Merge pull request #193 from ZioPao/dev-b42

Dev b42
This commit is contained in:
Pao
2025-03-31 00:40:24 +02:00
committed by GitHub
223 changed files with 325 additions and 204 deletions

12
.vscode/tasks.json vendored
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@@ -15,6 +15,18 @@
"options": {"statusbar": {"label": "$(arrow-up) Bump Mod Version"}}, "options": {"statusbar": {"label": "$(arrow-up) Bump Mod Version"}},
"command": "python ${config:zomboid_user_folder}/PaosCrap/bump_version.py media/lua/client/TOC/Main.lua", "command": "python ${config:zomboid_user_folder}/PaosCrap/bump_version.py media/lua/client/TOC/Main.lua",
}, },
{
"label": "Run Zomboid Debug No Steam (42)",
"type": "shell",
"presentation": {
"group": "groupZomboid"
},
"command": "\"${config:zomboid_folder}\\ProjectZomboid64 - nosteam-debug 42.bat\"",
"options": {"statusbar": {"label": "$(run) Zomboid client (42)"}},
"problemMatcher": [
"$eslint-stylish"
]
},
{ {
"label": "Run Zomboid Debug No Steam", "label": "Run Zomboid Debug No Steam",
"type": "shell", "type": "shell",

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@@ -365,5 +365,5 @@ end
local og_ISClothingExtraAction_isValid = ISClothingExtraAction.isValid local og_ISClothingExtraAction_isValid = ISClothingExtraAction.isValid
---@diagnostic disable-next-line: duplicate-set-field ---@diagnostic disable-next-line: duplicate-set-field
function ISClothingExtraAction:isValid() function ISClothingExtraAction:isValid()
return WrapClothingAction(self, og_ISClothingExtraAction_isValid, InventoryItemFactory.CreateItem(self.extra)) return WrapClothingAction(self, og_ISClothingExtraAction_isValid, instanceItem(self.extra))
end end

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@@ -128,14 +128,14 @@ local og_ISClothingExtraAction_isValid = ISClothingExtraAction.isValid
function ISClothingExtraAction:isValid() function ISClothingExtraAction:isValid()
local isEquippable = og_ISClothingExtraAction_isValid(self) local isEquippable = og_ISClothingExtraAction_isValid(self)
-- self.extra is a string, not the item -- self.extra is a string, not the item
local testItem = InventoryItemFactory.CreateItem(self.extra) local testItem = instanceItem(self.extra)
return HandleProsthesisValidation(testItem, isEquippable) return HandleProsthesisValidation(testItem, isEquippable)
end end
local og_ISClothingExtraAction_perform = ISClothingExtraAction.perform local og_ISClothingExtraAction_perform = ISClothingExtraAction.perform
function ISClothingExtraAction:perform() function ISClothingExtraAction:perform()
local extraItem = InventoryItemFactory.CreateItem(self.extra) local extraItem = instanceItem(self.extra)
ProsthesisHandler.SearchAndSetupProsthesis(extraItem, true) ProsthesisHandler.SearchAndSetupProsthesis(extraItem, true)
og_ISClothingExtraAction_perform(self) og_ISClothingExtraAction_perform(self)
end end

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@@ -122,13 +122,14 @@ function ISDrinkFromBottle:new(character, item, uses)
return action return action
end end
local og_ISFinalizeDealAction_new = ISFinalizeDealAction.new -- FIX This doesn't exist anymore in B42
function ISFinalizeDealAction:new(player, otherPlayer, itemsToGive, itemsToReceive, time) -- local og_ISFinalizeDealAction_new = ISFinalizeDealAction.new
local action = og_ISFinalizeDealAction_new(self, player, otherPlayer, itemsToGive, itemsToReceive, time) -- function ISFinalizeDealAction:new(player, otherPlayer, itemsToGive, itemsToReceive, time)
--TOC_DEBUG.print("Override ISFinalizeDealAction") -- local action = og_ISFinalizeDealAction_new(self, player, otherPlayer, itemsToGive, itemsToReceive, time)
action.skipTOC = true -- --TOC_DEBUG.print("Override ISFinalizeDealAction")
return action -- action.skipTOC = true
end -- return action
-- end
local og_ISCampingInfoAction_new = ISCampingInfoAction.new local og_ISCampingInfoAction_new = ISCampingInfoAction.new
function ISCampingInfoAction:new(character, campfireObject, campfire) function ISCampingInfoAction:new(character, campfireObject, campfire)

