Merge pull request #193 from ZioPao/dev-b42

Dev b42
This commit is contained in:
Pao
2025-03-31 00:40:24 +02:00
committed by GitHub
223 changed files with 325 additions and 204 deletions

12
.vscode/tasks.json vendored
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@@ -15,6 +15,18 @@
"options": {"statusbar": {"label": "$(arrow-up) Bump Mod Version"}},
"command": "python ${config:zomboid_user_folder}/PaosCrap/bump_version.py media/lua/client/TOC/Main.lua",
},
{
"label": "Run Zomboid Debug No Steam (42)",
"type": "shell",
"presentation": {
"group": "groupZomboid"
},
"command": "\"${config:zomboid_folder}\\ProjectZomboid64 - nosteam-debug 42.bat\"",
"options": {"statusbar": {"label": "$(run) Zomboid client (42)"}},
"problemMatcher": [
"$eslint-stylish"
]
},
{
"label": "Run Zomboid Debug No Steam",
"type": "shell",

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@@ -365,5 +365,5 @@ end
local og_ISClothingExtraAction_isValid = ISClothingExtraAction.isValid
---@diagnostic disable-next-line: duplicate-set-field
function ISClothingExtraAction:isValid()
return WrapClothingAction(self, og_ISClothingExtraAction_isValid, InventoryItemFactory.CreateItem(self.extra))
return WrapClothingAction(self, og_ISClothingExtraAction_isValid, instanceItem(self.extra))
end

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@@ -128,14 +128,14 @@ local og_ISClothingExtraAction_isValid = ISClothingExtraAction.isValid
function ISClothingExtraAction:isValid()
local isEquippable = og_ISClothingExtraAction_isValid(self)
-- self.extra is a string, not the item
local testItem = InventoryItemFactory.CreateItem(self.extra)
local testItem = instanceItem(self.extra)
return HandleProsthesisValidation(testItem, isEquippable)
end
local og_ISClothingExtraAction_perform = ISClothingExtraAction.perform
function ISClothingExtraAction:perform()
local extraItem = InventoryItemFactory.CreateItem(self.extra)
local extraItem = instanceItem(self.extra)
ProsthesisHandler.SearchAndSetupProsthesis(extraItem, true)
og_ISClothingExtraAction_perform(self)
end

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@@ -122,13 +122,14 @@ function ISDrinkFromBottle:new(character, item, uses)
return action
end
local og_ISFinalizeDealAction_new = ISFinalizeDealAction.new
function ISFinalizeDealAction:new(player, otherPlayer, itemsToGive, itemsToReceive, time)
local action = og_ISFinalizeDealAction_new(self, player, otherPlayer, itemsToGive, itemsToReceive, time)
--TOC_DEBUG.print("Override ISFinalizeDealAction")
action.skipTOC = true
return action
end
-- FIX This doesn't exist anymore in B42
-- local og_ISFinalizeDealAction_new = ISFinalizeDealAction.new
-- function ISFinalizeDealAction:new(player, otherPlayer, itemsToGive, itemsToReceive, time)
-- local action = og_ISFinalizeDealAction_new(self, player, otherPlayer, itemsToGive, itemsToReceive, time)
-- --TOC_DEBUG.print("Override ISFinalizeDealAction")
-- action.skipTOC = true
-- return action
-- end
local og_ISCampingInfoAction_new = ISCampingInfoAction.new
function ISCampingInfoAction:new(character, campfireObject, campfire)

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@@ -102,7 +102,8 @@ function ISHealthPanel:tryDrawAmputation(highestAmputations, side, username)
texture = StaticData.HEALTH_PANEL_TEXTURES[sexPl][limbName]
end
self:drawTexture(texture, self.healthPanel.x, self.healthPanel.y, 1, redColor, 0, 0)
-- B42, for some reason the positioning of the texture changed. Realigned it manually with those fixed values
self:drawTexture(texture, self.healthPanel.x - 7, self.healthPanel.y - 13, 1, redColor, 0, 0)
end
function ISHealthPanel:tryDrawProsthesis(highestAmputations, side, username)
local dc = DataController.GetInstance(username) -- TODO CACHE PROSTHESIS!!! Don't use DC here

