3 Commits
0.0.5 ... 0.0.9

Author SHA1 Message Date
a39184f28a Fix Compile Error
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Build and Upload Release (Windows EXE) / Build Windows EXE (release) Successful in 2m29s
2025-09-17 00:21:20 -04:00
b6382b2808 Auto Update, Fix Versioning, Refresh Button and Better Guide
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Build and Upload Release (Windows EXE) / Build Windows EXE (release) Failing after 49s
2025-09-17 00:11:10 -04:00
5e68076bbb Steam Based ID Finiding, Version Control, Storage
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Build and Upload Release (Windows EXE) / Build Windows EXE (release) Successful in 2m32s
2025-09-16 23:31:51 -04:00
4 changed files with 547 additions and 13 deletions

View File

@@ -29,6 +29,14 @@ jobs:
shell: powershell
run: |
$ErrorActionPreference = 'Stop'
# Stamp version into sealoader_version.py from release tag
if ($env:GITHUB_EVENT_NAME -eq 'release') {
$tag = '${{ github.event.release.tag_name }}'
} else {
$tag = (git describe --tags --always) 2>$null
if (-not $tag) { $tag = "0.0.0-dev" }
}
("__version__ = '" + $tag + "'") | Out-File -FilePath sealoader_version.py -Encoding UTF8 -Force
# Bundle PNG resources referenced at runtime
pyinstaller --noconfirm --onefile --windowed sealoader_gui.py --name SeaLoader `
--add-data "SeaLoader.png;." `

View File

@@ -3,15 +3,18 @@ import os
import shutil
import sys
import threading
import time
import webbrowser
import re
from dataclasses import dataclass
from pathlib import Path
from typing import Dict, List, Tuple
import tkinter as tk
from tkinter import messagebox, ttk
from tkinter import messagebox, ttk, filedialog
from steam_required_ids import extract_required_item_ids, resolve_workshop_names
from steam_required_ids import extract_required_item_ids, resolve_workshop_names, expand_required_ids_recursive
from sealoader_version import __version__
# Minimal dark theme colors
@@ -70,6 +73,74 @@ def read_installed_mods(ini_path: str) -> Dict[str, InstalledMod]:
return mods
def _get_enabled_mod_ids_from_ini(ini_path: str) -> set[str]:
try:
mods = read_installed_mods(ini_path)
except FileNotFoundError:
return set()
return {mid for mid, m in mods.items() if m.enabled}
def _get_all_mod_ids_from_ini(ini_path: str) -> set[str]:
try:
mods = read_installed_mods(ini_path)
except FileNotFoundError:
return set()
return set(mods.keys())
def _find_steamapps_dir_from_game_path(game_path: str) -> Path | None:
p = Path(game_path).resolve()
for parent in [p] + list(p.parents):
if parent.name.lower() == "common" and parent.parent.name.lower() == "steamapps":
return parent.parent
if parent.name.lower() == "steamapps":
return parent
return None
def _detect_app_id(steamapps_dir: Path, installdir_name: str) -> str | None:
target = installdir_name.lower()
for acf in steamapps_dir.glob("appmanifest_*.acf"):
try:
text = acf.read_text(encoding="utf-8", errors="ignore")
except Exception:
continue
if '"installdir"' in text:
for line in text.splitlines():
if '"installdir"' in line:
parts = [seg for seg in line.split('"') if seg.strip()]
if parts:
val = parts[-1].strip().lower()
if val == target:
return acf.stem.replace("appmanifest_", "")
return None
def read_installed_mods_from_workshop(game_path: str, ini_path: str) -> Dict[str, InstalledMod]:
if not game_path:
return {}
steamapps = _find_steamapps_dir_from_game_path(game_path)
if not steamapps or not steamapps.exists():
return {}
installdir = Path(game_path).name
app_id = _detect_app_id(steamapps, installdir)
if not app_id:
return {}
workshop_dir = steamapps / "workshop" / "content" / app_id
if not workshop_dir.exists():
return {}
enabled_ids = _get_enabled_mod_ids_from_ini(ini_path)
mods: Dict[str, InstalledMod] = {}
try:
for child in workshop_dir.iterdir():
if child.is_dir() and child.name.isdigit():