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@@ -102,7 +102,8 @@ function ISHealthPanel:tryDrawAmputation(highestAmputations, side, username)
texture = StaticData.HEALTH_PANEL_TEXTURES[sexPl][limbName] texture = StaticData.HEALTH_PANEL_TEXTURES[sexPl][limbName]
end end
self:drawTexture(texture, self.healthPanel.x, self.healthPanel.y, 1, redColor, 0, 0) -- B42, for some reason the positioning of the texture changed. Realigned it manually with those fixed values
self:drawTexture(texture, self.healthPanel.x - 7, self.healthPanel.y - 13, 1, redColor, 0, 0)
end end
function ISHealthPanel:tryDrawProsthesis(highestAmputations, side, username) function ISHealthPanel:tryDrawProsthesis(highestAmputations, side, username)
local dc = DataController.GetInstance(username) -- TODO CACHE PROSTHESIS!!! Don't use DC here local dc = DataController.GetInstance(username) -- TODO CACHE PROSTHESIS!!! Don't use DC here

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@@ -31,7 +31,7 @@ CommandsData.server = {
Relay = { Relay = {
RelayDamageDuringAmputation = "RelayDamageDuringAmputation", ---@alias relayDamageDuringAmputationParams {patientNum : number, limbName : string} RelayDamageDuringAmputation = "RelayDamageDuringAmputation", ---@alias relayDamageDuringAmputationParams {patientNum : number, limbName : string}
RelayExecuteAmputationAction = "RelayExecuteAmputationAction", ---@alias relayExecuteAmputationActionParams {patientNum : number, limbName : string} RelayExecuteAmputationAction = "RelayExecuteAmputationAction", ---@alias relayExecuteAmputationActionParams {patientNum : number, limbName : string}
--* ADMIN ONLY *-- --* ADMIN ONLY *--
RelayExecuteInitialization = "RelayExecuteInitialization", ---@alias relayExecuteInitializationParams {patientNum : number} RelayExecuteInitialization = "RelayExecuteInitialization", ---@alias relayExecuteInitializationParams {patientNum : number}
RelayForcedAmputation = "RelayForcedAmputation" ---@alias relayForcedAmputationParams {patientNum : number, limbName : string} RelayForcedAmputation = "RelayForcedAmputation" ---@alias relayForcedAmputationParams {patientNum : number, limbName : string}

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@@ -7,7 +7,7 @@ function TOC_DEBUG.TogglePaneMod()
end end
function TOC_DEBUG.ToggleHealthPanelDebug() function TOC_DEBUG.ToggleHealthPanelDebug()
TOC_DEBUG.enableHealthPanelDebug = not TOC_DEBUG.enableHealthPanelDebug TOC_DEBUG.enableHealthPanelDebug = not TOC_DEBUG.enableHealthPanelDebug
end end
---Print debug ---Print debug

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@@ -276,8 +276,8 @@ StaticData.AMPUTATION_CLOTHING_ITEM_BASE = "TOC.Amputation_"
------------------ ------------------
--* Items check --* Items check
local sawObj = InventoryItemFactory.CreateItem("Base.Saw") local sawObj = instanceItem("Base.Saw")
local gardenSawObj = InventoryItemFactory.CreateItem("Base.GardenSaw") local gardenSawObj = instanceItem("Base.GardenSaw")
StaticData.SAWS_NAMES_IND_STR = { StaticData.SAWS_NAMES_IND_STR = {
saw = sawObj:getName(), saw = sawObj:getName(),

