Some more stuff, included body locations
This commit is contained in:
@@ -150,7 +150,7 @@ df_top = read_table(excel_path, "TopTable")
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limbs = ["Hand", "LowerArm"]
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sides = ["Left", "Right"]
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prost_bodylocations = ["TOC_ArmRightProsthesis", "TOC_ArmLeftProsthesis"]
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prost_bodylocations = ["JCIO_ArmRightProsthesis", "JCIO_ArmLeftProsthesis"]
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texture_types = ["Wooden", "Metal"]
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@@ -238,16 +238,16 @@ JCIO_UI.SetupDescUI = function(surgeon, patient, limbsData, partName)
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descUI["status"]:setText("Nothing here")
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descUI["status"]:setColor(1, 1, 1, 1)
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descUI["b1"]:setVisible(false)
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elseif CheckIfCanBeCut(partName, limbsData) then
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elseif JCIO_Common.CheckIfCanBeCut(partName, limbsData) then
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-- Everything else
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-- TODO add check for cuts and scratches
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descUI["status"]:setText("Not cut")
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descUI["status"]:setColor(1, 1, 1, 1)
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if JCIO_Common.GetSawInInventory(surgeon) and not CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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if JCIO_Common.GetSawInInventory(surgeon) and not JCIO_Common.CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setText("Cut")
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descUI["b1"]:addArg("option", "Cut")
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elseif JCIO_Common.GetSawInInventory(surgeon) and CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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elseif JCIO_Common.GetSawInInventory(surgeon) and JCIO_Common.CheckIfProsthesisAlreadyInstalled(limbsData, partName) then
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descUI["b1"]:setVisible(true)
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descUI["b1"]:setText("Remove prosthesis before")
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descUI["b1"]:addArg("option", "Nothing")
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@@ -13,7 +13,7 @@ JCIO_Anims.SetMissingFootAnimation = function(check)
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print("SP, so it's fine")
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else
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sendClientCommand(player, "TOC", "NotifyNewCrawlAnimation", {id = player:getOnlineID(), check = check})
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sendClientCommand(player, "JCIO", "NotifyNewCrawlAnimation", {id = player:getOnlineID(), check = check})
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end
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end
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@@ -3,8 +3,6 @@
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------------------------------------------
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------------ COMMON FUNCTIONS ------------
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if JCIO_Common == nil then
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JCIO_Common = {}
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end
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@@ -26,8 +24,6 @@ JCIO_Common.GeneratePartNames = function()
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end
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JCIO_Common.GetPartNames = function()
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if JCIO_Common.partNames.size() == nil then
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JCIO_Common.GeneratePartNames()
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@@ -36,6 +32,18 @@ JCIO_Common.GetPartNames = function()
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return JCIO_Common.partNames
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end
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JCIO_Common.GetSideFromPartName = function(partName)
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if string.find(partName, "Left") then
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return "Left"
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else
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return "Right"
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end
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end
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---------------------------------
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JCIO_Common.GetAcceptableBodyPartTypes = function()
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-- TODO Add Foot_L and Foot_R
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@@ -146,13 +154,100 @@ end
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-----------------------------------
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-- Online Handling checks
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function JCIO_Common.GetSideFromPartName(partName)
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if string.find(partName, "Left") then
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return "Left"
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else
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return "Right"
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-----------------------------------------
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-- MP HANDLING CHECKS
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function JCIO_Common.CheckIfCanBeCut(partName, limbsData)
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if limbsData == nil then
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limbsData = getPlayer():getModData().JCIO.limbs
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end
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local check = (not limbsData[partName].isCut) and
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(not JCIO_Common.CheckIfProsthesisAlreadyInstalled(limbsData, partName))
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return check
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end
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function JCIO_Common.CheckIfCanBeOperated(partName, limbsData)
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if limbsData == nil then
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limbsData = getPlayer():getModData().JCIO.limbs
