
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from typing import Dict, List, Tuple
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import tkinter as tk
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from tkinter import messagebox, ttk
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from tkinter import messagebox, ttk, filedialog
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from steam_required_ids import extract_required_item_ids, resolve_workshop_names
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from steam_required_ids import extract_required_item_ids, resolve_workshop_names, expand_required_ids_recursive
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from sealoader_version import __version__
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# Minimal dark theme colors
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@@ -70,6 +73,74 @@ def read_installed_mods(ini_path: str) -> Dict[str, InstalledMod]:
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return mods
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def _get_enabled_mod_ids_from_ini(ini_path: str) -> set[str]:
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try:
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mods = read_installed_mods(ini_path)
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except FileNotFoundError:
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return set()
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return {mid for mid, m in mods.items() if m.enabled}
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def _get_all_mod_ids_from_ini(ini_path: str) -> set[str]:
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try:
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mods = read_installed_mods(ini_path)
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except FileNotFoundError:
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return set()
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return set(mods.keys())
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def _find_steamapps_dir_from_game_path(game_path: str) -> Path | None:
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p = Path(game_path).resolve()
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for parent in [p] + list(p.parents):
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if parent.name.lower() == "common" and parent.parent.name.lower() == "steamapps":
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return parent.parent
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if parent.name.lower() == "steamapps":
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return parent
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return None
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def _detect_app_id(steamapps_dir: Path, installdir_name: str) -> str | None:
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target = installdir_name.lower()
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for acf in steamapps_dir.glob("appmanifest_*.acf"):
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try:
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text = acf.read_text(encoding="utf-8", errors="ignore")
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except Exception:
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continue
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if '"installdir"' in text:
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for line in text.splitlines():
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if '"installdir"' in line:
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parts = [seg for seg in line.split('"') if seg.strip()]
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if parts:
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val = parts[-1].strip().lower()
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if val == target:
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return acf.stem.replace("appmanifest_", "")
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return None
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def read_installed_mods_from_workshop(game_path: str, ini_path: str) -> Dict[str, InstalledMod]:
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if not game_path:
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return {}
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steamapps = _find_steamapps_dir_from_game_path(game_path)
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if not steamapps or not steamapps.exists():
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return {}
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installdir = Path(game_path).name
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app_id = _detect_app_id(steamapps, installdir)
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if not app_id:
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return {}
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workshop_dir = steamapps / "workshop" / "content" / app_id
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if not workshop_dir.exists():
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return {}
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enabled_ids = _get_enabled_mod_ids_from_ini(ini_path)
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mods: Dict[str, InstalledMod] = {}
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try:
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for child in workshop_dir.iterdir():
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if child.is_dir() and child.name.isdigit():
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mid = child.name
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mods[mid] = InstalledMod(mod_id=mid, enabled=(mid in enabled_ids))
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except Exception:
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pass
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return mods
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def enable_mods_in_ini(ini_path: str, ids_to_enable: List[str]) -> Tuple[int, int]:
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parser = configparser.ConfigParser()
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parser.optionxform = str
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@@ -86,6 +157,16 @@ def enable_mods_in_ini(ini_path: str, ids_to_enable: List[str]) -> Tuple[int, in
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enabled_count = 0
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missing_count = 0
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# Determine next index for new Mod entries
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next_idx = 1
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for key, _ in parser[section].items():
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m = re.match(r"Mod(\d+)Directory", key, re.IGNORECASE)
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if m:
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try:
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next_idx = max(next_idx, int(m.group(1)) + 1)
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except Exception:
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pass
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# Maintain order and preserve original left token (may include name after ID)
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items = list(parser[section].items())
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# Maintain order
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@@ -118,7 +199,11 @@ def enable_mods_in_ini(ini_path: str, ids_to_enable: List[str]) -> Tuple[int, in
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enabled_count += 1
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break
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if not found_key:
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missing_count += 1