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@@ -1,33 +1,33 @@
ContextMenu_RU = { ContextMenu_RU = {
ContextMenu_Amputate = "Àìïóòèðîâàòü", ContextMenu_Amputate = "Àìïóòèðîâàòü",
ContextMenu_Amputate_Bandage = "Àìïóòèðîâàòü è ïåðåâÿçàòü", ContextMenu_Amputate_Bandage = "Àìïóòèðîâàòü è ïåðåâÿçàòü",
ContextMenu_Amputate_Stitch = "Àìïóòèðîâàòü è íàëîæèòü øâû", ContextMenu_Amputate_Stitch = "Àìïóòèðîâàòü è íàëîæèòü øâû",
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòèðîâàòü, íàëîæèòü øâû è ïåðåâÿçàòü", ContextMenu_Amputate_Stitch_Bandage = "Àìïóòèðîâàòü, íàëîæèòü øâû è ïåðåâÿçàòü",
ContextMenu_Cauterize = "Ïðèæå÷ü", ContextMenu_Cauterize = "Ïðèæå÷ü",
ContextMenu_Limb_Hand_L = "Ëåâàÿ ðóêà", ContextMenu_Limb_Hand_L = "Ëåâàÿ ðóêà",
ContextMenu_Limb_ForeArm_L = "Ëåâàÿ ïðåäïëå÷üå", ContextMenu_Limb_ForeArm_L = "Ëåâàÿ ïðåäïëå÷üå",
ContextMenu_Limb_UpperArm_L = "Ëåâîå ïëå÷î" ContextMenu_Limb_UpperArm_L = "Ëåâîå ïëå÷î"
ContextMenu_Limb_Hand_R = "Ïðàâàÿ ðóêà", ContextMenu_Limb_Hand_R = "Ïðàâàÿ ðóêà",
ContextMenu_Limb_ForeArm_R = "Ïðàâàÿ ïðåäïëå÷üå", ContextMenu_Limb_ForeArm_R = "Ïðàâàÿ ïðåäïëå÷üå",
ContextMenu_Limb_UpperArm_R = "Ïðàâàÿ ïëå÷î", ContextMenu_Limb_UpperArm_R = "Ïðàâàÿ ïëå÷î",
ContextMenu_InstallProstRight = "Óñòàíîâèòü ïðîòåç íà ïðàâóþ ðóêó", ContextMenu_InstallProstRight = "Óñòàíîâèòü ïðîòåç íà ïðàâóþ ðóêó",
ContextMenu_InstallProstLeft = "Óñòàíîâèòü ïðîòåç íà ëåâóþ ðóêó", ContextMenu_InstallProstLeft = "Óñòàíîâèòü ïðîòåç íà ëåâóþ ðóêó",
ContextMenu_PutTourniquetArmLeft = "Íàëîæèòü æãóò íà ëåâóþ ðóêó", ContextMenu_PutTourniquetArmLeft = "Íàëîæèòü æãóò íà ëåâóþ ðóêó",
ContextMenu_PutTourniquetLegL = "Íàëîæèòü æãóò íà ëåâóþ íîãó", ContextMenu_PutTourniquetLegL = "Íàëîæèòü æãóò íà ëåâóþ íîãó",
ContextMenu_PutTourniquetArmRight = "Íàëîæèòü æãóò íà ïðàâóþ ðóêó", ContextMenu_PutTourniquetArmRight = "Íàëîæèòü æãóò íà ïðàâóþ ðóêó",
ContextMenu_PutTourniquetLegR = "Íàëîæèòü æãóò íà ïðàâóþ íîãó", ContextMenu_PutTourniquetLegR = "Íàëîæèòü æãóò íà ïðàâóþ íîãó",
ContextMenu_CleanWound = "Î÷èñòèòü ðàíó", ContextMenu_CleanWound = "Î÷èñòèòü ðàíó",
ContextMenu_Admin_TOC = "TOC", ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Ñáðîñèòü àìïóòàöèè", ContextMenu_Admin_ResetTOC = "Ñáðîñèòü àìïóòàöèè",
ContextMenu_Admin_ForceAmputation = "Ìîìåíòàëüíî àìïóòèðîâàòü", ContextMenu_Admin_ForceAmputation = "Ìîìåíòàëüíî àìïóòèðîâàòü",
} }

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@@ -1,18 +1,18 @@
IG_UI_RU = { IG_UI_RU = {
IGUI_perks_Amputations = "Ампутации", IGUI_perks_Amputations = "Ампутации",
IGUI_perks_Side_R = "Правая сторона", IGUI_perks_Side_R = "Правая сторона",
IGUI_perks_Side_L = "Левая сторона", IGUI_perks_Side_L = "Левая сторона",
IGUI_perks_Prosthesis = "Протез", IGUI_perks_Prosthesis = "Протез",
IGUI_perks_ProstFamiliarity= "Приспособленность", IGUI_perks_ProstFamiliarity= "Приспособленность",
IGUI_ItemCat_Prosthesis = "Протез", IGUI_ItemCat_Prosthesis = "Протез",
IGUI_ItemCat_Surgery = "Хирургия", IGUI_ItemCat_Surgery = "Хирургия",
IGUI_ItemCat_Amputation = "Ампутация" IGUI_ItemCat_Amputation = "Ампутация"
IGUI_HealthPanel_Cicatrization = "Заживление", IGUI_HealthPanel_Cicatrization = "Заживление",
IGUI_HealthPanel_Cicatrized = "Заживлено", IGUI_HealthPanel_Cicatrized = "Заживлено",
IGUI_HealthPanel_Cauterized = "Прижженно", IGUI_HealthPanel_Cauterized = "Прижженно",
IGUI_HealthPanel_WoundDirtyness = "Загрезнённая рана", IGUI_HealthPanel_WoundDirtyness = "Загрезнённая рана",
IGUI_HealthPanel_ProstEquipped = "Протез экипирован", IGUI_HealthPanel_ProstEquipped = "Протез экипирован",
} }

