deleted old media

This commit is contained in:
ZioPao
2024-03-20 00:45:01 +01:00
parent 6e9e522731
commit 41b6bfd456
163 changed files with 3 additions and 1853 deletions

View File

@@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<animNode>
<m_Name>aim_default</m_Name>
<m_AnimName>Bob_Sit_FishingIdle</m_AnimName>
<m_Priority>4</m_Priority>
<m_deferredBoneAxis>Y</m_deferredBoneAxis>
<m_SyncTrackingEnabled>false</m_SyncTrackingEnabled>
<m_SpeedScale>IdleSpeed</m_SpeedScale>
<m_BlendTime>0.30</m_BlendTime>
<m_maxTorsoTwist>70.0</m_maxTorsoTwist>
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Transitions>
<m_Target>Idle</m_Target>
<m_AnimName>Bob_Sit_FishingIdle</m_AnimName>
<m_blendInTime>0.3</m_blendInTime>
<m_blendOutTime>0.3</m_blendOutTime>
<m_speedScale>1.2</m_speedScale>
</m_Transitions>
<m_Transitions>
<m_Target>sneakIdle</m_Target>
<m_AnimName>Bob_Sit_FishingIdle</m_AnimName>
<m_blendInTime>0.3</m_blendInTime>
<m_blendOutTime>0.3</m_blendOutTime>
<m_speedScale>1.2</m_speedScale>
</m_Transitions>
<m_Transitions>
<m_Target>sneakIdleLow</m_Target>
<m_AnimName>Bob_Sit_FishingIdle</m_AnimName>
<m_blendInTime>0.3</m_blendInTime>
<m_blendOutTime>0.3</m_blendOutTime>
<m_speedScale>1.2</m_speedScale>
</m_Transitions>
</animNode>

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<animNode>
<m_Name>NoLegs_Idle</m_Name>
<m_AnimName>Bob_Sit_FishingIdle</m_AnimName>
<m_DeferredBoneName>Translation_Data</m_DeferredBoneName>
<m_deferredBoneAxis>Y</m_deferredBoneAxis>
<m_Looped>true</m_Looped>
<m_SpeedScale>0.8</m_SpeedScale>
<m_BlendTime>0.20</m_BlendTime>
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Transitions>
<m_Target>NoLegs_IdleSneak</m_Target>
<m_blendInTime>0.1</m_blendInTime>
</m_Transitions>
<m_Transitions>
<m_Target>NoLegs_Idle</m_Target>
<m_blendInTime>0.35</m_blendInTime>
<m_blendOutTime>0.35</m_blendOutTime>
</m_Transitions>
</animNode>

View File

@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<animNode>
<m_Name>NoLegs_IdleSneak</m_Name>
<m_AnimName>Bob_ScrambleFloorIdle</m_AnimName>
<m_Looped>true</m_Looped>
<m_deferredBoneAxis>Y</m_deferredBoneAxis>
<m_SyncTrackingEnabled>false</m_SyncTrackingEnabled>
<m_EarlyTransitionOut>true</m_EarlyTransitionOut>
<m_SpeedScale>0.8</m_SpeedScale>
<m_BlendTime>0.20</m_BlendTime>
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Conditions>
<m_Name>sneaking</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
</animNode>

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@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<animNode>
<m_Name>NoLegs_Walk</m_Name>
<m_AnimName>Bob_Crawl</m_AnimName>
<m_deferredBoneAxis>Y</m_deferredBoneAxis>
<m_Looped>true</m_Looped>
<m_SpeedScale>1.5</m_SpeedScale>
<m_BlendTime>0.20</m_BlendTime>
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Events>
<m_EventName>Footstep</m_EventName>
<m_TimePc>0.15</m_TimePc>
<m_ParameterValue>walk</m_ParameterValue>
</m_Events>
<m_Events>
<m_EventName>Footstep</m_EventName>
<m_TimePc>0.6</m_TimePc>
<m_ParameterValue>walk</m_ParameterValue>
</m_Events>
</animNode>

View File

@@ -1,34 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<animNode>
<m_Name>NoLegs_WalkSneak</m_Name>
<m_AnimName>Zombie_CrawlUnder</m_AnimName>
<m_DeferredBoneName>Translation_Data</m_DeferredBoneName>
<m_Looped>true</m_Looped>
<m_SpeedScale>1.5</m_SpeedScale>
<m_BlendTime>0.20</m_BlendTime>
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Conditions>
<m_Name>sneaking</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Conditions>
<m_Name>inTrees</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>false</m_BoolValue>
</m_Conditions>
<m_Events>
<m_EventName>Footstep</m_EventName>
<m_TimePc>0.15</m_TimePc>
<m_ParameterValue>sneak_walk</m_ParameterValue>
</m_Events>
<m_Events>
<m_EventName>Footstep</m_EventName>
<m_TimePc>0.6</m_TimePc>
<m_ParameterValue>sneak_walk</m_ParameterValue>
</m_Events>
</animNode>