mid = child.name
mods[mid] = InstalledMod(mod_id=mid, enabled=(mid in enabled_ids))
except Exception:
pass
return mods
def enable_mods_in_ini(ini_path: str, ids_to_enable: List[str]) -> Tuple[int, int]:
parser = configparser.ConfigParser()
parser.optionxform = str
@@ -86,6 +157,16 @@ def enable_mods_in_ini(ini_path: str, ids_to_enable: List[str]) -> Tuple[int, in
enabled_count = 0
missing_count = 0
# Determine next index for new Mod entries
next_idx = 1
for key, _ in parser[section].items():
m = re.match(r"Mod(\d+)Directory", key, re.IGNORECASE)
if m:
try:
next_idx = max(next_idx, int(m.group(1)) + 1)
except Exception:
pass
# Maintain order and preserve original left token (may include name after ID)
items = list(parser[section].items())
# Maintain order
@@ -118,7 +199,11 @@ def enable_mods_in_ini(ini_path: str, ids_to_enable: List[str]) -> Tuple[int, in
enabled_count += 1
break
if not found_key:
missing_count += 1
# Append new entry at bottom for this workshop ID, disabled status will be set to True
new_key = f"Mod{next_idx}Directory"
parser[section][new_key] = f"{target_id},True"
next_idx += 1
enabled_count += 1
with open(ini_path, "w", encoding="utf-8") as f:
parser.write(f)
@@ -139,6 +224,9 @@ class SeaLoaderApp(tk.Tk):
self.required_ids: List[str] = []
self.installed_names_map: Dict[str, str] = {}
self._icon_img = None
self._did_flash_fetch = False
self._did_flash_enable = False
self._flash_states = {}
self._style()
self._layout()
@@ -158,6 +246,25 @@ class SeaLoaderApp(tk.Tk):
self.bind("<F1>", lambda e: self._on_help())
except Exception:
pass
# Guide: when URL is filled, flash Fetch
try:
self.url_var.trace_add('write', self._on_url_changed)
except Exception:
pass
# Load saved game path (if any) and auto-load mods
try:
saved = self._load_saved_game_path()
if saved:
self.game_path_var.set(saved)
self._load_installed_mods()
if not self.url_var.get().strip():
self._start_flash(self.url_entry, entry=True)
except Exception:
pass
# Check for updates asynchronously
threading.Thread(target=self._check_for_updates_async, daemon=True).start()
def _style(self) -> None:
style = ttk.Style(self)
@@ -175,6 +282,9 @@ class SeaLoaderApp(tk.Tk):
style.configure("TScrollbar", background=PANEL_BG, troughcolor=BG)
style.configure("Treeview", background=PANEL_BG, fieldbackground=PANEL_BG, foreground=FG, borderwidth=0)
style.configure("Treeview.Heading", background=PANEL_BG, foreground=MUTED)
# Flash styles
style.configure("Flash.TEntry", fieldbackground="#2b3a5a", foreground=FG, insertcolor=FG)
style.configure("Flash.TButton", background=ACCENT, foreground="#0d1117")
def _layout(self) -> None:
top = ttk.Frame(self, style="TFrame")
@@ -188,6 +298,15 @@ class SeaLoaderApp(tk.Tk):
self.fetch_btn = ttk.Button(top, text="Fetch Required Mods", command=self._on_fetch)
self.fetch_btn.pack(side=tk.LEFT)
# Game path row
path_row = ttk.Frame(self, style="TFrame")
path_row.pack(fill=tk.X, padx=12, pady=(0, 6))
ttk.Label(path_row, text="Game Path:", style="TLabel").pack(side=tk.LEFT)
self.game_path_var = tk.StringVar()
self.game_path_entry = ttk.Entry(path_row, textvariable=self.game_path_var, width=70)
self.game_path_entry.pack(side=tk.LEFT, padx=8, fill=tk.X, expand=True)
ttk.Button(path_row, text="Browse", command=self._browse_game_path).pack(side=tk.LEFT)
main = ttk.Frame(self, style="TFrame")
main.pack(fill=tk.BOTH, expand=True, padx=12, pady=6)
@@ -198,7 +317,7 @@ class SeaLoaderApp(tk.Tk):
left_header = ttk.Label(left_panel, text="Installed Mods", style="Header.TLabel")
left_header.pack(anchor="w", padx=8, pady=8)
self.installed_tree = self._create_tree(left_panel, ["Mod ID", "Name", "Enabled"], [0.30, 0.55, 0.15])
self.installed_tree = self._create_tree(left_panel, ["Mod ID", "Name", "Status"], [0.30, 0.50, 0.20])
self.installed_tree.pack(fill=tk.BOTH, expand=True, padx=8, pady=(0, 8))