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end
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end
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return limbsData[partName].isOperated == false and limbsData[partName].isAmputationShown
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end
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function JCIO_Common.CheckIfProsthesisCanBeEquipped(partName)
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local limbs_data = getPlayer():getModData().JCIO.limbs
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return limbs_data[partName].isCauterized or limbs_data[partName].isCicatrized
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-- check if prosthesis is in the surgeon inventory... we need to get it before
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end
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function JCIO_Common.CheckIfProsthesisCanBeUnequipped(partName)
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-- TODO we should get item here to be sure that we can do this action instead of relying on some later checks
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return true
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end
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-----------------------------------------
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-- Various checks
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-----------------------------------------
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function JCIO_Common.CheckIfItemIsAmputatedLimb(item)
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local itemFullType = item:getFullType()
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local check
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if string.find(itemFullType, "JCIO.Amputation_") then
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check = true
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else
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check = false
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end
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return check
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end
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function CheckIfItemIsProsthesis(item)
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local itemFullType = item:getFullType()
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-- TODO This isn't gonna work anymore! Modular prosthetics needs to be handled in a different way
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local prosthesisList = GetProsthesisList()
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for _, v in pairs(prosthesisList) do
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if v == itemFullType then
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return true
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end
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end
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return false
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end
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function JCIO_Common.CheckIfItemIsInstalledProsthesis(item)
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local itemFullType = item:getFullType()
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if string.find(itemFullType, "TOC.Prost_") then
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return true
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else
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return false
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end
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end
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function JCIO_Common.CheckIfProsthesisAlreadyInstalled(limbsData, partName)
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for _, side in pairs(JCIO.sideNames) do
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if string.find(partName, side) then
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return (limbsData[side .. "_Hand"].isProsthesisEquipped or limbsData[side .. "_LowerArm"].isProsthesisEquipped)
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end
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end
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end
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@@ -27,8 +27,8 @@ ServerCommands.CanCutLimb = function(arg)
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arg["To"] = arg["From"]
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arg["From"] = getPlayer():getOnlineID()
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arg["command"] = "ResponseCanAct"
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arg["toSend"] = { part_name, "Cut", CheckIfCanBeCut(part_name) }
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sendClientCommand("TOC", "SendServer", arg)
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arg["toSend"] = { part_name, "Cut", JCIO_Common.CheckIfCanBeCut(part_name) }
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sendClientCommand("JCIO", "SendServer", arg)
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end
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ServerCommands.CutLimb = function(arg)
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@@ -51,8 +51,8 @@ ServerCommands.CanOperateLimb = function(arg)
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arg["To"] = arg["From"]
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arg["From"] = getPlayer():getOnlineID()
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arg["command"] = "ResponseCanAct"
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arg["toSend"] = { part_name, "Operate", CheckIfCanBeOperated(part_name) }
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sendClientCommand("TOC", "SendServer", arg)
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arg["toSend"] = { part_name, "Operate", JCIO_Common.CheckIfCanBeOperated(part_name) }
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sendClientCommand("JCIO", "SendServer", arg)
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end
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ServerCommands.OperateLimb = function(arg)
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@@ -68,8 +68,8 @@ ServerCommands.CanEquipProsthesis = function(arg)
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arg["To"] = arg["From"]
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arg["From"] = getPlayer():getOnlineID()
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arg["command"] = "ResponseCanAct"
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arg["toSend"] = {part_name, "Equip", CheckIfProsthesisCanBeEquipped(part_name) }
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sendClientCommand("TOC", "SendServer", arg)
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arg["toSend"] = {part_name, "Equip", JCIO_Common.CheckIfProsthesisCanBeEquipped(part_name) }