View File

@@ -1,61 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<animNode>
<m_Name>NoLegs_Turn</m_Name>
<m_DeferredBoneName>Bip01</m_DeferredBoneName>
<m_deferredBoneAxis>Y</m_deferredBoneAxis>
<m_useDeferedRotation>true</m_useDeferedRotation>
<m_SpeedScale>0.80</m_SpeedScale>
<m_BlendTime>0.10</m_BlendTime>
<m_BlendOutTime>0.20</m_BlendOutTime>
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Conditions>
<m_Name>isTurning</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_SubStateBoneWeights>
<boneName>Bip01_Pelvis</boneName>
<includeDescendants>false</includeDescendants>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights>
<boneName>Bip01_Spine</boneName>
<includeDescendants>false</includeDescendants>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights>
<boneName>Bip01_BackPack</boneName>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights>
<boneName>Bip01_DressFront</boneName>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights>
<boneName>Bip01_DressBack</boneName>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights>
<boneName>Bip01_L_Thigh</boneName>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights>
<boneName>Bip01_R_Thigh</boneName>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights>
<boneName>Bip01</boneName>
<includeDescendants>false</includeDescendants>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights>
<boneName>Translation_Data</boneName>
<includeDescendants>false</includeDescendants>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights>
<boneName>Bip01_Prop1</boneName>
<weight>0.00</weight>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights>
<boneName>Bip01_Prop2</boneName>
<weight>0.00</weight>
</m_SubStateBoneWeights>
</animNode>

View File

@@ -1,45 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="NoLegs_Turn.xml">
<m_Name>NoLegs_TurnIdle</m_Name>
<m_Looped>false</m_Looped>
<m_EarlyTransitionOut>true</m_EarlyTransitionOut>
<m_BlendOutTime>0.10</m_BlendOutTime>
<m_Conditions />
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Conditions>
<m_Name>isMoving</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>false</m_BoolValue>
</m_Conditions>
<m_Conditions>
<m_Name>Aim</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>false</m_BoolValue>
</m_Conditions>
<m_Transitions>
<m_Target>Idle</m_Target>
<m_blendInTime>0.1</m_blendInTime>
</m_Transitions>
<m_SubStateBoneWeights />
<m_SubStateBoneWeights>
<weight>0.25</weight>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights>
<weight>0.20</weight>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
</animNode>

View File

@@ -1,28 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="NoLegs_TurnIdle.xml">
<m_Name>NoLegs_TurnIdle180</m_Name>
<m_Conditions />
<m_Conditions />
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Conditions>
<m_Name>isTurningAround</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_SubStateBoneWeights />
<m_SubStateBoneWeights>
<weight>0.00</weight>
</m_SubStateBoneWeights>
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
<m_SubStateBoneWeights />
</animNode>

View File

@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="NoLegs_TurnIdle180.xml">
<m_Name>NoLegs_turnIdle180L</m_Name>
<m_AnimName>Bob_Crawl</m_AnimName>
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Conditions>
<m_Name>twist</m_Name>
<m_Type>LESS</m_Type>
<m_FloatValue>0</m_FloatValue>
</m_Conditions>
</animNode>

View File

@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="NoLegs_TurnIdle180.xml">
<m_Name>NoLegs_TurnIdle180R</m_Name>
<m_AnimName>Bob_EmoteWaveBye</m_AnimName>
<m_Conditions />
<m_Conditions />
<m_Conditions />
<m_Conditions>
<m_Name>IsCrawling</m_Name>
<m_Type>BOOL</m_Type>
<m_BoolValue>true</m_BoolValue>
</m_Conditions>
<m_Conditions>
<m_Name>twist</m_Name>
<m_Type>GTR</m_Type>
<m_FloatValue>0</m_FloatValue>
</m_Conditions>
</animNode>

View File

@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation\Amputation_GenericModel</m_MaleModel>
<m_FemaleModel>Amputation\Amputation_GenericModel</m_FemaleModel>
<m_GUID>506c0fc0-b50c-4667-bafa-ae22e3c2c0dc</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>8</m_Masks>
<m_MasksFolder>none</m_MasksFolder>
<textureChoices>Amputations\Forearm\skin01_b</textureChoices>
<textureChoices>Amputations\Forearm\skin02_b</textureChoices>
<textureChoices>Amputations\Forearm\skin03_b</textureChoices>
<textureChoices>Amputations\Forearm\skin04_b</textureChoices>
<textureChoices>Amputations\Forearm\skin05_b</textureChoices>
<textureChoices>Amputations\Forearm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin05_hairy_b</textureChoices>
<textureChoices>Body\MaleBody01</textureChoices>
<textureChoices>Body\MaleBody02</textureChoices>
<textureChoices>Body\MaleBody03</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05</textureChoices>
<textureChoices>Body\MaleBody01a</textureChoices>
<textureChoices>Body\MaleBody02a</textureChoices>
<textureChoices>Body\MaleBody03a</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05a</textureChoices>
</clothingItem>

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@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation_Left_Hand_Male</m_MaleModel>
<m_FemaleModel>Amputation_Left_Hand_Female</m_FemaleModel>
<m_GUID>2de93af2-b7a8-4c04-84d1-28d92cce8a0f</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>4</m_Masks>
<m_MasksFolder>none</m_MasksFolder>
<textureChoices>Amputations\Forearm\skin01_b</textureChoices>
<textureChoices>Amputations\Forearm\skin02_b</textureChoices>
<textureChoices>Amputations\Forearm\skin03_b</textureChoices>
<textureChoices>Amputations\Forearm\skin04_b</textureChoices>
<textureChoices>Amputations\Forearm\skin05_b</textureChoices>
<textureChoices>Amputations\Forearm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin05_hairy_b</textureChoices>
<textureChoices>Body\MaleBody01</textureChoices>
<textureChoices>Body\MaleBody02</textureChoices>
<textureChoices>Body\MaleBody03</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05</textureChoices>
<textureChoices>Body\MaleBody01a</textureChoices>
<textureChoices>Body\MaleBody02a</textureChoices>
<textureChoices>Body\MaleBody03a</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05a</textureChoices>
</clothingItem>