right_header = ttk.Label(right_panel, text="Scenario Required Mods", style="Header.TLabel")
@@ -212,7 +331,11 @@ class SeaLoaderApp(tk.Tk):
self.enable_btn.pack(side=tk.LEFT)
self.disable_all_btn = ttk.Button(bottom, text="Disable All Mods", command=self._on_disable_all)
self.disable_all_btn.pack(side=tk.LEFT, padx=(8, 0))
self.refresh_btn = ttk.Button(bottom, text="Refresh", command=self._on_refresh)
self.refresh_btn.pack(side=tk.LEFT, padx=(8, 0))
self.help_btn = ttk.Button(bottom, text="Help", command=self._on_help)
self.subscribe_btn = ttk.Button(bottom, text="Subscribe Missing Mods", command=self._on_subscribe_missing)
self.subscribe_btn.pack(side=tk.RIGHT, padx=(0, 8))
self.help_btn.pack(side=tk.RIGHT)
# Footer attribution
@@ -226,6 +349,12 @@ class SeaLoaderApp(tk.Tk):
link_lbl = ttk.Label(footer, text="Created by HudsonRiggs.Systems", style="TLabel", foreground=MUTED)
link_lbl.pack(side=tk.LEFT, padx=(6, 0))
link_lbl.bind("<Button-1>", lambda e: self._open_link("https://hudsonriggs.systems"))
# Version labels at bottom-right
self.version_lbl = ttk.Label(footer, text=f"v{__version__}", style="TLabel", foreground=MUTED)
self.version_lbl.pack(side=tk.RIGHT)
self.latest_var = tk.StringVar(value="latest: checking…")
self.latest_lbl = ttk.Label(footer, textvariable=self.latest_var, style="TLabel", foreground=MUTED)
self.latest_lbl.pack(side=tk.RIGHT, padx=(0, 8))
def _create_tree(self, parent, columns: List[str], ratios: List[float]):
tree = ttk.Treeview(parent, columns=columns, show="headings", height=12)
@@ -253,18 +382,40 @@ class SeaLoaderApp(tk.Tk):
def _load_installed_mods(self) -> None:
try:
self.installed_mods = read_installed_mods(self.ini_path)
game_path = self.game_path_var.get().strip() if hasattr(self, "game_path_var") else ""
if game_path:
self.installed_mods = read_installed_mods_from_workshop(game_path, self.ini_path)
else:
self.installed_mods = {}
except FileNotFoundError as e:
messagebox.showerror("SeaLoader", str(e))
self.installed_mods = {}
self._refresh_installed_list()
self._resolve_installed_names_async()
def _browse_game_path(self) -> None:
path = filedialog.askdirectory(title="Select Sea Power install folder (steamapps/common/Sea Power)")
if path:
self.game_path_var.set(path)
# Auto-load mods when path selected
self._load_installed_mods()
# Flash the URL box to guide next step
self._start_flash(self.url_entry, entry=True)
# Persist selection
try:
self._save_game_path(path)
except Exception:
pass
def _refresh_installed_list(self) -> None:
for row in self.installed_tree.get_children():
self.installed_tree.delete(row)
ini_ids = _get_all_mod_ids_from_ini(self.ini_path)
for mod in self.installed_mods.values():
status = "Yes" if mod.enabled else "No"
if mod.enabled:
status = "Enabled"
else:
status = "Disabled" if mod.mod_id in ini_ids else "Disabled (Not in INI)"
display_name = self.installed_names_map.get(mod.mod_id, "")
self.installed_tree.insert("", tk.END, values=(mod.mod_id, display_name, status))
@@ -300,7 +451,8 @@ class SeaLoaderApp(tk.Tk):
def task():
try:
ids = extract_required_item_ids(url)
base_ids = extract_required_item_ids(url)
ids = expand_required_ids_recursive(base_ids)
# Reuse installed cache to reduce API calls
names_map = {i: self.installed_names_map[i] for i in ids if i in self.installed_names_map}
ids_to_lookup = [i for i in ids if i not in names_map]
@@ -318,6 +470,10 @@ class SeaLoaderApp(tk.Tk):
self._refresh_required_list(names_map)
self.fetch_btn.configure(state=tk.NORMAL)
self.enable_btn.configure(state=tk.NORMAL)
# Stop flashing Fetch now that step is complete
self._stop_flash(self.fetch_btn)
# Decide next guided step based on missing
self._guide_after_fetch()
self.after(0, update)
@@ -354,6 +510,17 @@ class SeaLoaderApp(tk.Tk):
else:
msg_lines.append("All required mods were found.")