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sendClientCommand("JCIO", "SendServer", arg)
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end
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ServerCommands.EquipProsthesis = function(arg)
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@@ -89,8 +89,8 @@ ServerCommands.CanUnequipProsthesis = function(arg)
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arg["To"] = arg["From"]
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arg["From"] = getPlayer():getOnlineID()
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arg["command"] = "ResponseCanAct"
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arg["toSend"] = { part_name, "Unequip", CheckIfProsthesisCanBeUnequipped(part_name)}
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sendClientCommand("TOC", "SendServer", arg)
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arg["toSend"] = { part_name, "Unequip", JCIO_Common.CheckIfProsthesisCanBeUnequipped(part_name)}
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sendClientCommand("JCIO", "SendServer", arg)
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end
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ServerCommands.UnequipProsthesis = function(arg)
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@@ -110,7 +110,7 @@ ServerCommands.CanResetEverything = function(arg)
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arg["From"] = getPlayer():getOnlineID()
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arg["command"] = "ResponseCanAct"
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arg["toSend"] = { part_name, "Cut", true }
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sendClientCommand("TOC", "SendServer", arg)
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sendClientCommand("JCIO", "SendServer", arg)
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end
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ServerCommands.ResetEverything = function(_)
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JCIO_Cheat.ResetEverything()
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@@ -144,9 +144,9 @@ end
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local function OnTocServerCommand(module, command, args)
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if module == 'TOC' then
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print("JCIO: On Toc Server Command " .. command)
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local function OnServerCommand(module, command, args)
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if module == 'JCIO' then
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print("JCIO: On JCIO Server Command " .. command)
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if ServerCommands[command] then
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print("Found command, executing it now")
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args = args or {}
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@@ -156,13 +156,13 @@ local function OnTocServerCommand(module, command, args)
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end
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end
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Events.OnServerCommand.Add(OnTocServerCommand)
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Events.OnServerCommand.Add(OnServerCommand)
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---------------------------------- Global Mod Data -----------------------------
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function TOC_OnReceiveGlobalModData(key, modData)
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local function OnReceiveGlobalModData(key, modData)
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if modData then
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ModData.remove(key)
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ModData.add(key, modData)
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@@ -170,14 +170,14 @@ function TOC_OnReceiveGlobalModData(key, modData)
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end
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Events.OnReceiveGlobalModData.Add(TOC_OnReceiveGlobalModData)
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Events.OnReceiveGlobalModData.Add(OnReceiveGlobalModData)
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function TOC_OnConnected()
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local function OnConnected()
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ModData.request("JCIO_PLAYER_DATA")
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end
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Events.OnConnected.Add(TOC_OnConnected)
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Events.OnConnected.Add(OnConnected)
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--------------------------------------------------------
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@@ -195,7 +195,7 @@ function SendCutLimb(player, part_name, surgeon_factor, bandage_table, painkille
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sendClientCommand("TOC", "SendServer", arg)
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sendClientCommand("JCIO", "SendServer", arg)
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end
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function SendOperateLimb(player, part_name, surgeon_factor, use_oven)
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@@ -204,7 +204,7 @@ function SendOperateLimb(player, part_name, surgeon_factor, use_oven)
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arg["To"] = player:getOnlineID()
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arg["command"] = "OperateLimb"
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arg["toSend"] = { part_name, surgeon_factor, use_oven }
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sendClientCommand("TOC", "SendServer", arg)
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sendClientCommand("JCIO", "SendServer", arg)
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end
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function SendEquipProsthesis(player, part_name, item, prosthesis_base_name)
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@@ -213,7 +213,7 @@ function SendEquipProsthesis(player, part_name, item, prosthesis_base_name)
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arg["To"] = player:getOnlineID()
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arg["command"] = "EquipProsthesis"
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arg["toSend"] = { part_name, item, prosthesis_base_name}
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sendClientCommand("TOC", "SendServer", arg)
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sendClientCommand("JCIO", "SendServer", arg)
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end