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@@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation_Left_LowerArm_Male</m_MaleModel>
<m_FemaleModel>Amputation_Left_LowerArm_Female</m_FemaleModel>
<m_GUID>d3816fe0-48e1-4cf5-a8e4-48c72595edb4</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>3</m_Masks>
<m_Masks>4</m_Masks>
<m_MasksFolder>none</m_MasksFolder>
<textureChoices>Amputations\Forearm\skin01_b</textureChoices>
<textureChoices>Amputations\Forearm\skin02_b</textureChoices>
<textureChoices>Amputations\Forearm\skin03_b</textureChoices>
<textureChoices>Amputations\Forearm\skin04_b</textureChoices>
<textureChoices>Amputations\Forearm\skin05_b</textureChoices>
<textureChoices>Amputations\Forearm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin05_hairy_b</textureChoices>
<textureChoices>Body\MaleBody01</textureChoices>
<textureChoices>Body\MaleBody02</textureChoices>
<textureChoices>Body\MaleBody03</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05</textureChoices>
<textureChoices>Body\MaleBody01a</textureChoices>
<textureChoices>Body\MaleBody02a</textureChoices>
<textureChoices>Body\MaleBody03a</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05a</textureChoices>
</clothingItem>

View File

@@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation_Left_UpperArm_Male</m_MaleModel>
<m_FemaleModel>Amputation_Left_UpperArm_Female</m_FemaleModel>
<m_GUID>646cafa5-3fa1-41af-9ca0-aa57cca3b36d</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>3</m_Masks>
<m_Masks>4</m_Masks>
<m_MasksFolder>none</m_MasksFolder>
<textureChoices>Amputations\Upperarm\skin01_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin02_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin03_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin04_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin05_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin05_hairy_b</textureChoices>
<textureChoices>Body\MaleBody01</textureChoices>
<textureChoices>Body\MaleBody02</textureChoices>
<textureChoices>Body\MaleBody03</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05</textureChoices>
<textureChoices>Body\MaleBody01a</textureChoices>
<textureChoices>Body\MaleBody02a</textureChoices>
<textureChoices>Body\MaleBody03a</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05a</textureChoices>
</clothingItem>

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@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation\Amputation_GenericModel</m_MaleModel>
<m_FemaleModel>Amputation\Amputation_GenericModel</m_FemaleModel>
<m_GUID>2600c2ab-bfeb-49c3-b0b5-e21c6d83d5c2</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>10</m_Masks>
<m_MasksFolder>none</m_MasksFolder>
<textureChoices>Amputations\Forearm\skin01_b</textureChoices>
<textureChoices>Amputations\Forearm\skin02_b</textureChoices>
<textureChoices>Amputations\Forearm\skin03_b</textureChoices>
<textureChoices>Amputations\Forearm\skin04_b</textureChoices>
<textureChoices>Amputations\Forearm\skin05_b</textureChoices>
<textureChoices>Amputations\Forearm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin05_hairy_b</textureChoices>
<textureChoices>Body\MaleBody01</textureChoices>
<textureChoices>Body\MaleBody02</textureChoices>
<textureChoices>Body\MaleBody03</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05</textureChoices>
<textureChoices>Body\MaleBody01a</textureChoices>
<textureChoices>Body\MaleBody02a</textureChoices>
<textureChoices>Body\MaleBody03a</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05a</textureChoices>
</clothingItem>

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@@ -1,34 +0,0 @@
<clothingItem>
<m_MaleModel>Amputation_Right_Hand_Male</m_MaleModel>
<m_FemaleModel>Amputation_Right_Hand_Female</m_FemaleModel>
<m_GUID>f114e53a-b92e-4639-8d8c-2b43ab981885</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>6</m_Masks>
<m_MasksFolder>none</m_MasksFolder>
<textureChoices>Amputations\Forearm\skin01_b</textureChoices>
<textureChoices>Amputations\Forearm\skin02_b</textureChoices>
<textureChoices>Amputations\Forearm\skin03_b</textureChoices>
<textureChoices>Amputations\Forearm\skin04_b</textureChoices>
<textureChoices>Amputations\Forearm\skin05_b</textureChoices>
<textureChoices>Amputations\Forearm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin05_hairy_b</textureChoices>
<textureChoices>Body\MaleBody01</textureChoices>
<textureChoices>Body\MaleBody02</textureChoices>
<textureChoices>Body\MaleBody03</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05</textureChoices>
<textureChoices>Body\MaleBody01a</textureChoices>
<textureChoices>Body\MaleBody02a</textureChoices>
<textureChoices>Body\MaleBody03a</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05a</textureChoices>
</clothingItem>