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@@ -31,7 +31,7 @@ CommandsData.server = {
Relay = {
RelayDamageDuringAmputation = "RelayDamageDuringAmputation", ---@alias relayDamageDuringAmputationParams {patientNum : number, limbName : string}
RelayExecuteAmputationAction = "RelayExecuteAmputationAction", ---@alias relayExecuteAmputationActionParams {patientNum : number, limbName : string}
--* ADMIN ONLY *--
RelayExecuteInitialization = "RelayExecuteInitialization", ---@alias relayExecuteInitializationParams {patientNum : number}
RelayForcedAmputation = "RelayForcedAmputation" ---@alias relayForcedAmputationParams {patientNum : number, limbName : string}

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@@ -7,7 +7,7 @@ function TOC_DEBUG.TogglePaneMod()
end
function TOC_DEBUG.ToggleHealthPanelDebug()
TOC_DEBUG.enableHealthPanelDebug = not TOC_DEBUG.enableHealthPanelDebug
TOC_DEBUG.enableHealthPanelDebug = not TOC_DEBUG.enableHealthPanelDebug
end
---Print debug

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@@ -276,8 +276,8 @@ StaticData.AMPUTATION_CLOTHING_ITEM_BASE = "TOC.Amputation_"
------------------
--* Items check
local sawObj = InventoryItemFactory.CreateItem("Base.Saw")
local gardenSawObj = InventoryItemFactory.CreateItem("Base.GardenSaw")
local sawObj = instanceItem("Base.Saw")
local gardenSawObj = instanceItem("Base.GardenSaw")
StaticData.SAWS_NAMES_IND_STR = {
saw = sawObj:getName(),