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function SendUnequipProsthesis(player, part_name, item)
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@@ -222,7 +222,7 @@ function SendUnequipProsthesis(player, part_name, item)
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arg["To"] = player:getOnlineID()
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arg["command"] = "UnequipProsthesis"
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arg["toSend"] = { player, part_name, item}
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sendClientCommand("TOC", "SendServer", arg)
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sendClientCommand("JCIO", "SendServer", arg)
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end
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function AskCanCutLimb(player, part_name)
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@@ -232,7 +232,7 @@ function AskCanCutLimb(player, part_name)
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arg["To"] = player:getOnlineID()
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arg["command"] = "CanCutLimb"
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arg["toSend"] = part_name
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sendClientCommand("TOC", "SendServer", arg)
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sendClientCommand("JCIO", "SendServer", arg)
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end
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function AskCanOperateLimb(player, part_name)
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@@ -242,7 +242,7 @@ function AskCanOperateLimb(player, part_name)
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arg["To"] = player:getOnlineID()
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arg["command"] = "CanOperateLimb"
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arg["toSend"] = part_name
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sendClientCommand("TOC", "SendServer", arg)
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sendClientCommand("JCIO", "SendServer", arg)
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end
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function AskCanEquipProsthesis(player, part_name)
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@@ -253,7 +253,7 @@ function AskCanEquipProsthesis(player, part_name)
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arg["command"] = "CanEquipProsthesis"
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arg["toSend"] = part_name -- TODO to be more precise there should be prosthesis item here too to check
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sendClientCommand("TOC", "SendServer", arg)
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sendClientCommand("JCIO", "SendServer", arg)
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end
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function AskCanUnequipProsthesis(player, part_name)
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@@ -264,5 +264,5 @@ function AskCanUnequipProsthesis(player, part_name)
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arg["command"] = "CanUnequipProsthesis"
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arg["toSend"] = part_name
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sendClientCommand("TOC", "SendServer", arg)
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sendClientCommand("JCIO", "SendServer", arg)
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end
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@@ -1,100 +0,0 @@
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-- VARIOUS CHECKS --
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if TheOnlyCure == nil then
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TheOnlyCure = {}
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end
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local pairs = pairs
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-----------------------------------------
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-- MP HANDLING CHECKS
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function CheckIfCanBeCut(part_name, limbs_data)
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if limbs_data == nil then
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limbs_data = getPlayer():getModData().JCIO.limbs
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end
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local check = (not limbs_data[part_name].isCut) and
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(not CheckIfProsthesisAlreadyInstalled(limbs_data, part_name))
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return check
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end
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function CheckIfCanBeOperated(part_name, limbs_data)
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if limbs_data == nil then
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limbs_data = getPlayer():getModData().TOC.Limbs
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end
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return limbs_data[part_name].is_operated == false and limbs_data[part_name].is_amputation_shown
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end
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function CheckIfProsthesisCanBeEquipped(part_name)
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local limbs_data = getPlayer():getModData().TOC.Limbs
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return limbs_data[part_name].is_cauterized or limbs_data[part_name].is_cicatrized
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-- check if prosthesis is in the surgeon inventory... we need to get it before
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end
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function CheckIfProsthesisCanBeUnequipped(part_name)
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-- TODO we should get item here to be sure that we can do this action instead of relying on some later checks
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return true
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end
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-----------------------------------------
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function CheckIfItemIsAmputatedLimb(item)
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local item_full_type = item:getFullType()
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local check
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if string.find(item_full_type, "TOC.Amputation_") then
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check = true
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else
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check = false
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end
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return check