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@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation_Right_LowerArm_Male</m_MaleModel>
<m_FemaleModel>Amputation_Right_LowerArm_Female</m_FemaleModel>
<m_GUID>e6f80efd-22e5-49e0-8b24-537519d42b37</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>5</m_Masks>
<m_Masks>6</m_Masks>
<textureChoices>Amputations\Forearm\skin01_b</textureChoices>
<textureChoices>Amputations\Forearm\skin02_b</textureChoices>
<textureChoices>Amputations\Forearm\skin03_b</textureChoices>
<textureChoices>Amputations\Forearm\skin04_b</textureChoices>
<textureChoices>Amputations\Forearm\skin05_b</textureChoices>
<textureChoices>Amputations\Forearm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Forearm\skin05_hairy_b</textureChoices>
<textureChoices>Body\MaleBody01</textureChoices>
<textureChoices>Body\MaleBody02</textureChoices>
<textureChoices>Body\MaleBody03</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05</textureChoices>
<textureChoices>Body\MaleBody01a</textureChoices>
<textureChoices>Body\MaleBody02a</textureChoices>
<textureChoices>Body\MaleBody03a</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05a</textureChoices>
</clothingItem>

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@@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation_Right_UpperArm_Male</m_MaleModel>
<m_FemaleModel>Amputation_Right_UpperArm_Female</m_FemaleModel>
<m_GUID>db8ccad2-b76f-44bd-93ab-1eefa25beade</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>5</m_Masks>
<m_Masks>6</m_Masks>
<m_MasksFolder>none</m_MasksFolder>
<textureChoices>Amputations\Upperarm\skin01_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin02_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin03_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin04_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin05_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Upperarm\skin05_hairy_b</textureChoices>
<textureChoices>Body\MaleBody01</textureChoices>
<textureChoices>Body\MaleBody02</textureChoices>
<textureChoices>Body\MaleBody03</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05</textureChoices>
<textureChoices>Body\MaleBody01a</textureChoices>
<textureChoices>Body\MaleBody02a</textureChoices>
<textureChoices>Body\MaleBody03a</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05a</textureChoices>
</clothingItem>

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<?xml version='1.0' encoding='UTF-8'?>
<clothingItem>
<m_MaleModel>Prost_Left_LowerArm_Base_Hook_Male</m_MaleModel>
<m_FemaleModel>Prost_Left_LowerArm_Base_Hook_Female</m_FemaleModel>
<m_GUID>129ee688-d4bb-4297-8eb2-f88974001217</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Prosthesis\metal_hook_male</textureChoices>
<textureChoices>Prosthesis\metal_hook_female</textureChoices>
</clothingItem>

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<?xml version='1.0' encoding='UTF-8'?>
<clothingItem>
<m_MaleModel>Prost_Right_LowerArm_Base_Hook_Male</m_MaleModel>
<m_FemaleModel>Prost_Right_LowerArm_Base_Hook_Female</m_FemaleModel>
<m_GUID>1eb56768-d7ef-46e4-ac07-91d0e43d15fb</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Prosthesis\metal_hook_male</textureChoices>
<textureChoices>Prosthesis\metal_hook_female</textureChoices>
</clothingItem>

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<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Surgery\Tourniquet_Left</m_MaleModel>
<m_FemaleModel>Surgery\Tourniquet_Left</m_FemaleModel>
<m_GUID>afbab35d-8bd4-4d61-87c7-054651ead1bd</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Surgery\tourniquet</textureChoices>
</clothingItem>

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<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Surgery\Tourniquet_Right</m_MaleModel>
<m_FemaleModel>Surgery\Tourniquet_Right</m_FemaleModel>
<m_GUID>9a5fe063-63c7-4e6f-81ca-ee77c6678e0d</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Surgery\tourniquet</textureChoices>
</clothingItem>