messagebox.showinfo("SeaLoader", "\n".join(msg_lines))
# Stop flashing Enable step after completion
self._stop_flash(self.enable_btn)
def _on_refresh(self) -> None:
# Reload installed mods from current game path
self._load_installed_mods()
# If a URL is provided, refetch required mods as well
if self.url_var.get().strip():
# Stop flashing refresh as this step has been taken
self._stop_flash(self.refresh_btn)
self._on_fetch()
def _on_help(self) -> None:
ini_hint = (
@@ -361,14 +528,13 @@ class SeaLoaderApp(tk.Tk):
)
text = (
"Usage:\n\n"
"1) Download all required mods from Steam Workshop.\n"
" - Using subscribe to all wil work, you must load into seapower after they have downloaded then close the game.\n"
"2) Paste a Steam Workshop URL at the top and click 'Fetch Required Mods'.\n"
"1) Paste a Steam Workshop URL at the top and click 'Fetch Required Mods'.\n"
" - Right list shows required Mod IDs, names and whether they are installed.\n"
"3) Installed mods load automatically from usersettings.ini (left list).\n"
"2) Installed mods load automatically from usersettings.ini (left list).\n"
"3) Click 'Subscribe Missing Mods' to subscribe to any missing Workshop items in Steam.\n"
" - Steam desktop must be running and signed in; downloads happen in the background.\n"
"4) Click 'Enable Matching Mods' to turn on any installed required mods.\n"
" - A .bak backup of usersettings.ini is created before changes.\n"
"5) Mods marked Missing must be downloaded from the workshop see step 1.\n\n"
" - A .bak backup of usersettings.ini is created before changes.\n\n"
"Tips:\n"
"- Run with a custom INI path: python sealoader_gui.py \"<path-to-usersettings.ini>\"\n"
"- Press F1 to open this help.\n\n"
@@ -438,6 +604,326 @@ class SeaLoaderApp(tk.Tk):
with open(self.ini_path, "w", encoding="utf-8") as f:
parser.write(f)
def _on_subscribe_missing(self) -> None:
if not self.required_ids:
messagebox.showinfo("SeaLoader", "Fetch a Workshop URL first to determine missing mods.")
return
installed_ids = set(self.installed_mods.keys())
missing = [i for i in self.required_ids if i not in installed_ids]
if not missing:
messagebox.showinfo("SeaLoader", "No missing mods to subscribe.")
return
self.subscribe_btn.configure(state=tk.DISABLED)
# Process one-by-one with remaining counter in the dialog
self._subscribe_queue = list(missing)
self._subscribe_next()
def _subscribe_next(self) -> None:
queue: List[str] = getattr(self, "_subscribe_queue", [])
if not queue:
self.subscribe_btn.configure(state=tk.NORMAL)
messagebox.showinfo("SeaLoader", "Finished opening subscriptions in Steam.")
# Chain: after subscribing, guide to Refresh
if getattr(self, "_guide_wait_refresh_after_subscribe", False):
self._stop_flash(self.subscribe_btn)
self._start_flash(self.refresh_btn, entry=False)
return
mod_id = queue[0]
remaining = len(queue) - 1
try:
self._open_link(f"steam://subscribe/{mod_id}")
time.sleep(0.2)
self._open_link(f"steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id={mod_id}")
except Exception:
pass
# Show per-item info and proceed when dismissed
messagebox.showinfo("SeaLoader", f"Opened subscribe for {mod_id}.\n{remaining} remaining.")