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end
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function CheckIfItemIsProsthesis(item)
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local item_full_type = item:getFullType()
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local prosthesis_list = GetProsthesisList() -- TODO this isn't gonna work after the modular prost rewrite
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for _, v in pairs(prosthesis_list) do
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if v == item_full_type then
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return true
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end
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end
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return false
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end
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function CheckIfItemIsInstalledProsthesis(item)
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local item_full_type = item:getFullType()
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if string.find(item_full_type, "TOC.Prost_") then
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return true
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else
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return false
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end
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end
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function CheckIfProsthesisAlreadyInstalled(limbs_data, part_name)
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for _, side in pairs(JCIO.sideNames) do
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if string.find(part_name, side) then
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return (limbs_data[side .. "_Hand"].is_prosthesis_equipped or limbs_data[side .. "_LowerArm"].is_prosthesis_equipped)
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end
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end
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end
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@@ -10,24 +10,24 @@ end
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-- Unequip Prosthesis
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local function PartNameToBodyLocationProsthesis(name)
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if name == "Right_Hand" then return "TOC_ArmRightProsthesis" end
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if name == "Right_LowerArm" then return "TOC_ArmRightProsthesis" end
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if name == "Right_UpperArm" then return "TOC_ArmRightProsthesis" end
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if name == "Left_Hand" then return "TOC_ArmLeftProsthesis" end
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if name == "Left_LowerArm" then return "TOC_ArmLeftProsthesis" end
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if name == "Left_UpperArm" then return "TOC_ArmLeftProsthesis" end
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if name == "Right_Hand" then return "JCIO_ArmRightProsthesis" end
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if name == "Right_LowerArm" then return "JCIO_ArmRightProsthesis" end
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if name == "Right_UpperArm" then return "JCIO_ArmRightProsthesis" end
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if name == "Left_Hand" then return "JCIO_ArmLeftProsthesis" end
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if name == "Left_LowerArm" then return "JCIO_ArmLeftProsthesis" end
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||||
if name == "Left_UpperArm" then return "JCIO_ArmLeftProsthesis" end
|
||||
end
|
||||
|
||||
local function PartNameToBodyLocationAmputation(name)
|
||||
if name == "Right_Hand" then return "TOC_ArmRight" end
|
||||
if name == "Right_LowerArm" then return "TOC_ArmRight" end
|
||||
if name == "Right_UpperArm" then return "TOC_ArmRight" end
|
||||
if name == "Left_Hand" then return "TOC_ArmLeft" end
|
||||
if name == "Left_LowerArm" then return "TOC_ArmLeft" end
|
||||
if name == "Left_UpperArm" then return "TOC_ArmLeft" end
|
||||
if name == "Right_Hand" then return "JCIO_ArmRight" end
|
||||
if name == "Right_LowerArm" then return "JCIO_ArmRight" end
|
||||
if name == "Right_UpperArm" then return "JCIO_ArmRight" end
|
||||
if name == "Left_Hand" then return "JCIO_ArmLeft" end
|
||||
if name == "Left_LowerArm" then return "JCIO_ArmLeft" end
|
||||
if name == "Left_UpperArm" then return "JCIO_ArmLeft" end
|
||||
|
||||
if name == "Left_Foot" then return "TOC_LegLeft" end
|
||||
if name == "Right_Foot" then return "TOC_LegRight" end
|
||||
if name == "Left_Foot" then return "JCIO_LegLeft" end
|
||||
if name == "Right_Foot" then return "JCIO_LegRight" end
|
||||
end
|
||||
|
||||
function TocFindItemInProstBodyLocation(part_name, patient)
|
||||
|
||||
@@ -76,7 +76,7 @@ function ISInventoryPane:onMouseDoubleClick(x, y)
|
||||
|
||||
if instanceof(item_to_check, "InventoryItem") then
|
||||
og_ISInventoryPaneOnMouseDoubleClick(self, x, y)
|
||||
elseif CheckIfItemIsAmputatedLimb(item_to_check.items[1]) or CheckIfItemIsInstalledProsthesis(item_to_check.items[1]) then
|
||||
elseif JCIO_Common.CheckIfItemIsAmputatedLimb(item_to_check.items[1]) or JCIO_Common.CheckIfItemIsInstalledProsthesis(item_to_check.items[1]) then
|
||||
--print("JCIO: Can't double click this item")
|
||||
|
||||
end
|
||||
@@ -107,7 +107,7 @@ ISInventoryPaneContextMenu.onInspectClothing = function(playerObj, cloth
|
||||
|
||||
-- Inspect menu bypasses getActualItems, so we need to add that workaround here too
|
||||
local clothing_full_type = clothing:getFullType()
|
||||
if CheckIfItemIsAmputatedLimb(clothing) or CheckIfItemIsInstalledProsthesis(clothing) then
|
||||
if JCIO_Common.CheckIfItemIsAmputatedLimb(clothing) or JCIO_Common.CheckIfItemIsInstalledProsthesis(clothing) then
|
||||
--print("JCIO: Can't inspect this!")
|
||||
else
|
||||
og_ISInventoryPaneContextMenuOnInspectClothing(playerObj, clothing)
|
||||
@@ -170,7 +170,7 @@ function ISInventoryPaneContextMenu.unequipItem(item, player)
|
||||
if item == nil then
|
||||
return
|
||||
end
|
||||
if CheckIfItemIsAmputatedLimb(item) == false and CheckIfItemIsInstalledProsthesis(item) == false then
|
||||
if JCIO_Common.CheckIfItemIsAmputatedLimb(item) == false and JCIO_Common.CheckIfItemIsInstalledProsthesis(item) == false then
|
||||
og_ISInventoryPaneContextMenuUnequipItem(item, player)
|
||||
end
|
||||
end
|
||||
@@ -178,7 +178,7 @@ end
|
||||
local og_ISInventoryPaneContextMenuDropItem = ISInventoryPaneContextMenu.dropItem
|
||||
function ISInventoryPaneContextMenu.dropItem(item, player)
|
||||
|
||||
if CheckIfItemIsAmputatedLimb(item) == false and CheckIfItemIsInstalledProsthesis(item) == false then
|
||||
if JCIO_Common.CheckIfItemIsAmputatedLimb(item) == false and JCIO_Common.CheckIfItemIsInstalledProsthesis(item) == false then
|
||||