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module TOC
{
imports
{
Base
}
/****************** Clothing that look like a cut limb ******************/
item Amputation_Right_Hand
{
Type = Clothing,
DisplayName = Amputated right hand,
ClothingItem = Amputation_Right_Hand,
BodyLocation = TOC_ArmRight,
Weight = 0,
CombatSpeedModifier = 0.9,
BloodLocation = Hands;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_Right_LowerArm
{
Type = Clothing,
DisplayName = Amputated right forearm,
ClothingItem = Amputation_Right_LowerArm,
BodyLocation = TOC_ArmRight,
Weight = 0,
CombatSpeedModifier = 0.8,
BloodLocation = UpperArms;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_Right_UpperArm
{
Type = Clothing,
DisplayName = Amputated entire right arm,
ClothingItem = Amputation_Right_UpperArm,
BodyLocation = TOC_ArmRight,
BloodLocation = UpperArms;UpperBody,
Weight = 0,
CombatSpeedModifier = 0.7,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_Left_Hand
{
Type = Clothing,
DisplayName = Amputated left hand,
ClothingItem = Amputation_Left_Hand,
BodyLocation = TOC_ArmLeft,
Weight = 0,
CombatSpeedModifier = 0.9,
BloodLocation = Hands;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_Left_LowerArm
{
Type = Clothing,
DisplayCategory = Amputation,
DisplayName = Amputated left forearm,
ClothingItem = Amputation_Left_LowerArm,
BodyLocation = TOC_ArmLeft,
Weight = 0,
CombatSpeedModifier = 0.8,
BloodLocation = UpperArms;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_Left_UpperArm
{
Type = Clothing,
DisplayName = Amputated entire left arm,
ClothingItem = Amputation_Left_UpperArm,
BodyLocation = TOC_ArmLeft,
Weight = 0,
CombatSpeedModifier = 0.7,
BloodLocation = UpperArms;UpperBody,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
/************************ Operation items ************************/
item Improvised_surgeon_kit
{
Type = Normal,
Weight = 0.1,
DisplayCategory = Surgeon_kit,
DisplayName = Improvised surgeon kit,
Tooltip = Tooltip_Improvised_surgeon_kit,
Icon = surgeonKit,
}
item Surgeon_kit
{
Type = Normal,
Weight = 0.2,
DisplayCategory = Surgeon_kit,
DisplayName = Surgeon kit,
Tooltip = Tooltip_Surgeon_kit,
Icon = surgeonKit,
}
item Real_surgeon_kit
{
Type = Normal,
Weight = 0.3,
DisplayCategory = Surgeon_kit,
DisplayName = Real surgeon kit,
Tooltip = Tooltip_Real_surgeon_kit,
Icon = surgeonKit,
}
/************************ Prosthesis clothing item ************************/
/* Right Hand, Right Forearm, Right UpperArm,*/
/* Left Hand, Left Forearm, Left Upperarm */
item Prost_Left_Hand_WoodenBase_WoodenHook
{
Weight = 0.90,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Wooden Hook,
ClothingItem = Prost_Left_Hand_WoodenBase_WoodenHook,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_Hand_WoodenBase_WoodenHook
{
Weight = 0.90,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Wooden Hook,
ClothingItem = Prost_Right_Hand_WoodenBase_WoodenHook,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_LowerArm_WoodenBase_WoodenHook
{
Weight = 0.90,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Wooden Hook,
ClothingItem = Prost_Left_LowerArm_WoodenBase_WoodenHook,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_LowerArm_WoodenBase_WoodenHook
{
Weight = 0.90,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Wooden Hook,
ClothingItem = Prost_Right_LowerArm_WoodenBase_WoodenHook,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_Hand_WoodenBase_MetalHook
{
Weight = 1.20,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Metal Hook,
ClothingItem = Prost_Left_Hand_WoodenBase_MetalHook,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_Hand_WoodenBase_MetalHook
{
Weight = 1.20,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Metal Hook,
ClothingItem = Prost_Right_Hand_WoodenBase_MetalHook,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_LowerArm_WoodenBase_MetalHook
{
Weight = 1.20,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Metal Hook,
ClothingItem = Prost_Left_LowerArm_WoodenBase_MetalHook,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_LowerArm_WoodenBase_MetalHook
{
Weight = 1.20,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Metal Hook,
ClothingItem = Prost_Right_LowerArm_WoodenBase_MetalHook,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_Hand_WoodenBase_MetalHand
{
Weight = 1.40,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Metal Hand,
ClothingItem = Prost_Left_Hand_WoodenBase_MetalHand,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_Hand_WoodenBase_MetalHand
{
Weight = 1.40,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Metal Hand,
ClothingItem = Prost_Right_Hand_WoodenBase_MetalHand,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_LowerArm_WoodenBase_MetalHand
{
Weight = 1.40,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Metal Hand,
ClothingItem = Prost_Left_LowerArm_WoodenBase_MetalHand,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_LowerArm_WoodenBase_MetalHand
{
Weight = 1.40,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Metal Hand,
ClothingItem = Prost_Right_LowerArm_WoodenBase_MetalHand,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_Hand_MetalBase_WoodenHook
{
Weight = 1.40,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Wooden Hook,
ClothingItem = Prost_Left_Hand_MetalBase_WoodenHook,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_Hand_MetalBase_WoodenHook
{
