BodyLocations should be FINALLY fine
This commit is contained in:
@@ -6,9 +6,11 @@
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<m_Static>false</m_Static>
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<m_AllowRandomHue>false</m_AllowRandomHue>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<m_Masks>3</m_Masks>
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<m_Masks>4</m_Masks>
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<m_MasksFolder>none</m_MasksFolder>
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<m_Masks>3</m_Masks>
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<m_Masks>4</m_Masks>
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<!-- HUMAN -->
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<textureChoices>Amputations\Human\Forearm\skin01_b</textureChoices>
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@@ -6,6 +6,7 @@
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<m_Static>false</m_Static>
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<m_AllowRandomHue>false</m_AllowRandomHue>
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<m_Masks>5</m_Masks>
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<m_Masks>6</m_Masks>
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@@ -44,6 +44,10 @@ function ItemsController.Player.RemoveClothingItem(playerObj, clothingItem)
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playerObj:getInventory():Remove(clothingItem) -- Can be a InventoryItem too.. I guess? todo check it
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TOC_DEBUG.print("found and deleted" .. tostring(clothingItem))
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-- Reset model
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playerObj:resetModelNextFrame()
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return true
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end
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return false
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@@ -1,17 +1,18 @@
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-- TODO This part is still one of the weakest and we don't have a better solution yet
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require("TOC/Debug")
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require("NPCs/BodyLocations")
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local BodyLocationsAPI = {}
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local function customGetVal(obj, int) return getClassFieldVal(obj, getClassField(obj, int)) end
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local group = BodyLocations.getGroup("Human")
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---@type ArrayList
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local list = customGetVal(group, 1)
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---@param toRelocateOrCreate string
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---@param locationElement string
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---@param afterBoolean boolean
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---@return BodyLocation
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function BodyLocationsAPI:moveOrCreateBeforeOrAfter(toRelocateOrCreate, locationElement, afterBoolean)
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function BodyLocationsAPI.MoveOrCreateBeforeOrAfter(toRelocateOrCreate, locationElement, afterBoolean)
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-- Check type of arg 2 == string - if not error out.
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if type(locationElement) ~= "string" then error("Argument 2 is not of type string. Please re-check!", 2) end
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local itemToMoveTo = group:getLocation(locationElement) -- get location to move to
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@@ -23,74 +24,14 @@ function BodyLocationsAPI:moveOrCreateBeforeOrAfter(toRelocateOrCreate, location
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local index = group:indexOf(locationElement) -- get current index after removal of the location to move to
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if afterBoolean then index = index + 1 end -- if we want it after it, we increase the index to move to by one
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list:add(index, curItem) -- we add the item again
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return curItem
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else -- we did not find the location to move to, so we throw an error.
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error("Could not find the BodyLocation [",locationElement,"] - please check the passed arguments!", 2)
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error("Could not find the BodyLocation [".. tostring(locationElement) .."] - please check the passed arguments!", 2)
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end
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end
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---@param toRelocateOrCreate string
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---@param locationElement string
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---@return BodyLocation
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function BodyLocationsAPI.moveOrCreateBefore(toRelocateOrCreate, locationElement) -- for simpler and clearer usage
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return BodyLocationsAPI.moveOrCreateBeforeOrAfter(toRelocateOrCreate, locationElement, false)
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end
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---@param toRelocateOrCreate string
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---@param locationElement string
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---@return BodyLocation
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function BodyLocationsAPI.moveOrCreateAfter(toRelocateOrCreate, locationElement) -- for simpler and clearer usage
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return BodyLocationsAPI.moveOrCreateBeforeOrAfter(toRelocateOrCreate, locationElement, true)
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end
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---@param loc1 string
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---@param alias string
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---@return BodyLocation
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function BodyLocationsAPI.removeAlias(loc1, alias) -- will remove 2nd arg (alias) from location 1
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local item = group:getLocation(loc1)
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if item ~= nil and type(alias) == "string" then
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local aliases = customGetVal(item, 2)
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aliases:remove(alias)
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end
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return item
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end
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---@param loc1 string
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---@param loc2 string
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---@return BodyLocation
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function BodyLocationsAPI.unsetExclusive(loc1, loc2) -- will remove exclusive from each other
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local item1 = group:getLocation(loc1)
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local item2 = group:getLocation(loc2)
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if item1 ~= nil and item2 ~= nil then
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local exclusives1 = customGetVal(item1, 3)
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exclusives1:remove(loc2)
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local exclusives2 = customGetVal(item2, 3)
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exclusives2:remove(loc1)
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end
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return item1
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end
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---@param loc1 string
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---@param loc2 string
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---@return BodyLocation
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function BodyLocationsAPI.unhideModel(loc1, loc2) -- remove loc2 from loc1's hidemodel list
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local item1 = group:getLocation(loc1)
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local item2 = group:getLocation(loc2)
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if item1 ~= nil and item2 ~= nil then
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local hidemodels = customGetVal(item1, 4)
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hidemodels:remove(loc2)
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end
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return item1
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end
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-- AddBodyLocationBefore("TOC_Arm_R", "Shoes")
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-- AddBodyLocationBefore("TOC_Arm_L", "Shoes")
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-- AddBodyLocationBefore("TOC_ArmProst_R", "TOC_Arm_R")
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-- AddBodyLocationBefore("TOC_ArmProst_L", "TOC_Arm_L")
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-- Locations must be declared in render-order.
