fix: bodyloc check for tourniquets

This commit is contained in:
ZioPao
2025-12-16 01:02:51 +01:00
parent aa61a3390c
commit 27d9b3a513

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@@ -52,7 +52,7 @@ function AmputationHandler.ApplyDamageDuringAmputation(player, limbName)
-- Check if tourniquet is applied on the zone -- Check if tourniquet is applied on the zone
for bl, tournAmpGroup in pairs(StaticData.TOURNIQUET_BODYLOCS_TO_GROUPS_IND_STR) do for bl, tournAmpGroup in pairs(StaticData.TOURNIQUET_BODYLOCS_TO_GROUPS_IND_STR) do
local item = player:getWornItem(bl) local item = player:getWornItem(ItemBodyLocation[bl])
-- LimbName -> Group -> BodyLoc -- LimbName -> Group -> BodyLoc
if item and tournAmpGroup == ampGroup then if item and tournAmpGroup == ampGroup then