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@@ -1,33 +1,33 @@
ContextMenu_RU = {
ContextMenu_Amputate = "Àìïóòèðîâàòü",
ContextMenu_Amputate_Bandage = "Àìïóòèðîâàòü è ïåðåâÿçàòü",
ContextMenu_Amputate_Stitch = "Àìïóòèðîâàòü è íàëîæèòü øâû",
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòèðîâàòü, íàëîæèòü øâû è ïåðåâÿçàòü",
ContextMenu_Cauterize = "Ïðèæå÷ü",
ContextMenu_Limb_Hand_L = "Ëåâàÿ ðóêà",
ContextMenu_Limb_ForeArm_L = "Ëåâàÿ ïðåäïëå÷üå",
ContextMenu_Limb_UpperArm_L = "Ëåâîå ïëå÷î"
ContextMenu_Limb_Hand_R = "Ïðàâàÿ ðóêà",
ContextMenu_Limb_ForeArm_R = "Ïðàâàÿ ïðåäïëå÷üå",
ContextMenu_Limb_UpperArm_R = "Ïðàâàÿ ïëå÷î",
ContextMenu_InstallProstRight = "Óñòàíîâèòü ïðîòåç íà ïðàâóþ ðóêó",
ContextMenu_InstallProstLeft = "Óñòàíîâèòü ïðîòåç íà ëåâóþ ðóêó",
ContextMenu_PutTourniquetArmLeft = "Íàëîæèòü æãóò íà ëåâóþ ðóêó",
ContextMenu_PutTourniquetLegL = "Íàëîæèòü æãóò íà ëåâóþ íîãó",
ContextMenu_PutTourniquetArmRight = "Íàëîæèòü æãóò íà ïðàâóþ ðóêó",
ContextMenu_PutTourniquetLegR = "Íàëîæèòü æãóò íà ïðàâóþ íîãó",
ContextMenu_CleanWound = "Î÷èñòèòü ðàíó",
ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Ñáðîñèòü àìïóòàöèè",
ContextMenu_Admin_ForceAmputation = "Ìîìåíòàëüíî àìïóòèðîâàòü",
}
ContextMenu_RU = {
ContextMenu_Amputate = "Àìïóòèðîâàòü",
ContextMenu_Amputate_Bandage = "Àìïóòèðîâàòü è ïåðåâÿçàòü",
ContextMenu_Amputate_Stitch = "Àìïóòèðîâàòü è íàëîæèòü øâû",
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòèðîâàòü, íàëîæèòü øâû è ïåðåâÿçàòü",
ContextMenu_Cauterize = "Ïðèæå÷ü",
ContextMenu_Limb_Hand_L = "Ëåâàÿ ðóêà",
ContextMenu_Limb_ForeArm_L = "Ëåâàÿ ïðåäïëå÷üå",
ContextMenu_Limb_UpperArm_L = "Ëåâîå ïëå÷î"
ContextMenu_Limb_Hand_R = "Ïðàâàÿ ðóêà",
ContextMenu_Limb_ForeArm_R = "Ïðàâàÿ ïðåäïëå÷üå",
ContextMenu_Limb_UpperArm_R = "Ïðàâàÿ ïëå÷î",
ContextMenu_InstallProstRight = "Óñòàíîâèòü ïðîòåç íà ïðàâóþ ðóêó",
ContextMenu_InstallProstLeft = "Óñòàíîâèòü ïðîòåç íà ëåâóþ ðóêó",
ContextMenu_PutTourniquetArmLeft = "Íàëîæèòü æãóò íà ëåâóþ ðóêó",
ContextMenu_PutTourniquetLegL = "Íàëîæèòü æãóò íà ëåâóþ íîãó",
ContextMenu_PutTourniquetArmRight = "Íàëîæèòü æãóò íà ïðàâóþ ðóêó",
ContextMenu_PutTourniquetLegR = "Íàëîæèòü æãóò íà ïðàâóþ íîãó",
ContextMenu_CleanWound = "Î÷èñòèòü ðàíó",
ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Ñáðîñèòü àìïóòàöèè",
ContextMenu_Admin_ForceAmputation = "Ìîìåíòàëüíî àìïóòèðîâàòü",
}

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@@ -1,18 +1,18 @@
IG_UI_RU = {
IGUI_perks_Amputations = "Ампутации",
IGUI_perks_Side_R = "Правая сторона",
IGUI_perks_Side_L = "Левая сторона",
IGUI_perks_Prosthesis = "Протез",
IGUI_perks_ProstFamiliarity= "Приспособленность",
IGUI_ItemCat_Prosthesis = "Протез",
IGUI_ItemCat_Surgery = "Хирургия",
IGUI_ItemCat_Amputation = "Ампутация"
IGUI_HealthPanel_Cicatrization = "Заживление",
IGUI_HealthPanel_Cicatrized = "Заживлено",
IGUI_HealthPanel_Cauterized = "Прижженно",
IGUI_HealthPanel_WoundDirtyness = "Загрезнённая рана",
IGUI_HealthPanel_ProstEquipped = "Протез экипирован",
IG_UI_RU = {
IGUI_perks_Amputations = "Ампутации",
IGUI_perks_Side_R = "Правая сторона",
IGUI_perks_Side_L = "Левая сторона",
IGUI_perks_Prosthesis = "Протез",
IGUI_perks_ProstFamiliarity= "Приспособленность",
IGUI_ItemCat_Prosthesis = "Протез",
IGUI_ItemCat_Surgery = "Хирургия",
IGUI_ItemCat_Amputation = "Ампутация"
IGUI_HealthPanel_Cicatrization = "Заживление",
IGUI_HealthPanel_Cicatrized = "Заживлено",
IGUI_HealthPanel_Cauterized = "Прижженно",
IGUI_HealthPanel_WoundDirtyness = "Загрезнённая рана",
IGUI_HealthPanel_ProstEquipped = "Протез экипирован",
}