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# Append new entry at bottom for this workshop ID, disabled status will be set to True
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new_key = f"Mod{next_idx}Directory"
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parser[section][new_key] = f"{target_id},True"
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next_idx += 1
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enabled_count += 1
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with open(ini_path, "w", encoding="utf-8") as f:
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parser.write(f)
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@@ -139,6 +224,8 @@ class SeaLoaderApp(tk.Tk):
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self.required_ids: List[str] = []
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self.installed_names_map: Dict[str, str] = {}
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self._icon_img = None
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self._did_flash_fetch = False
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self._did_flash_enable = False
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self._style()
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self._layout()
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@@ -158,6 +245,23 @@ class SeaLoaderApp(tk.Tk):
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self.bind("<F1>", lambda e: self._on_help())
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except Exception:
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pass
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# Guide: when URL is filled, flash Fetch
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try:
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self.url_var.trace_add('write', self._on_url_changed)
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except Exception:
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pass
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# Load saved game path (if any) and auto-load mods
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try:
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saved = self._load_saved_game_path()
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if saved:
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self.game_path_var.set(saved)
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self._load_installed_mods()
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except Exception:
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pass
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# Check for updates asynchronously
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threading.Thread(target=self._check_for_updates_async, daemon=True).start()
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def _style(self) -> None:
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style = ttk.Style(self)
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@@ -175,6 +279,9 @@ class SeaLoaderApp(tk.Tk):
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style.configure("TScrollbar", background=PANEL_BG, troughcolor=BG)
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style.configure("Treeview", background=PANEL_BG, fieldbackground=PANEL_BG, foreground=FG, borderwidth=0)
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style.configure("Treeview.Heading", background=PANEL_BG, foreground=MUTED)
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# Flash styles
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style.configure("Flash.TEntry", fieldbackground="#2b3a5a", foreground=FG, insertcolor=FG)
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style.configure("Flash.TButton", background=ACCENT, foreground="#0d1117")
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def _layout(self) -> None:
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top = ttk.Frame(self, style="TFrame")
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@@ -188,6 +295,15 @@ class SeaLoaderApp(tk.Tk):
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self.fetch_btn = ttk.Button(top, text="Fetch Required Mods", command=self._on_fetch)
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self.fetch_btn.pack(side=tk.LEFT)
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# Game path row
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path_row = ttk.Frame(self, style="TFrame")
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path_row.pack(fill=tk.X, padx=12, pady=(0, 6))
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ttk.Label(path_row, text="Game Path:", style="TLabel").pack(side=tk.LEFT)
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self.game_path_var = tk.StringVar()
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self.game_path_entry = ttk.Entry(path_row, textvariable=self.game_path_var, width=70)
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self.game_path_entry.pack(side=tk.LEFT, padx=8, fill=tk.X, expand=True)
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ttk.Button(path_row, text="Browse", command=self._browse_game_path).pack(side=tk.LEFT)
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main = ttk.Frame(self, style="TFrame")
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main.pack(fill=tk.BOTH, expand=True, padx=12, pady=6)
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@@ -198,7 +314,7 @@ class SeaLoaderApp(tk.Tk):
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left_header = ttk.Label(left_panel, text="Installed Mods", style="Header.TLabel")
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left_header.pack(anchor="w", padx=8, pady=8)
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self.installed_tree = self._create_tree(left_panel, ["Mod ID", "Name", "Enabled"], [0.30, 0.55, 0.15])
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self.installed_tree = self._create_tree(left_panel, ["Mod ID", "Name", "Status"], [0.30, 0.50, 0.20])
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self.installed_tree.pack(fill=tk.BOTH, expand=True, padx=8, pady=(0, 8))
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right_header = ttk.Label(right_panel, text="Scenario Required Mods", style="Header.TLabel")
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@@ -213,6 +329,8 @@ class SeaLoaderApp(tk.Tk):
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self.disable_all_btn = ttk.Button(bottom, text="Disable All Mods", command=self._on_disable_all)
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self.disable_all_btn.pack(side=tk.LEFT, padx=(8, 0))
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self.help_btn = ttk.Button(bottom, text="Help", command=self._on_help)
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self.subscribe_btn = ttk.Button(bottom, text="Subscribe Missing Mods", command=self._on_subscribe_missing)
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self.subscribe_btn.pack(side=tk.RIGHT, padx=(0, 8))
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self.help_btn.pack(side=tk.RIGHT)
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# Footer attribution
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@@ -226,6 +344,10 @@ class SeaLoaderApp(tk.Tk):
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link_lbl = ttk.Label(footer, text="Created by HudsonRiggs.Systems", style="TLabel", foreground=MUTED)
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link_lbl.pack(side=tk.LEFT, padx=(6, 0))
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link_lbl.bind("<Button-1>", lambda e: self._open_link("https://hudsonriggs.systems"))
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# Update label (hidden by default)
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self.update_var = tk.StringVar(value="")
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self.update_lbl = ttk.Label(footer, textvariable=self.update_var, style="TLabel", foreground=ACCENT)
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self.update_lbl.pack(side=tk.RIGHT)
