i'm burning

This commit is contained in:
Pao
2023-01-12 21:25:13 +01:00
parent bd7f37b6f3
commit 28dde14062
9 changed files with 337 additions and 10 deletions

View File

@@ -119,5 +119,103 @@ end
-----------------------------------------------------------------------
function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkiller_table)
-- TODO Check if this works in MP through MENU UI
local player = getPlayer()
local toc_data = player:getModDare().TOC
local body_part_type = player:getBodyDamage():getBodyPart(TheOnlyCure.GetBodyPartTypeFromBodyPart(part_name))
local stats = player:getStats();
-- Set damage, stress, and low endurance after amputation
body_part_type:AddDamage(100 - surgeon_factor)
body_part_type:setAdditionalPain(100 - surgeon_factor)
body_part_type:setBleeding(true)
body_part_type:setBleedingTime(100 - surgeon_factor)
body_part_type:setDeepWounded(true)
body_part_type:setDeepWoundTime(100 - surgeon_factor)
stats:setEndurance(surgeon_factor)
stats:setStress(100 - surgeon_factor)
-- If bandages are available, use them
body_part_type:setBandaged(bandage_table.use_bandage, 10, bandage_table.is_bandage_sterilized, bandage_table.bandage_type)
-- If painkillers are available, use them
-- ...
if toc_data[part_name].is_cut == false then
toc_data[part_name].is_cut = true
toc_data[part_name].is_amputation_shown = true
toc_data[part_name].cicatrization_time = toc_data[part_name].cicatrization_base_time - surgeon_factor * 50
-- Heal the infection here
local body_damage = player:getBodyDamage()
if toc_data[part_name].is_infected and body_damage.getInfectionLevel() < 20 then
toc_data[part_name].is_infected = false
body_part_type:SetBitten(false)
-- Second check, let's see if there is any other infected limb.
if TheOnlyCure.CheckIfStillInfected(toc_data) == false then
TheOnlyCure.CureInfection(body_damage)
getPlayer():Say("I'm gonna be fine")
else
getPlayer():Say("I'm still gonna die...")
end
end
-- Cut the depended part
for _, depended_v in pairs(toc_data[part_name].depends_on) do
toc_data[depended_v].is_cut = true
toc_data[depended_v].is_amputation_shown = true
toc_data[depended_v].cicatrization_time = toc_data[part_name].cicatrization_base_time - surgeon_factor * 50
end
--Equip model for amputation
local cloth = player:getInventory():AddItem(find_clothName2_TOC(part_name))
player:setWornItem(cloth:getBodyLocation(), cloth)
player:transmitModData()
end
end
function TheOnlyCure.OperateLimb(part_name, surgeon_factor, use_oven)
local player = getPlayer()
local toc_data = player:getModData().TOC
if use_oven then
local stats = player:getStats()
stats:setEndurance(100)
stats:setStress(100)
end
if toc_data[part_name].is_operated == false and toc_data[part_name].is_cut == true then
toc_data[part_name].is_operated = true
toc_data[part_name].cicatrization_time = toc_data[part_name].cicatrization_time - (surgeon_factor * 200)
if use_oven then toc_data[part_name].is_cauterized = true end
for _, depended_v in pairs(toc_data[part_name].depends_on) do
toc_data[depended_v].is_operated = true
toc_data[depended_v].cicatrization_time = toc_data[depended_v].cicatrization_time - (surgeon_factor * 200)
if use_oven then toc_data[depended_v].is_cauterized = true end -- TODO does this make sense?
end
end
TheOnlyCure.SetBodyPartsStatusAfterOperation(player, toc_data, part_name, use_oven)
player:transmitModData()
end
Events.OnCreatePlayer.Add(TheOnlyCure.InitTheOnlyCure)
Events.OnGameBoot.Add(TheOnlyCure.DeclareTraits)