# Advance queue and continue
queue.pop(0)
self._subscribe_queue = queue
self.after(0, self._subscribe_next)
# Guided flashing helpers
def _flash_widget(self, widget: ttk.Widget, entry: bool = False, cycles: int = 6, interval_ms: int = 300) -> None:
try:
normal_style = widget.cget('style') or ("TEntry" if entry else "TButton")
flash_style = "Flash.TEntry" if entry else "Flash.TButton"
state = {"on": True, "count": cycles * 2}
def tick():
if state["count"] <= 0:
widget.configure(style=normal_style)
return
widget.configure(style=flash_style if state["on"] else normal_style)
state["on"] = not state["on"]
state["count"] -= 1
self.after(interval_ms, tick)
tick()
except Exception:
try:
widget.focus_set()
except Exception:
pass
def _on_url_changed(self, *_args):
if self.url_var.get().strip():
if not self._did_flash_fetch:
self._did_flash_fetch = True
# Stop URL flash and start flashing Fetch until fetch completes
self._stop_flash(self.url_entry)
self._start_flash(self.fetch_btn, entry=False)
def _maybe_flash_enable(self) -> None:
if self.required_ids and not self._did_flash_enable:
self._did_flash_enable = True
self._start_flash(self.enable_btn, entry=False)
def _guide_after_fetch(self) -> None:
installed_ids = set(self.installed_mods.keys())
missing = [i for i in self.required_ids if i not in installed_ids]
if missing:
# Prompt user to subscribe missing first
self._stop_flash(self.enable_btn)
self._start_flash(self.subscribe_btn, entry=False)
# After subscribe series ends, flash refresh
self._guide_wait_refresh_after_subscribe = True
else:
# No missing; go straight to enable
self._stop_flash(self.subscribe_btn)
self._start_flash(self.enable_btn, entry=False)
# Continuous flashing (until stopped)
def _start_flash(self, widget: ttk.Widget, entry: bool = False, interval_ms: int = 300) -> None:
try:
normal_style = widget.cget('style') or ("TEntry" if entry else "TButton")
flash_style = "Flash.TEntry" if entry else "Flash.TButton"
# Cancel existing
self._stop_flash(widget)
state = {"on": True, "normal": normal_style, "flash": flash_style, "running": True, "job": None}
self._flash_states[widget] = state
def tick():
st = self._flash_states.get(widget)
if not st or not st["running"]:
try:
widget.configure(style=normal_style)
except Exception:
pass
return
try:
widget.configure(style=flash_style if st["on"] else normal_style)
except Exception:
pass
st["on"] = not st["on"]
st["job"] = self.after(interval_ms, tick)
tick()
except Exception:
try:
widget.focus_set()
except Exception:
pass
def _stop_flash(self, widget: ttk.Widget) -> None:
st = self._flash_states.pop(widget, None)
if st:
st["running"] = False
try:
widget.configure(style=st["normal"]) # restore
except Exception:
pass
# Simple storage for game path next to INI
def _storage_file_path(self) -> Path:
try:
ini_dir = Path(self.ini_path).resolve().parent
except Exception:
ini_dir = Path.cwd()
return ini_dir / "sealoader_game_path.txt"
def _save_game_path(self, path: str) -> None:
p = self._storage_file_path()
p.write_text(path.strip(), encoding="utf-8")
def _load_saved_game_path(self) -> str:
p = self._storage_file_path()
if p.exists():
return p.read_text(encoding="utf-8").strip()
return ""
# Update checker
def _check_for_updates_async(self) -> None:
try:
import requests
import re
# Configure your Gitea server/repo here
owner_repo = os.getenv("SEALOADER_REPO", "HRiggs/SeaLoader")
server = os.getenv("SEALOADER_GITEA", "https://git.hudsonriggs.systems")
latest_tag = None
release_url = None
# Try API first
try:
api_url = f"{server}/api/v1/repos/{owner_repo}/releases/latest"
resp = requests.get(api_url, timeout=10)
if resp.status_code == 200:
data = resp.json()
latest_tag = (data.get("tag_name") or data.get("name") or "").strip()
release_url = data.get("html_url") or f"{server}/{owner_repo}/releases"
except Exception:
pass
# Fallback to RSS if API didn't produce a tag
if not latest_tag:
try:
rss_url = f"{server}/{owner_repo}/releases.rss"
r2 = requests.get(rss_url, timeout=10)
if r2.status_code == 200 and r2.text:
# Find the first /releases/tag/<tag>
m = re.search(r"/releases/tag/([\w\.-]+)", r2.text)
if m:
latest_tag = m.group(1)
release_url = f"{server}/{owner_repo}/releases/tag/{latest_tag}"
except Exception:
pass
if latest_tag:
def show_latest():
self.latest_var.set(f"latest: {latest_tag}")
if latest_tag != __version__:
# Open a modal dialog prompting to download or ignore
self._show_update_dialog(latest_tag, release_url or f"{server}/{owner_repo}/releases")
self.after(0, show_latest)
else:
self.after(0, lambda: self.latest_var.set("latest: unavailable"))
except Exception:
pass
def _show_update_dialog(self, latest_tag: str, url: str) -> None:
try:
dlg = tk.Toplevel(self)
dlg.title("Update Available")
dlg.configure(bg=BG)
dlg.resizable(False, False)
dlg.transient(self)
dlg.grab_set()
frame = ttk.Frame(dlg, style="Panel.TFrame")
frame.pack(fill=tk.BOTH, expand=True, padx=12, pady=12)
ttk.Label(frame, text=f"A new version is available:", style="TLabel").pack(anchor="w")
ttk.Label(frame, text=f"Current: {__version__}", style="TLabel").pack(anchor="w", pady=(4,0))
ttk.Label(frame, text=f"Latest: {latest_tag}", style="TLabel").pack(anchor="w")
link = ttk.Label(frame, text=url, style="TLabel", foreground=ACCENT)
link.pack(anchor="w", pady=(8, 12))
link.bind("<Button-1>", lambda e: self._open_link(url))
btns = ttk.Frame(frame, style="TFrame")
btns.pack(fill=tk.X)
ttk.Button(btns, text="Ignore", command=dlg.destroy).pack(side=tk.RIGHT)
# Auto-Install button (only meaningful for frozen exe)
auto_btn = ttk.Button(btns, text="Auto-Install", command=lambda: (dlg.destroy(), self._auto_install_update(latest_tag, url)))
auto_btn.pack(side=tk.RIGHT, padx=(0,8))
if not getattr(sys, 'frozen', False):
try:
auto_btn.state(['disabled'])
except Exception:
pass
ttk.Button(btns, text="Download", command=lambda: (self._open_link(url), dlg.destroy())).pack(side=tk.RIGHT, padx=(0,8))
# Center over parent
try:
self.update_idletasks()
px = self.winfo_rootx() + (self.winfo_width() - dlg.winfo_reqwidth()) // 2
py = self.winfo_rooty() + (self.winfo_height() - dlg.winfo_reqheight()) // 2
dlg.geometry(f"+{px}+{py}")
except Exception:
pass
except Exception:
# Fallback to simple prompt
if messagebox.askyesno("Update Available", f"Latest: {latest_tag}\nOpen download page?", parent=self):
self._open_link(url)
def _auto_install_update(self, latest_tag: str, release_page_url: str) -> None:
try:
import requests, zipfile, io, tempfile, subprocess
owner_repo = os.getenv("SEALOADER_REPO", "HRiggs/SeaLoader")
server = os.getenv("SEALOADER_GITEA", "https://git.hudsonriggs.systems")
# Try to find asset URL via API for the given tag
asset_url = None
try:
api = f"{server}/api/v1/repos/{owner_repo}/releases/tags/{latest_tag}"
r = requests.get(api, timeout=15)
if r.status_code == 200:
data = r.json()
attachments = data.get('assets') or data.get('attachments') or []
for a in attachments:
name = a.get('name') or ''
url = a.get('browser_download_url') or a.get('download_url') or a.get('url')
if name == 'SeaLoader_Windows_x64.zip':
asset_url = url if (url and url.startswith('http')) else (f"{server}{url}" if url else None)
break
except Exception:
pass
if not asset_url:
# Fallback to conventional download URL
asset_url = f"{server}/{owner_repo}/releases/download/{latest_tag}/SeaLoader_Windows_x64.zip"
# Download zip
resp = requests.get(asset_url, timeout=60, stream=True)
resp.raise_for_status()
buf = io.BytesIO(resp.content)
# Extract SeaLoader.exe from zip to temp
tmpdir = tempfile.mkdtemp(prefix='sealoader_update_')
with zipfile.ZipFile(buf) as zf:
target_member = None
for m in zf.infolist():
if m.filename.endswith('SeaLoader.exe') and not m.is_dir():
target_member = m
break
if not target_member:
messagebox.showerror("SeaLoader", "Update package missing SeaLoader.exe")
return
new_exe_path = os.path.join(tmpdir, 'SeaLoader.exe')
with zf.open(target_member) as src, open(new_exe_path, 'wb') as dst:
dst.write(src.read())
# Determine current exe path
if not getattr(sys, 'frozen', False):
messagebox.showinfo("SeaLoader", "Auto-install is only available in the packaged EXE.")