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def _create_tree(self, parent, columns: List[str], ratios: List[float]):
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tree = ttk.Treeview(parent, columns=columns, show="headings", height=12)
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@@ -253,18 +375,40 @@ class SeaLoaderApp(tk.Tk):
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def _load_installed_mods(self) -> None:
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try:
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self.installed_mods = read_installed_mods(self.ini_path)
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game_path = self.game_path_var.get().strip() if hasattr(self, "game_path_var") else ""
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if game_path:
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self.installed_mods = read_installed_mods_from_workshop(game_path, self.ini_path)
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else:
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self.installed_mods = {}
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except FileNotFoundError as e:
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messagebox.showerror("SeaLoader", str(e))
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self.installed_mods = {}
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self._refresh_installed_list()
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self._resolve_installed_names_async()
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def _browse_game_path(self) -> None:
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path = filedialog.askdirectory(title="Select Sea Power install folder (steamapps/common/Sea Power)")
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if path:
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self.game_path_var.set(path)
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# Auto-load mods when path selected
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self._load_installed_mods()
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# Flash the URL box to guide next step
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self._flash_widget(self.url_entry, entry=True)
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# Persist selection
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try:
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self._save_game_path(path)
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except Exception:
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pass
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def _refresh_installed_list(self) -> None:
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for row in self.installed_tree.get_children():
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self.installed_tree.delete(row)
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ini_ids = _get_all_mod_ids_from_ini(self.ini_path)
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for mod in self.installed_mods.values():
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status = "Yes" if mod.enabled else "No"
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if mod.enabled:
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status = "Enabled"
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else:
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status = "Disabled" if mod.mod_id in ini_ids else "Disabled (Not in INI)"
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display_name = self.installed_names_map.get(mod.mod_id, "")
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self.installed_tree.insert("", tk.END, values=(mod.mod_id, display_name, status))
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@@ -300,7 +444,8 @@ class SeaLoaderApp(tk.Tk):
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def task():
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try:
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ids = extract_required_item_ids(url)
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base_ids = extract_required_item_ids(url)
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ids = expand_required_ids_recursive(base_ids)
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# Reuse installed cache to reduce API calls
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names_map = {i: self.installed_names_map[i] for i in ids if i in self.installed_names_map}
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ids_to_lookup = [i for i in ids if i not in names_map]
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@@ -318,6 +463,8 @@ class SeaLoaderApp(tk.Tk):
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self._refresh_required_list(names_map)
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self.fetch_btn.configure(state=tk.NORMAL)
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self.enable_btn.configure(state=tk.NORMAL)
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# Flash Enable button to guide next step
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self._maybe_flash_enable()
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self.after(0, update)
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@@ -361,14 +508,13 @@ class SeaLoaderApp(tk.Tk):
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)
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text = (
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"Usage:\n\n"
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"1) Download all required mods from Steam Workshop.\n"
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" - Using subscribe to all wil work, you must load into seapower after they have downloaded then close the game.\n"
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"2) Paste a Steam Workshop URL at the top and click 'Fetch Required Mods'.\n"
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"1) Paste a Steam Workshop URL at the top and click 'Fetch Required Mods'.\n"
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" - Right list shows required Mod IDs, names and whether they are installed.\n"
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"3) Installed mods load automatically from usersettings.ini (left list).\n"
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"2) Installed mods load automatically from usersettings.ini (left list).\n"
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"3) Click 'Subscribe Missing Mods' to subscribe to any missing Workshop items in Steam.\n"
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" - Steam desktop must be running and signed in; downloads happen in the background.\n"
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"4) Click 'Enable Matching Mods' to turn on any installed required mods.\n"
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" - A .bak backup of usersettings.ini is created before changes.\n"
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"5) Mods marked Missing must be downloaded from the workshop see step 1.\n\n"
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" - A .bak backup of usersettings.ini is created before changes.\n\n"
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"Tips:\n"
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"- Run with a custom INI path: python sealoader_gui.py \"<path-to-usersettings.ini>\"\n"
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"- Press F1 to open this help.\n\n"
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@@ -438,6 +584,116 @@ class SeaLoaderApp(tk.Tk):
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with open(self.ini_path, "w", encoding="utf-8") as f:
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parser.write(f)
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def _on_subscribe_missing(self) -> None:
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if not self.required_ids:
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messagebox.showinfo("SeaLoader", "Fetch a Workshop URL first to determine missing mods.")