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@@ -1,11 +1,11 @@
ItemName_RU = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Æãóò",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Æãóò",
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç ðóêè",
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç ðóêè",
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç ðóêè - Êðþê",
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç ðóêè - Êðþê",
ItemName_RU = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Æãóò",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Æãóò",
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç ðóêè",
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç ðóêè",
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç ðóêè - Êðþê",
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç ðóêè - Êðþê",
}

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@@ -1,4 +1,4 @@
Recipes_RU = {
Recipe_Craft_Prosthetic_Arm = "如泐蝾忤螯 镳铗彗 痼觇",
Recipe_Craft_Prosthetic_Hook = "如泐蝾忤螯 镳铗彗 忖桎<E5BF96><>赅",
Recipes_RU = {
Recipe_Craft_Prosthetic_Arm = "如泐蝾忤螯 镳铗彗 痼觇",
Recipe_Craft_Prosthetic_Hook = "如泐蝾忤螯 镳铗彗 忖桎<E5BF96><>赅",
}

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@@ -1,7 +1,7 @@
Sandbox_RU = {
Sandbox_TOC = "The Only Cure",
Sandbox_TOC_CicatrizationSpeed = "Ñêîðîñòü çàæèâëåíèÿ",
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæèòåëü çàãðÿçíåíèÿ ðàí",
Sandbox_TOC_SurgeonAbilityImportance = "Çíà÷èìîñòü ñïîñîáíîñòåé âðà÷à-õèðóðãà",
Sandbox_RU = {
Sandbox_TOC = "The Only Cure",
Sandbox_TOC_CicatrizationSpeed = "Ñêîðîñòü çàæèâëåíèÿ",
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæèòåëü çàãðÿçíåíèÿ ðàí",
Sandbox_TOC_SurgeonAbilityImportance = "Çíà÷èìîñòü ñïîñîáíîñòåé âðà÷à-õèðóðãà",
}

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@@ -1,10 +1,10 @@
Tooltip_RU = {
Tooltip_Surgery_CantCauterize = "Нельзя прижигать рану",
Tooltip_Surgery_And = " и "
Tooltip_Surgery_TempTooLow = "Температура все еще слишком низкая",
Tooltip_Surgery_Coward = "У тебя не хватит смелости сделать это",
Tooltip_Surgery_LimbNotFree = "Сначала нужно снять протез",
Tooltip_RU = {
Tooltip_Surgery_CantCauterize = "Нельзя прижигать рану",
Tooltip_Surgery_And = " и "
Tooltip_Surgery_TempTooLow = "Температура все еще слишком низкая",
Tooltip_Surgery_Coward = "У тебя не хватит смелости сделать это",
Tooltip_Surgery_LimbNotFree = "Сначала нужно снять протез",
}

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@@ -1,16 +1,16 @@
UI_RU = {
UI_trait_Amputee_Hand = "Ампутированная левая рука",
UI_trait_Amputee_Hand_desc = "Вы начинаете с ампутированной левой рукой.",
UI_trait_Amputee_ForeArm = "Ампутированное левое предплечье",
UI_trait_Amputee_ForeArm_desc = "Вы начинаете с ампутированным левым предплечьем.",
UI_trait_Amputee_UpperArm = "Ампутированное левое плечо",
UI_trait_Amputee_UpperArm_desc = "Вы начинаете с ампутированнвм левым плечём.",
UI_trait_Insensitive = "Нечувствительный",
UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "Я не могу его так экипировать..."
UI_RU = {
UI_trait_Amputee_Hand = "Ампутированная левая рука",
UI_trait_Amputee_Hand_desc = "Вы начинаете с ампутированной левой рукой.",
UI_trait_Amputee_ForeArm = "Ампутированное левое предплечье",
UI_trait_Amputee_ForeArm_desc = "Вы начинаете с ампутированным левым предплечьем.",
UI_trait_Amputee_UpperArm = "Ампутированное левое плечо",
UI_trait_Amputee_UpperArm_desc = "Вы начинаете с ампутированнвм левым плечём.",
UI_trait_Insensitive = "Нечувствительный",
UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "Я не могу его так экипировать..."
}