Weight = 1.40,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Wooden Hook,
ClothingItem = Prost_Right_Hand_MetalBase_WoodenHook,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_LowerArm_MetalBase_WoodenHook
{
Weight = 1.40,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Wooden Hook,
ClothingItem = Prost_Left_LowerArm_MetalBase_WoodenHook,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_LowerArm_MetalBase_WoodenHook
{
Weight = 1.40,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Wooden Hook,
ClothingItem = Prost_Right_LowerArm_MetalBase_WoodenHook,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_Hand_MetalBase_MetalHook
{
Weight = 1.70,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Metal Hook,
ClothingItem = Prost_Left_Hand_MetalBase_MetalHook,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_Hand_MetalBase_MetalHook
{
Weight = 1.70,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Metal Hook,
ClothingItem = Prost_Right_Hand_MetalBase_MetalHook,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_LowerArm_MetalBase_MetalHook
{
Weight = 1.70,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Metal Hook,
ClothingItem = Prost_Left_LowerArm_MetalBase_MetalHook,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_LowerArm_MetalBase_MetalHook
{
Weight = 1.70,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Metal Hook,
ClothingItem = Prost_Right_LowerArm_MetalBase_MetalHook,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_Hand_MetalBase_MetalHand
{
Weight = 1.90,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Metal Hand,
ClothingItem = Prost_Left_Hand_MetalBase_MetalHand,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_Hand_MetalBase_MetalHand
{
Weight = 1.90,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Metal Hand,
ClothingItem = Prost_Right_Hand_MetalBase_MetalHand,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_LowerArm_MetalBase_MetalHand
{
Weight = 1.90,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Metal Hand,
ClothingItem = Prost_Left_LowerArm_MetalBase_MetalHand,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_LowerArm_MetalBase_MetalHand
{
Weight = 1.90,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Metal Hand,
ClothingItem = Prost_Right_LowerArm_MetalBase_MetalHand,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_Hand_LeatherBase_WoodenHook
{
Weight = 1.20,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Wooden Hook,
ClothingItem = Prost_Left_Hand_LeatherBase_WoodenHook,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_Hand_LeatherBase_WoodenHook
{
Weight = 1.20,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Wooden Hook,
ClothingItem = Prost_Right_Hand_LeatherBase_WoodenHook,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_LowerArm_LeatherBase_WoodenHook
{
Weight = 1.20,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Wooden Hook,
ClothingItem = Prost_Left_LowerArm_LeatherBase_WoodenHook,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_LowerArm_LeatherBase_WoodenHook
{
Weight = 1.20,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Wooden Hook,
ClothingItem = Prost_Right_LowerArm_LeatherBase_WoodenHook,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_Hand_LeatherBase_MetalHook
{
Weight = 1.50,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Metal Hook,
ClothingItem = Prost_Left_Hand_LeatherBase_MetalHook,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_Hand_LeatherBase_MetalHook
{
Weight = 1.50,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Metal Hook,
ClothingItem = Prost_Right_Hand_LeatherBase_MetalHook,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_LowerArm_LeatherBase_MetalHook
{
Weight = 1.50,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Metal Hook,
ClothingItem = Prost_Left_LowerArm_LeatherBase_MetalHook,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = Tooltip test lower arm test whatever,
CanHaveHoles = false,
}
item Prost_Right_LowerArm_LeatherBase_MetalHook
{
Weight = 1.50,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Metal Hook,
ClothingItem = Prost_Right_LowerArm_LeatherBase_MetalHook,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_Hand_LeatherBase_MetalHand
{
Weight = 1.70,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Metal Hand,
ClothingItem = Prost_Left_Hand_LeatherBase_MetalHand,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_Hand_LeatherBase_MetalHand
{
Weight = 1.70,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Metal Hand,
ClothingItem = Prost_Right_Hand_LeatherBase_MetalHand,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Left_LowerArm_LeatherBase_MetalHand
{
Weight = 1.70,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Metal Hand,
ClothingItem = Prost_Left_LowerArm_LeatherBase_MetalHand,
BodyLocation = TOC_ArmLeftProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item Prost_Right_LowerArm_LeatherBase_MetalHand
{
Weight = 1.70,
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Metal Hand,
ClothingItem = Prost_Right_LowerArm_LeatherBase_MetalHand,
BodyLocation = TOC_ArmRightProsthesis,
BloodLocation = Hands,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
/************************ Prosthesis base items ************************/
item ProstPart_WoodenBase
{
Weight = 0.70,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Wooden Base,