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@@ -1,11 +1,11 @@
ItemName_RU = { ItemName_RU = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Æãóò", ItemName_TOC.Surg_Arm_Tourniquet_L = "Æãóò",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Æãóò", ItemName_TOC.Surg_Arm_Tourniquet_R = "Æãóò",
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç ðóêè", ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç ðóêè",
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç ðóêè", ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç ðóêè",
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç ðóêè - Êðþê", ItemName_TOC.Prost_HookArm_L = "Ïðîòåç ðóêè - Êðþê",
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç ðóêè - Êðþê", ItemName_TOC.Prost_HookArm_R = "Ïðîòåç ðóêè - Êðþê",
} }

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@@ -1,4 +1,4 @@
Recipes_RU = { Recipes_RU = {
Recipe_Craft_Prosthetic_Arm = "如泐蝾忤螯 镳铗彗 痼觇", Recipe_Craft_Prosthetic_Arm = "如泐蝾忤螯 镳铗彗 痼觇",
Recipe_Craft_Prosthetic_Hook = "如泐蝾忤螯 镳铗彗 忖桎<E5BF96><>赅", Recipe_Craft_Prosthetic_Hook = "如泐蝾忤螯 镳铗彗 忖桎<E5BF96><>赅",
} }

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@@ -1,7 +1,7 @@
Sandbox_RU = { Sandbox_RU = {
Sandbox_TOC = "The Only Cure", Sandbox_TOC = "The Only Cure",
Sandbox_TOC_CicatrizationSpeed = "Ñêîðîñòü çàæèâëåíèÿ", Sandbox_TOC_CicatrizationSpeed = "Ñêîðîñòü çàæèâëåíèÿ",
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæèòåëü çàãðÿçíåíèÿ ðàí", Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæèòåëü çàãðÿçíåíèÿ ðàí",
Sandbox_TOC_SurgeonAbilityImportance = "Çíà÷èìîñòü ñïîñîáíîñòåé âðà÷à-õèðóðãà", Sandbox_TOC_SurgeonAbilityImportance = "Çíà÷èìîñòü ñïîñîáíîñòåé âðà÷à-õèðóðãà",
} }

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@@ -1,10 +1,10 @@
Tooltip_RU = { Tooltip_RU = {
Tooltip_Surgery_CantCauterize = "Нельзя прижигать рану", Tooltip_Surgery_CantCauterize = "Нельзя прижигать рану",
Tooltip_Surgery_And = " и " Tooltip_Surgery_And = " и "
Tooltip_Surgery_TempTooLow = "Температура все еще слишком низкая", Tooltip_Surgery_TempTooLow = "Температура все еще слишком низкая",
Tooltip_Surgery_Coward = "У тебя не хватит смелости сделать это", Tooltip_Surgery_Coward = "У тебя не хватит смелости сделать это",
Tooltip_Surgery_LimbNotFree = "Сначала нужно снять протез", Tooltip_Surgery_LimbNotFree = "Сначала нужно снять протез",
} }

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@@ -1,16 +1,16 @@
UI_RU = { UI_RU = {
UI_trait_Amputee_Hand = "Ампутированная левая рука", UI_trait_Amputee_Hand = "Ампутированная левая рука",
UI_trait_Amputee_Hand_desc = "Вы начинаете с ампутированной левой рукой.", UI_trait_Amputee_Hand_desc = "Вы начинаете с ампутированной левой рукой.",
UI_trait_Amputee_ForeArm = "Ампутированное левое предплечье", UI_trait_Amputee_ForeArm = "Ампутированное левое предплечье",
UI_trait_Amputee_ForeArm_desc = "Вы начинаете с ампутированным левым предплечьем.", UI_trait_Amputee_ForeArm_desc = "Вы начинаете с ампутированным левым предплечьем.",
UI_trait_Amputee_UpperArm = "Ампутированное левое плечо", UI_trait_Amputee_UpperArm = "Ампутированное левое плечо",
UI_trait_Amputee_UpperArm_desc = "Вы начинаете с ампутированнвм левым плечём.", UI_trait_Amputee_UpperArm_desc = "Вы начинаете с ампутированнвм левым плечём.",
UI_trait_Insensitive = "Нечувствительный", UI_trait_Insensitive = "Нечувствительный",
UI_trait_Insensitive_desc = "", UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "Я не могу его так экипировать..." UI_Say_CantEquip = "Я не могу его так экипировать..."
} }