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@@ -1,33 +1,33 @@
ContextMenu_UA = {
ContextMenu_Amputate = "Àìïóòóâàòè",
ContextMenu_Amputate_Bandage = "Àìïóòóâàòè òà ïåðåâ'ÿçàòè",
ContextMenu_Amputate_Stitch = "Àìïóòóâàòè òà íàêëàñòè øâè",
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòóâàòè, íàêëàñòè øâè òà ïåðåâ'ÿçàòè",
ContextMenu_Cauterize = "Ïðèïåêòè",
ContextMenu_Limb_Hand_L = "˳âà Ðóêà",
ContextMenu_Limb_ForeArm_L = "˳âå Ïåðåäïë³÷÷ÿ",
ContextMenu_Limb_UpperArm_L = "˳âå Ïëå÷å"
ContextMenu_Limb_Hand_R = "Ïðàâà Ðóêà",
ContextMenu_Limb_ForeArm_R = "Ïðàâå Ïåðåäïë³÷÷ÿ",
ContextMenu_Limb_UpperArm_R = "Ïðàâå Ïëå÷å",
ContextMenu_InstallProstRight = "Óñòàíîâèòè ïðîòåç íà ïðàâó ðóêó",
ContextMenu_InstallProstLeft = "Óñòàíîâèòè ïðîòåç íà ë³âó ðóêó",
ContextMenu_PutTourniquetArmLeft = "Íàêëàñòè äæãóò íà ë³âó ðóêó",
ContextMenu_PutTourniquetLegL = "Íàêëàñòè äæãóò íà ë³âó íîãó",
ContextMenu_PutTourniquetArmRight = "Íàêëàñòè äæãóò íà ïðàâó ðóêó",
ContextMenu_PutTourniquetLegR = "Íàêëàñòè äæãóò íà ïðàâó íîãó",
ContextMenu_CleanWound = "Î÷èñòèòè ðàíó",
ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Ñêèíóòè Àìïóòàö³¿",
ContextMenu_Admin_ForceAmputation = "Ïðèìóñîâî Àìïóòóâàòè",
}
ContextMenu_UA = {
ContextMenu_Amputate = "Àìïóòóâàòè",
ContextMenu_Amputate_Bandage = "Àìïóòóâàòè òà ïåðåâ'ÿçàòè",
ContextMenu_Amputate_Stitch = "Àìïóòóâàòè òà íàêëàñòè øâè",
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòóâàòè, íàêëàñòè øâè òà ïåðåâ'ÿçàòè",
ContextMenu_Cauterize = "Ïðèïåêòè",
ContextMenu_Limb_Hand_L = "˳âà Ðóêà",
ContextMenu_Limb_ForeArm_L = "˳âå Ïåðåäïë³÷÷ÿ",
ContextMenu_Limb_UpperArm_L = "˳âå Ïëå÷å"
ContextMenu_Limb_Hand_R = "Ïðàâà Ðóêà",
ContextMenu_Limb_ForeArm_R = "Ïðàâå Ïåðåäïë³÷÷ÿ",
ContextMenu_Limb_UpperArm_R = "Ïðàâå Ïëå÷å",
ContextMenu_InstallProstRight = "Óñòàíîâèòè ïðîòåç íà ïðàâó ðóêó",
ContextMenu_InstallProstLeft = "Óñòàíîâèòè ïðîòåç íà ë³âó ðóêó",
ContextMenu_PutTourniquetArmLeft = "Íàêëàñòè äæãóò íà ë³âó ðóêó",
ContextMenu_PutTourniquetLegL = "Íàêëàñòè äæãóò íà ë³âó íîãó",
ContextMenu_PutTourniquetArmRight = "Íàêëàñòè äæãóò íà ïðàâó ðóêó",
ContextMenu_PutTourniquetLegR = "Íàêëàñòè äæãóò íà ïðàâó íîãó",
ContextMenu_CleanWound = "Î÷èñòèòè ðàíó",
ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Ñêèíóòè Àìïóòàö³¿",
ContextMenu_Admin_ForceAmputation = "Ïðèìóñîâî Àìïóòóâàòè",
}