og_ISInventoryPaneContextMenuDropItem(item, player)
|
||||
end
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ function JCIO_CutLimbAction:stop()
|
||||
|
||||
print("Stopping ISCutLimb")
|
||||
self.surgeon:getEmitter():stopSoundByName("Amputation_Sound")
|
||||
sendClientCommand(self.surgeon, "TOC", "AskStopAmputationSound", {surgeon_id = self.surgeon:getOnlineID()})
|
||||
sendClientCommand(self.surgeon, "JCIO", "AskStopAmputationSound", {surgeon_id = self.surgeon:getOnlineID()})
|
||||
|
||||
-- TODO test this with more than 2 players
|
||||
-- TODO this gets bugged when player dies while amputating
|
||||
@@ -63,7 +63,7 @@ function JCIO_CutLimbAction:start()
|
||||
if self.patient == self.surgeon then
|
||||
TocDamagePlayerDuringAmputation(self.patient, self.partName)
|
||||
else
|
||||
sendClientCommand(self.surgeon, "TOC", "AskDamageOtherPlayer", {self.patient:getOnlineID(), self.partName})
|
||||
sendClientCommand(self.surgeon, "JCIO", "AskDamageOtherPlayer", {self.patient:getOnlineID(), self.partName})
|
||||
end
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@ function JCIO_CutLimbAction:perform()
|
||||
|
||||
if self.patient ~= self.surgeon and isClient() then
|
||||
SendCutLimb(self.patient, self.partName, surgeon_factor, bandage_table, painkiller_table)
|
||||
sendClientCommand(self.surgeon, "TOC", "AskStopAmputationSound", {surgeon_id = self.surgeon:getOnlineID()})
|
||||
sendClientCommand(self.surgeon, "JCIO", "AskStopAmputationSound", {surgeon_id = self.surgeon:getOnlineID()})
|
||||
else
|
||||
JCIO.CutLimb(self.partName, surgeon_factor, bandage_table, painkiller_table)
|
||||
end
|
||||
|
||||
@@ -1,67 +1,67 @@
|
||||
require 'Items/ProceduralDistributions'
|
||||
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, "TOC.SurgeonMag1");
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, 10);
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, "TOC.SurgeonMag1");
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, 10);
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, "TOC.SurgeonMag1");
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, 10);
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, "TOC.SurgeonMag1");
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, 10);
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, "JCIO.SurgeonMag1")
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, 10)
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, "JCIO.SurgeonMag1")
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, 10)
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, "JCIO.SurgeonMag1")
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, 10)
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, "JCIO.SurgeonMag1")
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, 10)
|
||||
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, "TOC.SurgeonMag2");
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, 10);
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, "TOC.SurgeonMag2");
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, 10);
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, "TOC.SurgeonMag2");
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, 10);
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, "TOC.SurgeonMag2");
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, 10);
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, "JCIO.SurgeonMag2")
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, 10)
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, "JCIO.SurgeonMag2")
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, 10)
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, "JCIO.SurgeonMag2")
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, 10)
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, "JCIO.SurgeonMag2")
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, 10)
|
||||
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, "TOC.SurgeonMag3");
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, 10);
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, "TOC.SurgeonMag3");
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, 10);
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, "TOC.SurgeonMag3");
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, 10);
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, "TOC.SurgeonMag3");
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, 10);
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, "JCIO.SurgeonMag3")
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, 10)
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, "JCIO.SurgeonMag3")
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, 10)
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, "JCIO.SurgeonMag3")
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, 10)
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, "JCIO.SurgeonMag3")
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, 10)
|
||||
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, "TOC.ProthesisMag1");
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, 5);
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, "TOC.ProthesisMag1");
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, 5);
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, "TOC.ProthesisMag1");
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, 5);
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, "TOC.ProthesisMag1");
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, 5);
|
||||
table.insert(ProceduralDistributions.list.StoreShelfMechanics.items, "TOC.ProthesisMag1");
|
||||
table.insert(ProceduralDistributions.list.StoreShelfMechanics.items, 5);
|
||||
table.insert(ProceduralDistributions.list.MechanicShelfTools.items, "TOC.ProthesisMag1");
|
||||
table.insert(ProceduralDistributions.list.MechanicShelfTools.items, 5);
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, "JCIO.ProthesisMag1")
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, 5)
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, "JCIO.ProthesisMag1")
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, 5)
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, "JCIO.ProthesisMag1")
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, 5)
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, "JCIO.ProthesisMag1")
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, 5)
|
||||
table.insert(ProceduralDistributions.list.StoreShelfMechanics.items, "JCIO.ProthesisMag1")
|
||||
table.insert(ProceduralDistributions.list.StoreShelfMechanics.items, 5)
|
||||
table.insert(ProceduralDistributions.list.MechanicShelfTools.items, "JCIO.ProthesisMag1")
|
||||
table.insert(ProceduralDistributions.list.MechanicShelfTools.items, 5)
|
||||
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, "TOC.ProthesisMag2");
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, 5);
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, "TOC.ProthesisMag2");
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, 5);
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, "TOC.ProthesisMag2");