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@@ -1,33 +1,33 @@
ContextMenu_UA = { ContextMenu_UA = {
ContextMenu_Amputate = "Àìïóòóâàòè", ContextMenu_Amputate = "Àìïóòóâàòè",
ContextMenu_Amputate_Bandage = "Àìïóòóâàòè òà ïåðåâ'ÿçàòè", ContextMenu_Amputate_Bandage = "Àìïóòóâàòè òà ïåðåâ'ÿçàòè",
ContextMenu_Amputate_Stitch = "Àìïóòóâàòè òà íàêëàñòè øâè", ContextMenu_Amputate_Stitch = "Àìïóòóâàòè òà íàêëàñòè øâè",
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòóâàòè, íàêëàñòè øâè òà ïåðåâ'ÿçàòè", ContextMenu_Amputate_Stitch_Bandage = "Àìïóòóâàòè, íàêëàñòè øâè òà ïåðåâ'ÿçàòè",
ContextMenu_Cauterize = "Ïðèïåêòè", ContextMenu_Cauterize = "Ïðèïåêòè",
ContextMenu_Limb_Hand_L = "˳âà Ðóêà", ContextMenu_Limb_Hand_L = "˳âà Ðóêà",
ContextMenu_Limb_ForeArm_L = "˳âå Ïåðåäïë³÷÷ÿ", ContextMenu_Limb_ForeArm_L = "˳âå Ïåðåäïë³÷÷ÿ",
ContextMenu_Limb_UpperArm_L = "˳âå Ïëå÷å" ContextMenu_Limb_UpperArm_L = "˳âå Ïëå÷å"
ContextMenu_Limb_Hand_R = "Ïðàâà Ðóêà", ContextMenu_Limb_Hand_R = "Ïðàâà Ðóêà",
ContextMenu_Limb_ForeArm_R = "Ïðàâå Ïåðåäïë³÷÷ÿ", ContextMenu_Limb_ForeArm_R = "Ïðàâå Ïåðåäïë³÷÷ÿ",
ContextMenu_Limb_UpperArm_R = "Ïðàâå Ïëå÷å", ContextMenu_Limb_UpperArm_R = "Ïðàâå Ïëå÷å",
ContextMenu_InstallProstRight = "Óñòàíîâèòè ïðîòåç íà ïðàâó ðóêó", ContextMenu_InstallProstRight = "Óñòàíîâèòè ïðîòåç íà ïðàâó ðóêó",
ContextMenu_InstallProstLeft = "Óñòàíîâèòè ïðîòåç íà ë³âó ðóêó", ContextMenu_InstallProstLeft = "Óñòàíîâèòè ïðîòåç íà ë³âó ðóêó",
ContextMenu_PutTourniquetArmLeft = "Íàêëàñòè äæãóò íà ë³âó ðóêó", ContextMenu_PutTourniquetArmLeft = "Íàêëàñòè äæãóò íà ë³âó ðóêó",
ContextMenu_PutTourniquetLegL = "Íàêëàñòè äæãóò íà ë³âó íîãó", ContextMenu_PutTourniquetLegL = "Íàêëàñòè äæãóò íà ë³âó íîãó",
ContextMenu_PutTourniquetArmRight = "Íàêëàñòè äæãóò íà ïðàâó ðóêó", ContextMenu_PutTourniquetArmRight = "Íàêëàñòè äæãóò íà ïðàâó ðóêó",
ContextMenu_PutTourniquetLegR = "Íàêëàñòè äæãóò íà ïðàâó íîãó", ContextMenu_PutTourniquetLegR = "Íàêëàñòè äæãóò íà ïðàâó íîãó",
ContextMenu_CleanWound = "Î÷èñòèòè ðàíó", ContextMenu_CleanWound = "Î÷èñòèòè ðàíó",
ContextMenu_Admin_TOC = "TOC", ContextMenu_Admin_TOC = "TOC",
ContextMenu_Admin_ResetTOC = "Ñêèíóòè Àìïóòàö³¿", ContextMenu_Admin_ResetTOC = "Ñêèíóòè Àìïóòàö³¿",
ContextMenu_Admin_ForceAmputation = "Ïðèìóñîâî Àìïóòóâàòè", ContextMenu_Admin_ForceAmputation = "Ïðèìóñîâî Àìïóòóâàòè",
} }