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return
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installed_ids = set(self.installed_mods.keys())
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missing = [i for i in self.required_ids if i not in installed_ids]
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if not missing:
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messagebox.showinfo("SeaLoader", "No missing mods to subscribe.")
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return
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self.subscribe_btn.configure(state=tk.DISABLED)
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# Process one-by-one with remaining counter in the dialog
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self._subscribe_queue = list(missing)
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self._subscribe_next()
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def _subscribe_next(self) -> None:
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queue: List[str] = getattr(self, "_subscribe_queue", [])
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if not queue:
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self.subscribe_btn.configure(state=tk.NORMAL)
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messagebox.showinfo("SeaLoader", "Finished opening subscriptions in Steam.")
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return
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mod_id = queue[0]
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remaining = len(queue) - 1
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try:
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self._open_link(f"steam://subscribe/{mod_id}")
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time.sleep(0.2)
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self._open_link(f"steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id={mod_id}")
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except Exception:
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pass
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# Show per-item info and proceed when dismissed
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messagebox.showinfo("SeaLoader", f"Opened subscribe for {mod_id}.\n{remaining} remaining.")
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# Advance queue and continue
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queue.pop(0)
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self._subscribe_queue = queue
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self.after(0, self._subscribe_next)
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# Guided flashing helpers
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def _flash_widget(self, widget: ttk.Widget, entry: bool = False, cycles: int = 6, interval_ms: int = 300) -> None:
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try:
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normal_style = widget.cget('style') or ("TEntry" if entry else "TButton")
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flash_style = "Flash.TEntry" if entry else "Flash.TButton"
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state = {"on": True, "count": cycles * 2}
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def tick():
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if state["count"] <= 0:
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widget.configure(style=normal_style)
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return
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widget.configure(style=flash_style if state["on"] else normal_style)
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state["on"] = not state["on"]
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state["count"] -= 1
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self.after(interval_ms, tick)
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tick()
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except Exception:
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try:
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widget.focus_set()
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except Exception:
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pass
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def _on_url_changed(self, *_args):
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if not self._did_flash_fetch and self.url_var.get().strip():
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self._did_flash_fetch = True
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self._flash_widget(self.fetch_btn, entry=False)
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def _maybe_flash_enable(self) -> None:
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if self.required_ids and not self._did_flash_enable:
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self._did_flash_enable = True
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self._flash_widget(self.enable_btn, entry=False)
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# Simple storage for game path next to INI
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def _storage_file_path(self) -> Path:
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try:
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ini_dir = Path(self.ini_path).resolve().parent
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except Exception:
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ini_dir = Path.cwd()
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return ini_dir / "sealoader_game_path.txt"
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def _save_game_path(self, path: str) -> None:
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p = self._storage_file_path()
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p.write_text(path.strip(), encoding="utf-8")
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def _load_saved_game_path(self) -> str:
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p = self._storage_file_path()
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if p.exists():
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return p.read_text(encoding="utf-8").strip()
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return ""
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# Update checker
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def _check_for_updates_async(self) -> None:
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try:
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import requests
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# Configure your Gitea server/repo here
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owner_repo = os.getenv("SEALOADER_REPO", "HudsonRiggs/SeaLoader")
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server = os.getenv("SEALOADER_GITEA", "https://git.hudsonriggs.systems")
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url = f"{server}/api/v1/repos/{owner_repo}/releases/latest"
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resp = requests.get(url, timeout=10)
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if resp.status_code != 200:
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return
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data = resp.json()
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latest = data.get("tag_name") or data.get("name") or ""
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if latest and latest != __version__:
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def show():
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self.update_var.set(f"Update available: {latest} (current {__version__})")
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# Flash the label
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self._flash_widget(self.update_lbl, entry=False, cycles=8, interval_ms=400)
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# Click opens latest release
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self.update_lbl.bind("<Button-1>", lambda e: self._open_link(data.get("html_url") or f"{server}/{owner_repo}/releases"))
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self.after(0, show)
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except Exception:
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pass
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def main() -> None:
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ini_path = DEFAULT_INI_PATH
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