Icon = ProstTestBase,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item ProstPart_MetalBase
{
Weight = 1.20,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Metal Base,
Icon = ProstTestBase,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item ProstPart_LeatherBase
{
Weight = 1.00,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Leather Base,
Icon = ProstTestBase,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item ProstPart_WoodenHook
{
Weight = 0.20,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Wooden Hook,
Icon = ProstTestTop,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item ProstPart_MetalHook
{
Weight = 0.50,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Metal Hook,
Icon = ProstTestTop,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
item ProstPart_MetalHand
{
Weight = 0.70,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Metal Hand,
Icon = ProstTestTop,
Tooltip = TempTooltip,
CanHaveHoles = false,
}
/************************ Prosthesis full items ************************/
item WoodenBase_WoodenHook
{
Weight = 0.90,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Wooden Hook,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
WorldStaticModel = TOC.MetalHook,
}
item WoodenBase_MetalHook
{
Weight = 1.20,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Metal Hook,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
WorldStaticModel = TOC.MetalHook,
}
item WoodenBase_MetalHand
{
Weight = 1.40,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Wooden Base and Metal Hand,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
WorldStaticModel = TOC.MetalHook,
}
item MetalBase_WoodenHook
{
Weight = 1.40,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Wooden Hook,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
WorldStaticModel = TOC.MetalHook,
}
item MetalBase_MetalHook
{
Weight = 1.70,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Metal Hook,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
WorldStaticModel = TOC.MetalHook,
}
item MetalBase_MetalHand
{
Weight = 1.90,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Metal Base and Metal Hand,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
WorldStaticModel = TOC.MetalHook,
}
item LeatherBase_WoodenHook
{
Weight = 1.20,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Wooden Hook,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
WorldStaticModel = TOC.MetalHook,
}
item LeatherBase_MetalHook
{
Weight = 1.50,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Metal Hook,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
WorldStaticModel = TOC.MetalHook,
}
item LeatherBase_MetalHand
{
Weight = 1.70,
Type = Normal,
DisplayCategory = Prosthesis,
DisplayName = Prosthesis - Leather Base and Metal Hand,
Icon = metalLeg,
Tooltip = TempTooltip,
CanHaveHoles = false,
WorldStaticModel = TOC.MetalHook,
}
/**************************** Mags ****************************/
item SurgeonMag1
{
Weight = 0.1,
Type = Literature,
DisplayName = ,
Icon = surgeonMag1,
TeachedRecipes = Combine improvised surgeon kit,
ReplaceOnUse = SurgeonMag1,
Tooltip = Tooltip_SurgeonMag1,
}
item SurgeonMag2
{
Weight = 0.1,
Type = Literature,
DisplayName = ,
Icon = surgeonMag2,
TeachedRecipes = Combine surgeon kit,
ReplaceOnUse = SurgeonMag2,
Tooltip = Tooltip_SurgeonMag2,
}
item SurgeonMag3
{
Weight = 0.1,
Type = Literature,
DisplayName = ,
Icon = surgeonMag3,
TeachedRecipes = Combine real surgeon kit,
ReplaceOnUse = SurgeonMag3,
Tooltip = Tooltip_SurgeonMag3,
}
item ProthesisMag1
{
Weight = 0.1,
Type = Literature,
DisplayName = ,
Icon = ProthesisMag1,
TeachedRecipes = Make wooden hook,
ReplaceOnUse = ProthesisMag1,
Tooltip = Tooltip_ProthesisMag1,
}
item ProthesisMag2
{
Weight = 0.1,
Type = Literature,
DisplayName = ,
Icon = ProthesisMag2,
TeachedRecipes = Make metal hook,
ReplaceOnUse = ProthesisMag2,
Tooltip = Tooltip_ProthesisMag2,
}
item ProthesisMag3
{
Weight = 0.1,
Type = Literature,
DisplayName = ,
Icon = ProthesisMag3,
TeachedRecipes = Make metal hand,
ReplaceOnUse = ProthesisMag3,
Tooltip = Tooltip_ProthesisMag2,
}
item Surgery_Left_Tourniquet
{
Weight = 1,
Type = Clothing,
DisplayCategory = Surgery,
DisplayName = Tourniquet - Left Arm,
ClothingItem = Surgery_Left_Tourniquet,
BodyLocation = Hands,
Icon = tourniquet,
BloodLocation = Hands,
ClothingItemExtra = Surgery_Right_Tourniquet,
ClothingItemExtraOption = TourniquetRightSwitch,
clothingExtraSubmenu = TourniquetLeftSwitch,
Tooltip = Test,
CanHaveHoles = false,
}
item Surgery_Right_Tourniquet
{
Weight = 1,
Type = Clothing,
DisplayCategory = Surgery,
DisplayName = Tourniquet - Right Arm,
ClothingItem = Surgery_Right_Tourniquet,
BodyLocation = Hands,
Icon = tourniquet,
BloodLocation = Hands,
ClothingItemExtra = Surgery_Left_Tourniquet,
ClothingItemExtraOption = TourniquetLeftSwitch,
clothingExtraSubmenu = TourniquetRightSwitch,
Tooltip = Test,
CanHaveHoles = false,
}
item Amputation_Left_Foot
{
Type = Clothing,
DisplayName = Amputated Left Foot,
ClothingItem = Amputation_Left_Foot,
BodyLocation = TOC_LegLeft,
Weight = 0,
CombatSpeedModifier = 0.9,
BloodLocation = Hands;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_Right_Foot
{
Type = Clothing,
DisplayName = Amputated Right Foot,
ClothingItem = Amputation_Right_Foot,
BodyLocation = TOC_LegRight,
Weight = 0,
CombatSpeedModifier = 0.9,
BloodLocation = Hands;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
}