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-- Location IDs must match BodyLocation= and CanBeEquipped= values in items.txt.
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function TestBodyLocations()
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local group = BodyLocations.getGroup("Human")
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local x = group:getAllLocations()
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@@ -105,12 +46,9 @@ function TestBodyLocations()
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end
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local locationArm = BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_Arm", "FullTop", true)
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locationArm:setMultiItem(true)
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-- TODO Breaks if both arms are cut with one prost!!!
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-- TODO Breaks even if you have both amputations in general. We need a way to fix this piece of shit before realising
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group:getOrCreateLocation("TOC_Arm_R")
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group:getOrCreateLocation("TOC_Arm_L")
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group:getOrCreateLocation("TOC_ArmProst_R")
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group:getOrCreateLocation("TOC_ArmProst_L")
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local locationArmProst = BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_ArmProst", "TOC_Arm", true)
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locationArmProst:setMultiItem(true)
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@@ -30,7 +30,7 @@ module TOC
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DisplayCategory = Amputation,
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ClothingItem = Amputation_ForeArm_R,
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BodyLocation = TOC_Arm_R,
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BodyLocation = TOC_Arm,
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Weight = 0,
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CombatSpeedModifier = 0.8,
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@@ -65,7 +65,7 @@ module TOC
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DisplayCategory = Amputation,
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ClothingItem = Amputation_Hand_L,
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BodyLocation = TOC_Arm_L,
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BodyLocation = TOC_Arm,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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@@ -84,7 +84,7 @@ module TOC
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DisplayCategory = Amputation,
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ClothingItem = Amputation_ForeArm_L,
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BodyLocation = TOC_Arm_L,
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BodyLocation = TOC_Arm,
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Weight = 0,
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CombatSpeedModifier = 0.8,
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@@ -103,7 +103,7 @@ module TOC
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DisplayCategory = Amputation,
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ClothingItem = Amputation_UpperArm_L,
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BodyLocation = TOC_Arm_L,
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BodyLocation = TOC_Arm,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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@@ -16,7 +16,7 @@ module TOC
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ClothingItemExtra = Prost_HookArm_R,
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ClothingItemExtraOption = InstallProstRight,
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clothingExtraSubmenu = InstallProstLeft,
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BodyLocation = TOC_ArmProst_L,
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BodyLocation = TOC_ArmProst,
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Weight = 1.5,
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CombatSpeedModifier = 1.05,
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BloodLocation = UpperArms;UpperBody,
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@@ -38,7 +38,7 @@ module TOC
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ClothingItemExtra = Prost_HookArm_L,
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ClothingItemExtraOption = InstallProstLeft,
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clothingExtraSubmenu = InstallProstRight,
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BodyLocation = TOC_ArmProst_R,
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BodyLocation = TOC_ArmProst,
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Weight = 1.5,
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CombatSpeedModifier = 1.05,
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BloodLocation = UpperArms;UpperBody,
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@@ -60,7 +60,7 @@ module TOC
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ClothingItemExtra = Prost_NormalArm_R,
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ClothingItemExtraOption = InstallProstRight,
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clothingExtraSubmenu = InstallProstLeft,
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BodyLocation = TOC_ArmProst_L,
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BodyLocation = TOC_ArmProst,
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Weight = 2,
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CombatSpeedModifier = 1.1,
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BloodLocation = UpperArms;UpperBody,
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@@ -81,7 +81,7 @@ module TOC
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ClothingItemExtra = Prost_NormalArm_L,
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ClothingItemExtraOption = InstallProstLeft,
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clothingExtraSubmenu = InstallProstRight,
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BodyLocation = TOC_ArmProst_R,
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BodyLocation = TOC_ArmProst,
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Weight = 2,
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CombatSpeedModifier = 1.1,
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BloodLocation = UpperArms;UpperBody,
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