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, 5);
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, "TOC.ProthesisMag2");
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, 5);
|
||||
table.insert(ProceduralDistributions.list.StoreShelfMechanics.items, "TOC.ProthesisMag2");
|
||||
table.insert(ProceduralDistributions.list.StoreShelfMechanics.items, 5);
|
||||
table.insert(ProceduralDistributions.list.MechanicShelfTools.items, "TOC.ProthesisMag2");
|
||||
table.insert(ProceduralDistributions.list.MechanicShelfTools.items, 5);
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, "JCIO.ProthesisMag2")
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, 5)
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, "JCIO.ProthesisMag2")
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, 5)
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, "JCIO.ProthesisMag2")
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, 5)
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, "JCIO.ProthesisMag2")
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, 5)
|
||||
table.insert(ProceduralDistributions.list.StoreShelfMechanics.items, "JCIO.ProthesisMag2")
|
||||
table.insert(ProceduralDistributions.list.StoreShelfMechanics.items, 5)
|
||||
table.insert(ProceduralDistributions.list.MechanicShelfTools.items, "JCIO.ProthesisMag2")
|
||||
table.insert(ProceduralDistributions.list.MechanicShelfTools.items, 5)
|
||||
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, "TOC.ProthesisMag3");
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, 5);
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, "TOC.ProthesisMag3");
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, 5);
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, "TOC.ProthesisMag3");
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, 5);
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, "TOC.ProthesisMag3");
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, 5);
|
||||
table.insert(ProceduralDistributions.list.StoreShelfMechanics.items, "TOC.ProthesisMag3");
|
||||
table.insert(ProceduralDistributions.list.StoreShelfMechanics.items, 5);
|
||||
table.insert(ProceduralDistributions.list.MechanicShelfTools.items, "TOC.ProthesisMag3");
|
||||
table.insert(ProceduralDistributions.list.MechanicShelfTools.items, 5);
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, "JCIO.ProthesisMag3")
|
||||
table.insert(ProceduralDistributions.list.MedicalClinicTools.items, 5)
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, "JCIO.ProthesisMag3")
|
||||
table.insert(ProceduralDistributions.list.MedicalStorageTools.items, 5)
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, "JCIO.ProthesisMag3")
|
||||
table.insert(ProceduralDistributions.list.ArmyStorageMedical.items, 5)
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, "JCIO.ProthesisMag3")
|
||||
table.insert(ProceduralDistributions.list.SafehouseMedical.items, 5)
|
||||
table.insert(ProceduralDistributions.list.StoreShelfMechanics.items, "JCIO.ProthesisMag3")
|
||||
table.insert(ProceduralDistributions.list.StoreShelfMechanics.items, 5)
|
||||
table.insert(ProceduralDistributions.list.MechanicShelfTools.items, "JCIO.ProthesisMag3")
|
||||
table.insert(ProceduralDistributions.list.MechanicShelfTools.items, 5)
|
||||
@@ -6,7 +6,7 @@ local ClientCommands = {}
|
||||
-- Main handler of base functions for TOC, not changed till now 'cause it works
|
||||
ClientCommands.SendServer = function(player, arg)
|
||||
local otherPlayer = getPlayerByOnlineID(arg["To"])
|
||||
sendServerCommand(otherPlayer, "TOC", arg["command"], arg)
|
||||
sendServerCommand(otherPlayer, "JCIO", arg["command"], arg)
|
||||
|
||||
end
|
||||
|
||||
@@ -18,14 +18,14 @@ ClientCommands.AskDamageOtherPlayer = function(_, arg)
|
||||
local patient_id = arg[1]
|
||||
local part_name = arg[2]
|
||||
|
||||
sendServerCommand(patient, "TOC", "AcceptDamageOtherPlayer", {patient_id, part_name})
|
||||
sendServerCommand(patient, "JCIO", "AcceptDamageOtherPlayer", {patient_id, part_name})
|
||||
|
||||
end
|
||||
|
||||
ClientCommands.AskStopAmputationSound = function(_, args)
|
||||
|
||||
print("JCIO: We're in AskStopAmputationSound")
|
||||
sendServerCommand("TOC", "StopAmputationSound", {surgeon_id = args.surgeon_id})
|
||||
sendServerCommand("JCIO", "StopAmputationSound", {surgeon_id = args.surgeon_id})
|
||||
|
||||
|
||||
end
|
||||
@@ -33,7 +33,7 @@ end
|
||||
-- Animations
|
||||
ClientCommands.NotifyNewCrawlAnimation = function(player, args)
|
||||
|
||||
sendServerCommand("TOC", "SetCrawlAnimation", {id = args.id, check = args.check})
|
||||
sendServerCommand("JCIO", "SetCrawlAnimation", {id = args.id, check = args.check})
|
||||
|
||||
end
|
||||
|
||||
@@ -43,7 +43,7 @@ end
|
||||
-- Cheats
|
||||
ClientCommands.AskToResetEverything = function(_, arg)
|
||||
local clicked_player = getPlayerByOnlineID(arg[1])
|
||||
sendServerCommand(clicked_player, "TOC", "ResetEverything", {})
|
||||
sendServerCommand(clicked_player, "JCIO", "ResetEverything", {})
|
||||
end
|
||||
|
||||
|
||||
@@ -10,17 +10,17 @@ local function AddBodyLocationBefore(new_location, move_to_location)
|
||||
end
|
||||
|
||||
|
||||
AddBodyLocationBefore("TOC_ArmRight", "Shoes")
|
||||
AddBodyLocationBefore("TOC_ArmLeft", "Shoes")
|
||||
AddBodyLocationBefore("JCIO_ArmRight", "Shoes")
|
||||
AddBodyLocationBefore("JCIO_ArmLeft", "Shoes")
|
||||
|
||||
|
||||
|
||||
AddBodyLocationBefore("TOC_ArmRightProsthesis", "Shoes")
|
||||
AddBodyLocationBefore("TOC_ArmLeftProsthesis", "Shoes")
|
||||
AddBodyLocationBefore("JCIO_ArmRightProsthesis", "Shoes")
|
||||
AddBodyLocationBefore("JCIO_ArmLeftProsthesis", "Shoes")
|
||||
|
||||
AddBodyLocationBefore("TOC_LegRight", "FannyPackFront")
|
||||
AddBodyLocationBefore("TOC_LegLeft", "FannyPackFront")
|
||||
AddBodyLocationBefore("JCIO_LegRight", "FannyPackFront")
|
||||
AddBodyLocationBefore("JCIO_LegLeft", "FannyPackFront")
|
||||
|
||||
|
||||
AddBodyLocationBefore("TOC_LegRightProsthesis", "FannyPackFront")
|
||||
AddBodyLocationBefore("TOC_LegLeftProsthesis", "FannyPackFront")
|
||||
AddBodyLocationBefore("JCIO_LegRightProsthesis", "FannyPackFront")
|
||||
AddBodyLocationBefore("JCIO_LegLeftProsthesis", "FannyPackFront")
|
||||
@@ -7,14 +7,16 @@ local function AddProfession()
|
||||
-6,
|
||||
getText("UI_profdesc_surgeon")
|
||||
);
|
||||
surgeon:addXPBoost(Perks.Doctor, 4);
|
||||
surgeon:addXPBoost(Perks.SmallBlade, 3);
|
||||
surgeon:getFreeRecipes():add("Make metal hand");
|
||||
surgeon:getFreeRecipes():add("Make metal hook");
|
||||
surgeon:getFreeRecipes():add("Make wooden hook");
|
||||
surgeon:getFreeRecipes():add("Combine real surgeon kit");
|
||||
surgeon:getFreeRecipes():add("Combine surgeon kit");
|
||||
surgeon:getFreeRecipes():add("Combine improvised surgeon kit");
|
||||
surgeon:addXPBoost(Perks.Doctor, 4)
|
||||
surgeon:addXPBoost(Perks.SmallBlade, 3)
|
||||
|
||||
-- TODO Fix this, it doesn't make any sense
|
||||
surgeon:getFreeRecipes():add("Make metal hand")
|
||||