View File

@@ -1,23 +0,0 @@
module TOC
{
model MetalHook
{
mesh = WorldItems/Prosthetic1_Hook,
texture = WorldItems/metal,
scale = 0.15,
}
model WoodenHook
{
mesh = WorldItems/hook,
texture = WorldItems/wood,
scale = 0.15,
}
model ProstheticKnife
{
mesh = WorldItems/prostKnife,
texture = WorldItems/metal_base,
scale = 0.15
}
}

View File

@@ -1,221 +0,0 @@
module TOC
{
imports
{
}
/*************Surgeon Kits*******************/
recipe Combine improvised surgeon kit
{
Nails,
Thread=3,
Result: Improvised_surgeon_kit,
Time: 30.0,
NeedToBeLearn: false,
CanBeDoneFromFloor: false,
OnGiveXP: NoXP_OnGiveXP,
SkillRequired: FirstAid=2,
Category: Surgeon,
Tooltip: Recipe_Tooltip_Improvised_surgeon_kit,
NeedToBeLearn: true,
}
recipe Combine surgeon kit
{
Needle,
Thread=3,
Bandage,
AlcoholWipes/Disinfectant,
Result: Surgeon_kit,
Time: 30.0,
NeedToBeLearn: false,
CanBeDoneFromFloor: false,
OnGiveXP: NoXP_OnGiveXP,
SkillRequired: FirstAid=4,
Category: Surgeon,
Tooltip: Recipe_Tooltip_Surgeon_kit,
NeedToBeLearn: true,
}
recipe Combine real surgeon kit
{
SutureNeedle,
Thread=3,
AlcoholWipes/Disinfectant,
SutureNeedleHolder,
Tweezers,
Gloves_Surgical,
Scalpel,
CottonBalls,
Bandage,
Result: Real_surgeon_kit,
Time: 30.0,
NeedToBeLearn: false,
CanBeDoneFromFloor: false,
OnGiveXP: NoXP_OnGiveXP,
SkillRequired: FirstAid=4,
Category: Surgeon,
Tooltip: Recipe_Tooltip_Real_surgeon_kit,
NeedToBeLearn: true,
}
/*************Craft Prosthetics*******************/
recipe Craft prosthesis with Wooden Base and Wooden Hook
{
ProstPart_WoodenBase,
ProstPart_WoodenHook,
Time: 10.0,
Result: Prost_WoodenBase_WoodenHook,
NeedToBeLearn: true,
CanBeDoneFromFloor: false,
OnGiveXP: NoXP_OnGiveXP,
SkillRequired: FirstAid=2,
Category: Surgeon,
OnCreate:ProsthesisRecipes.OnCreateProsthesis,
Tooltip: Recipe_Tooltip_AssembleProsthesis,
}
recipe Craft prosthesis with Wooden Base and Metal Hook
{
ProstPart_WoodenBase,
ProstPart_MetalHook,
Time: 10.0,
Result: Prost_WoodenBase_MetalHook,
NeedToBeLearn: true,
CanBeDoneFromFloor: false,
OnGiveXP: NoXP_OnGiveXP,
SkillRequired: FirstAid=2,
Category: Surgeon,
OnCreate:ProsthesisRecipes.OnCreateProsthesis,
Tooltip: Recipe_Tooltip_AssembleProsthesis,
}
recipe Craft prosthesis with Wooden Base and Metal Hand
{
ProstPart_WoodenBase,
ProstPart_MetalHand,
Time: 10.0,
Result: Prost_WoodenBase_MetalHand,
NeedToBeLearn: true,
CanBeDoneFromFloor: false,
OnGiveXP: NoXP_OnGiveXP,
SkillRequired: FirstAid=2,
Category: Surgeon,
OnCreate:ProsthesisRecipes.OnCreateProsthesis,
Tooltip: Recipe_Tooltip_AssembleProsthesis,
}
recipe Craft prosthesis with Metal Base and Wooden Hook
{
ProstPart_MetalBase,
ProstPart_WoodenHook,
Time: 10.0,
Result: Prost_MetalBase_WoodenHook,
NeedToBeLearn: true,
CanBeDoneFromFloor: false,
OnGiveXP: NoXP_OnGiveXP,
SkillRequired: FirstAid=2,
Category: Surgeon,
OnCreate:ProsthesisRecipes.OnCreateProsthesis,
Tooltip: Recipe_Tooltip_AssembleProsthesis,
}
recipe Craft prosthesis with Metal Base and Metal Hook
{
ProstPart_MetalBase,
ProstPart_MetalHook,
Time: 10.0,
Result: Prost_MetalBase_MetalHook,
NeedToBeLearn: true,
CanBeDoneFromFloor: false,
OnGiveXP: NoXP_OnGiveXP,
SkillRequired: FirstAid=2,
Category: Surgeon,
OnCreate:ProsthesisRecipes.OnCreateProsthesis,
Tooltip: Recipe_Tooltip_AssembleProsthesis,
}
recipe Craft prosthesis with Metal Base and Metal Hand
{
ProstPart_MetalBase,
ProstPart_MetalHand,
Time: 10.0,
Result: Prost_MetalBase_MetalHand,
NeedToBeLearn: true,
CanBeDoneFromFloor: false,
OnGiveXP: NoXP_OnGiveXP,
SkillRequired: FirstAid=2,
Category: Surgeon,
OnCreate:ProsthesisRecipes.OnCreateProsthesis,
Tooltip: Recipe_Tooltip_AssembleProsthesis,
}
recipe Craft prosthesis with Leather Base and Wooden Hook
{
ProstPart_LeatherBase,
ProstPart_WoodenHook,
Time: 10.0,
Result: Prost_LeatherBase_WoodenHook,
NeedToBeLearn: true,
CanBeDoneFromFloor: false,
OnGiveXP: NoXP_OnGiveXP,
SkillRequired: FirstAid=2,
Category: Surgeon,
OnCreate:ProsthesisRecipes.OnCreateProsthesis,
Tooltip: Recipe_Tooltip_AssembleProsthesis,
}
recipe Craft prosthesis with Leather Base and Metal Hook
{
ProstPart_LeatherBase,
ProstPart_MetalHook,
Time: 10.0,
Result: Prost_LeatherBase_MetalHook,
NeedToBeLearn: true,
CanBeDoneFromFloor: false,
OnGiveXP: NoXP_OnGiveXP,
SkillRequired: FirstAid=2,
Category: Surgeon,
OnCreate:ProsthesisRecipes.OnCreateProsthesis,
Tooltip: Recipe_Tooltip_AssembleProsthesis,
}
recipe Craft prosthesis with Leather Base and Metal Hand
{
ProstPart_LeatherBase,
ProstPart_MetalHand,
Time: 10.0,
Result: Prost_LeatherBase_MetalHand,
NeedToBeLearn: true,
CanBeDoneFromFloor: false,
OnGiveXP: NoXP_OnGiveXP,
SkillRequired: FirstAid=2,
Category: Surgeon,
OnCreate:ProsthesisRecipes.OnCreateProsthesis,
Tooltip: Recipe_Tooltip_AssembleProsthesis,
}
/*************Disassemble Prosthetics*******************/
}

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@@ -1,35 +0,0 @@
module base {
sound Amputation_Sound {
category = Player,
loop = false,
is3D = true,
clip {
file = media/sound/Cut_sound.ogg,
distanceMax = 3,
volume = 1.0,
}
}
sound Operate_sound {
category = Player,
loop = true,
is3D = true,
clip {
file = media/sound/Hit_sound.ogg,
distanceMax = 3,
volume = 1.0,
}
}
sound Burn_sound {
category = Player,
loop = false,
is3D = true,
clip {
file = media/sound/Burn_sound.ogg,
distanceMax = 5,
volume = 1.0,
}
}
}

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