Commented more bandage stuff since it's still broken
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@@ -158,7 +158,7 @@ function TheOnlyCure.HealSpecificPart(toc_data, part_name, player)
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-- Reapplies bandages after the whole ordeal
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-- TODO not sure if this still works
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body_part_type:setBandaged(true, bandage_life, false, bandage_type)
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--body_part_type:setBandaged(true, bandage_life, false, bandage_type)
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end
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--Helper function for UpdatePlayerHealth
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