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@@ -1,18 +1,18 @@
IG_UI_UA = {
IGUI_perks_Amputations = "Ŕěďóňŕöłż",
IGUI_perks_Side_R = "Ďđŕâŕ ńňîđîíŕ",
IGUI_perks_Side_L = "Ëłâŕ ńňîđîíŕ",
IGUI_perks_Prosthesis = "Ďđîňĺç",
IGUI_perks_ProstFamiliarity= "Ďđčńňîńîâŕíłńňü",
IGUI_ItemCat_Prosthesis = "Ďđîňĺç",
IGUI_ItemCat_Surgery = "Őłđóđăł˙",
IGUI_ItemCat_Amputation = "Ŕěďóňŕöł˙"
IGUI_HealthPanel_Cicatrization = "Đóáöţâŕíí˙",
IGUI_HealthPanel_Cicatrized = "Çŕđóáöüîâŕíŕ",
IGUI_HealthPanel_Cauterized = "Ďđčďĺ÷ĺíŕ",
IGUI_HealthPanel_WoundDirtyness = "Çŕáđóäíĺíŕ đŕíŕ",
IGUI_HealthPanel_ProstEquipped = "Ďđîňĺç óńňŕíîâëĺíî",
IG_UI_UA = {
IGUI_perks_Amputations = "Ŕěďóňŕöłż",
IGUI_perks_Side_R = "Ďđŕâŕ ńňîđîíŕ",
IGUI_perks_Side_L = "Ëłâŕ ńňîđîíŕ",
IGUI_perks_Prosthesis = "Ďđîňĺç",
IGUI_perks_ProstFamiliarity= "Ďđčńňîńîâŕíłńňü",
IGUI_ItemCat_Prosthesis = "Ďđîňĺç",
IGUI_ItemCat_Surgery = "Őłđóđăł˙",
IGUI_ItemCat_Amputation = "Ŕěďóňŕöł˙"
IGUI_HealthPanel_Cicatrization = "Đóáöţâŕíí˙",
IGUI_HealthPanel_Cicatrized = "Çŕđóáöüîâŕíŕ",
IGUI_HealthPanel_Cauterized = "Ďđčďĺ÷ĺíŕ",
IGUI_HealthPanel_WoundDirtyness = "Çŕáđóäíĺíŕ đŕíŕ",
IGUI_HealthPanel_ProstEquipped = "Ďđîňĺç óńňŕíîâëĺíî",
}

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@@ -1,11 +1,11 @@
ItemName_UA = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Äæãóò",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Äæãóò",
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç Ðóêè",
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç Ðóêè",
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç Ðóêè - Ãàê",
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç Ðóêè - Ãàê",
ItemName_UA = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Äæãóò",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Äæãóò",
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç Ðóêè",
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç Ðóêè",
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç Ðóêè - Ãàê",
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç Ðóêè - Ãàê",
}

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@@ -1,4 +1,4 @@
Recipes_UA = {
Recipe_Craft_Prosthetic_Arm = "Створити Протез Руки",
Recipe_Craft_Prosthetic_Hook = "Створити Протез Руки - Гак",
Recipes_UA = {
Recipe_Craft_Prosthetic_Arm = "Створити Протез Руки",
Recipe_Craft_Prosthetic_Hook = "Створити Протез Руки - Гак",
}