surgeon:getFreeRecipes():add("Make metal hook")
|
||||
surgeon:getFreeRecipes():add("Make wooden hook")
|
||||
surgeon:getFreeRecipes():add("Combine real surgeon kit")
|
||||
surgeon:getFreeRecipes():add("Combine surgeon kit")
|
||||
surgeon:getFreeRecipes():add("Combine improvised surgeon kit")
|
||||
|
||||
local profList = ProfessionFactory.getProfessions()
|
||||
for i=1,profList:size() do
|
||||
@@ -11,7 +11,7 @@ imports
|
||||
DisplayName = Amputated right hand,
|
||||
|
||||
ClothingItem = Amputation_Right_Hand,
|
||||
BodyLocation = TOC_ArmRight,
|
||||
BodyLocation = JCIO_ArmRight,
|
||||
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.9,
|
||||
@@ -30,7 +30,7 @@ imports
|
||||
DisplayName = Amputated right forearm,
|
||||
|
||||
ClothingItem = Amputation_Right_LowerArm,
|
||||
BodyLocation = TOC_ArmRight,
|
||||
BodyLocation = JCIO_ArmRight,
|
||||
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.8,
|
||||
@@ -48,7 +48,7 @@ imports
|
||||
DisplayName = Amputated entire right arm,
|
||||
|
||||
ClothingItem = Amputation_Right_UpperArm,
|
||||
BodyLocation = TOC_ArmRight,
|
||||
BodyLocation = JCIO_ArmRight,
|
||||
BloodLocation = UpperArms;UpperBody,
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.7,
|
||||
@@ -65,7 +65,7 @@ imports
|
||||
DisplayName = Amputated left hand,
|
||||
|
||||
ClothingItem = Amputation_Left_Hand,
|
||||
BodyLocation = TOC_ArmLeft,
|
||||
BodyLocation = JCIO_ArmLeft,
|
||||
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.9,
|
||||
@@ -84,7 +84,7 @@ imports
|
||||
DisplayCategory = Amputation,
|
||||
DisplayName = Amputated left forearm,
|
||||
ClothingItem = Amputation_Left_LowerArm,
|
||||
BodyLocation = TOC_ArmLeft,
|
||||
BodyLocation = JCIO_ArmLeft,
|
||||
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.8,
|
||||
@@ -102,7 +102,7 @@ imports
|
||||
Type = Clothing,
|
||||
DisplayName = Amputated entire left arm,
|
||||
ClothingItem = Amputation_Left_UpperArm,
|
||||
BodyLocation = TOC_ArmLeft,
|
||||
BodyLocation = JCIO_ArmLeft,
|
||||
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.7,
|
||||
@@ -162,7 +162,7 @@ imports
|
||||
DisplayCategory = Prosthesis,
|
||||
DisplayName = Right Hand - Wooden Hook,
|
||||
ClothingItem = Prost_Right_Hand_WoodenHook,
|
||||
BodyLocation = TOC_ArmRightProsthesis,
|
||||
BodyLocation = JCIO_ArmRightProsthesis,
|
||||
BloodLocation = Hands,
|
||||
Icon = woodenHook,
|
||||
Tooltip = Tooltip_equip_prothesis_hand,
|
||||
@@ -177,7 +177,7 @@ imports
|
||||
DisplayCategory = Prosthesis,
|
||||
DisplayName = Left Hand - Wooden Hook,
|
||||
ClothingItem = Prost_Left_Hand_WoodenHook,
|
||||
BodyLocation = TOC_ArmLeftProsthesis,
|
||||
BodyLocation = JCIO_ArmLeftProsthesis,
|
||||
BloodLocation = Hands,
|
||||
Icon = woodenHook,
|
||||
Tooltip = Tooltip_equip_prothesis_hand,
|
||||
@@ -193,7 +193,7 @@ imports
|
||||
DisplayCategory = Prosthesis,
|
||||
DisplayName = Right Hand - Metal Hook,
|
||||
ClothingItem = Prost_Right_Hand_MetalHook,
|
||||
BodyLocation = TOC_ArmRightProsthesis,
|
||||
BodyLocation = JCIO_ArmRightProsthesis,
|
||||
BloodLocation = Hands,
|
||||
Icon = metalHook,
|
||||
Tooltip = Tooltip_equip_prothesis_hand,
|
||||
@@ -208,7 +208,7 @@ imports
|
||||
DisplayCategory = Prosthesis,
|
||||
DisplayName = Left Hand - Metal Hook,
|
||||
ClothingItem = Prost_Left_Hand_MetalHook,
|
||||
BodyLocation = TOC_ArmLeftProsthesis,
|
||||
BodyLocation = JCIO_ArmLeftProsthesis,
|
||||
BloodLocation = Hands,
|
||||
Icon = metalHook,
|
||||
Tooltip = Tooltip_equip_prothesis_hand,
|
||||
@@ -222,7 +222,7 @@ imports
|
||||
DisplayCategory = Prosthesis,
|
||||
DisplayName = Right Hand - Metal Hand,
|
||||
ClothingItem = Prost_Right_Hand_MetalHand,
|
||||
BodyLocation = TOC_ArmRightProsthesis,
|
||||
BodyLocation = JCIO_ArmRightProsthesis,
|
||||
BloodLocation = Hands,
|
||||
Icon = metalHand,
|
||||
Tooltip = Tooltip_equip_prothesis_hand,
|
||||
@@ -236,7 +236,7 @@ imports
|
||||
DisplayCategory = Prosthesis,
|
||||
DisplayName = Left Hand - Metal Hand,
|
||||
ClothingItem = Prost_Left_Hand_MetalHand,
|
||||
BodyLocation = TOC_ArmLeftProsthesis,
|
||||
BodyLocation = JCIO_ArmLeftProsthesis,
|
||||
BloodLocation = Hands,
|
||||
Icon = metalHand,
|
||||
Tooltip = Tooltip_equip_prothesis_hand",
|
||||
@@ -250,7 +250,7 @@ imports
|
||||
DisplayCategory = Prosthesis,
|
||||
DisplayName = Right Forearm - Wooden Hook,
|
||||
ClothingItem = Prost_Right_LowerArm_WoodenHook,
|
||||
BodyLocation = TOC_ArmRightProsthesis,
|
||||
BodyLocation = JCIO_ArmRightProsthesis,
|
||||
BloodLocation = LowerArms;Hands,
|
||||
Icon = woodenHook,
|
||||
Tooltip = Tooltip_equip_prothesis_fore,
|
||||
@@ -264,7 +264,7 @@ imports
|
||||
DisplayCategory = Prosthesis,
|
||||
DisplayName = Left Forearm - Wooden Hook,
|
||||
ClothingItem = Prost_Left_LowerArm_WoodenHook,
|
||||
BodyLocation = TOC_ArmLeftProsthesis,
|
||||
BodyLocation = JCIO_ArmLeftProsthesis,
|
||||
BloodLocation = LowerArms;Hands,
|
||||
Icon = woodenHook,
|
||||
Tooltip = Tooltip_equip_prothesis_fore,
|
||||
@@ -278,7 +278,7 @@ imports
|
||||
DisplayCategory = Prosthesis,
|
||||
DisplayName = Right Forearm - Metal Hook,
|
||||
ClothingItem = Prost_Right_LowerArm_MetalHook,
|
||||
BodyLocation = TOC_ArmRightProsthesis,
|
||||
BodyLocation = JCIO_ArmRightProsthesis,
|
||||
BloodLocation = LowerArms;Hands,
|
||||
Icon = metalHook,
|
||||
Tooltip = Tooltip_equip_prothesis_fore,
|
||||
@@ -292,7 +292,7 @@ imports
|
||||
DisplayCategory = Prosthesis,
|
||||
DisplayName = Left Forearm - Metal Hook,
|
||||
ClothingItem = Prost_Left_LowerArm_MetalHook,
|
||||
BodyLocation = TOC_ArmLeftProsthesis,
|
||||
BodyLocation = JCIO_ArmLeftProsthesis,
|
||||
BloodLocation = LowerArms;Hands,
|
||||
|
||||
Icon = metalHook,
|
||||
@@ -307,7 +307,7 @@ imports
|
||||
DisplayCategory = Prosthesis,
|
||||
DisplayName = Right Forearm - Metal Hand,
|
||||
ClothingItem = Prost_Right_LowerArm_MetalHand,
|
||||
BodyLocation = TOC_ArmRightProsthesis,
|
||||
BodyLocation = JCIO_ArmRightProsthesis,
|
||||
BloodLocation = LowerArms;Hands,
|
||||
Icon = metalHand,
|
||||
Tooltip = Tooltip_equip_prothesis_fore,
|
||||
@@ -321,7 +321,7 @@ imports
|
||||
DisplayCategory = Prosthesis,
|
||||
DisplayName = Left Forearm - Metal Hand,
|
||||
ClothingItem = Prost_Left_LowerArm_MetalHand,
|
||||
BodyLocation = TOC_ArmLeftProsthesis,
|
||||
BodyLocation = JCIO_ArmLeftProsthesis,
|
||||
BloodLocation = LowerArms;Hands,
|
||||
Icon = metalHand,
|
||||
Tooltip = Tooltip_equip_prothesis_fore,
|
||||
@@ -485,7 +485,7 @@ item Amputation_Left_Foot
|
||||
DisplayName = Amputated Left Foot,
|
||||
|
||||
ClothingItem = Amputation_Left_Foot,
|
||||
BodyLocation = TOC_LegLeft,
|
||||
BodyLocation = JCIO_LegLeft,
|
||||
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.9,
|
||||
@@ -504,7 +504,7 @@ item Amputation_Right_Foot
|
||||
DisplayName = Amputated Right Foot,
|
||||
|
||||
ClothingItem = Amputation_Right_Foot,
|
||||
BodyLocation = TOC_LegRight,
|
||||
BodyLocation = JCIO_LegRight,
|
||||
|
||||
Weight = 0,
|
||||
CombatSpeedModifier = 0.9,
|
||||
|
||||
Reference in New Issue
Block a user