return
current_exe = sys.executable
# Create updater PowerShell script
ps_path = os.path.join(tmpdir, 'sealoader_updater.ps1')
pid_val = os.getpid()
target_val = current_exe.replace("'", "''")
source_val = new_exe_path.replace("'", "''")
ps = """
$ErrorActionPreference = 'Stop'
$pidToWait = {pid}
$target = '{target}'.Replace("'","''")
$source = '{source}'.Replace("'","''")
while (Get-Process -Id $pidToWait -ErrorAction SilentlyContinue) {{ Start-Sleep -Milliseconds 200 }}
Move-Item -Force -LiteralPath $source -Destination $target
Start-Process -FilePath $target
Remove-Item -LiteralPath $PSCommandPath -Force
""".format(pid=pid_val, target=target_val, source=source_val)
with open(ps_path, 'w', encoding='utf-8') as f:
f.write(ps)
# Launch updater and exit
subprocess.Popen(["powershell", "-ExecutionPolicy", "Bypass", "-NoProfile", "-File", ps_path], close_fds=True)
self.after(200, self.destroy)
except Exception as exc:
messagebox.showerror("SeaLoader", f"Auto-install failed: {exc}")
def main() -> None:
ini_path = DEFAULT_INI_PATH

1
sealoader_version.py Normal file
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@@ -0,0 +1 @@
__version__ = "0.0.0-dev"

View File

@@ -136,6 +136,45 @@ def extract_required_item_ids(url: str) -> List[str]:
return sorted(found_ids, key=int)
def extract_required_item_ids_for_id(pub_id: str) -> List[str]:
"""Fetch required items for a specific Workshop item ID, including itself."""
page_url = f"https://steamcommunity.com/sharedfiles/filedetails/?id={pub_id}"
html = fetch_page(page_url)
found_ids = extract_required_item_ids_from_html(html)
if pub_id:
found_ids.add(pub_id)
return sorted(found_ids, key=int)
def expand_required_ids_recursive(initial_ids: List[str], max_pages: int = 200) -> List[str]:
"""Expand a set of Workshop IDs by following 'Required items' recursively.
- Starts from initial_ids
- For each id, fetches its page and collects its required items
- Continues breadth-first until no new IDs are found or max_pages is reached
"""
queue: List[str] = [i for i in initial_ids if i and i.isdigit()]
visited: Set[str] = set()
all_ids: Set[str] = set(queue)
while queue and len(visited) < max_pages:
current = queue.pop(0)
if current in visited:
continue
visited.add(current)
try:
deps = extract_required_item_ids_for_id(current)
except Exception:
deps = [current]
for dep in deps:
if dep not in all_ids:
all_ids.add(dep)
if dep not in visited:
queue.append(dep)
return sorted(all_ids, key=int)
def resolve_workshop_names(ids: List[str], timeout: int = 20) -> Dict[str, str]:
"""Resolve Workshop IDs to human-readable titles using Steam API, with HTML fallback.