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@@ -1,10 +1,10 @@
Sandbox_UA = {
Sandbox_TOC = "The Only Cure",
Sandbox_TOC_CicatrizationSpeed = "Øâèäê³ñòü ðóáöþâàííÿ",
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæíèê çàáðóäíåííÿ ðàíè",
Sandbox_TOC_SurgeonAbilityImportance = "Âàæëèâ³ñòü ìåäè÷íèõ íàâè÷îê ë³êàðÿ",
Sandbox_TOC_EnableZombieAmputations = "Óâ³ìêíóòè àìïóòàö³¿ çîìá³",
Sandbox_TOC_ZombieAmputationDamageThreshold = "Ïîð³ã øêîäè ïðè àìïóòàö³¿ çîìá³",
Sandbox_TOC_ZombieAmputationDamageChance = "Øàíñ íàíåñåííÿ øêîäè ïðè àìïóòàö³¿ çîìá³",
Sandbox_UA = {
Sandbox_TOC = "The Only Cure",
Sandbox_TOC_CicatrizationSpeed = "Øâèäê³ñòü ðóáöþâàííÿ",
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæíèê çàáðóäíåííÿ ðàíè",
Sandbox_TOC_SurgeonAbilityImportance = "Âàæëèâ³ñòü ìåäè÷íèõ íàâè÷îê ë³êàðÿ",
Sandbox_TOC_EnableZombieAmputations = "Óâ³ìêíóòè àìïóòàö³¿ çîìá³",
Sandbox_TOC_ZombieAmputationDamageThreshold = "Ïîð³ã øêîäè ïðè àìïóòàö³¿ çîìá³",
Sandbox_TOC_ZombieAmputationDamageChance = "Øàíñ íàíåñåííÿ øêîäè ïðè àìïóòàö³¿ çîìá³",
}

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@@ -1,10 +1,10 @@
Tooltip_UA = {
Tooltip_Surgery_CantCauterize = "Не можна припекти рану",
Tooltip_Surgery_And = " та "
Tooltip_Surgery_TempTooLow = "Температура занадто низька",
Tooltip_Surgery_Coward = "Вам не вистачає сміливості зробити це",
Tooltip_Surgery_LimbNotFree = "Спочатку необхідно зняти протез",
Tooltip_UA = {
Tooltip_Surgery_CantCauterize = "Не можна припекти рану",
Tooltip_Surgery_And = " та "
Tooltip_Surgery_TempTooLow = "Температура занадто низька",
Tooltip_Surgery_Coward = "Вам не вистачає сміливості зробити це",
Tooltip_Surgery_LimbNotFree = "Спочатку необхідно зняти протез",
}

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@@ -1,16 +1,16 @@
UI_UA = {
UI_trait_Amputee_Hand = "Àìïóòîâàíà ˳âà Ðóêà",
UI_trait_Amputee_Hand_desc = "",
UI_trait_Amputee_ForeArm = "Àìïóòîâàíå ˳âå Ïåðåäïë³÷÷ÿ",
UI_trait_Amputee_ForeArm_desc = "",
UI_trait_Amputee_UpperArm = "Àìïóòîâàíå ˳âå Ïëå÷å",
UI_trait_Amputee_UpperArm_desc = "",
UI_trait_Insensitive = "Íå÷óòëèâèé",
UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "ß íå ìîæó âñòàíîâèòè öå òàêèì ÷èíîì..."
UI_UA = {
UI_trait_Amputee_Hand = "Àìïóòîâàíà ˳âà Ðóêà",
UI_trait_Amputee_Hand_desc = "",
UI_trait_Amputee_ForeArm = "Àìïóòîâàíå ˳âå Ïåðåäïë³÷÷ÿ",
UI_trait_Amputee_ForeArm_desc = "",
UI_trait_Amputee_UpperArm = "Àìïóòîâàíå ˳âå Ïëå÷å",
UI_trait_Amputee_UpperArm_desc = "",
UI_trait_Insensitive = "Íå÷óòëèâèé",
UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "ß íå ìîæó âñòàíîâèòè öå òàêèì ÷èíîì..."
}

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