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@@ -1,18 +1,18 @@
IG_UI_UA = { IG_UI_UA = {
IGUI_perks_Amputations = "Ŕěďóňŕöłż", IGUI_perks_Amputations = "Ŕěďóňŕöłż",
IGUI_perks_Side_R = "Ďđŕâŕ ńňîđîíŕ", IGUI_perks_Side_R = "Ďđŕâŕ ńňîđîíŕ",
IGUI_perks_Side_L = "Ëłâŕ ńňîđîíŕ", IGUI_perks_Side_L = "Ëłâŕ ńňîđîíŕ",
IGUI_perks_Prosthesis = "Ďđîňĺç", IGUI_perks_Prosthesis = "Ďđîňĺç",
IGUI_perks_ProstFamiliarity= "Ďđčńňîńîâŕíłńňü", IGUI_perks_ProstFamiliarity= "Ďđčńňîńîâŕíłńňü",
IGUI_ItemCat_Prosthesis = "Ďđîňĺç", IGUI_ItemCat_Prosthesis = "Ďđîňĺç",
IGUI_ItemCat_Surgery = "Őłđóđăł˙", IGUI_ItemCat_Surgery = "Őłđóđăł˙",
IGUI_ItemCat_Amputation = "Ŕěďóňŕöł˙" IGUI_ItemCat_Amputation = "Ŕěďóňŕöł˙"
IGUI_HealthPanel_Cicatrization = "Đóáöţâŕíí˙", IGUI_HealthPanel_Cicatrization = "Đóáöţâŕíí˙",
IGUI_HealthPanel_Cicatrized = "Çŕđóáöüîâŕíŕ", IGUI_HealthPanel_Cicatrized = "Çŕđóáöüîâŕíŕ",
IGUI_HealthPanel_Cauterized = "Ďđčďĺ÷ĺíŕ", IGUI_HealthPanel_Cauterized = "Ďđčďĺ÷ĺíŕ",
IGUI_HealthPanel_WoundDirtyness = "Çŕáđóäíĺíŕ đŕíŕ", IGUI_HealthPanel_WoundDirtyness = "Çŕáđóäíĺíŕ đŕíŕ",
IGUI_HealthPanel_ProstEquipped = "Ďđîňĺç óńňŕíîâëĺíî", IGUI_HealthPanel_ProstEquipped = "Ďđîňĺç óńňŕíîâëĺíî",
} }

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@@ -1,11 +1,11 @@
ItemName_UA = { ItemName_UA = {
ItemName_TOC.Surg_Arm_Tourniquet_L = "Äæãóò", ItemName_TOC.Surg_Arm_Tourniquet_L = "Äæãóò",
ItemName_TOC.Surg_Arm_Tourniquet_R = "Äæãóò", ItemName_TOC.Surg_Arm_Tourniquet_R = "Äæãóò",
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç Ðóêè", ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç Ðóêè",
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç Ðóêè", ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç Ðóêè",
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç Ðóêè - Ãàê", ItemName_TOC.Prost_HookArm_L = "Ïðîòåç Ðóêè - Ãàê",
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç Ðóêè - Ãàê", ItemName_TOC.Prost_HookArm_R = "Ïðîòåç Ðóêè - Ãàê",
} }

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Recipes_UA = { Recipes_UA = {
Recipe_Craft_Prosthetic_Arm = "Створити Протез Руки", Recipe_Craft_Prosthetic_Arm = "Створити Протез Руки",
Recipe_Craft_Prosthetic_Hook = "Створити Протез Руки - Гак", Recipe_Craft_Prosthetic_Hook = "Створити Протез Руки - Гак",
} }

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Sandbox_UA = { Sandbox_UA = {
Sandbox_TOC = "The Only Cure", Sandbox_TOC = "The Only Cure",
Sandbox_TOC_CicatrizationSpeed = "Øâèäê³ñòü ðóáöþâàííÿ", Sandbox_TOC_CicatrizationSpeed = "Øâèäê³ñòü ðóáöþâàííÿ",
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæíèê çàáðóäíåííÿ ðàíè", Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæíèê çàáðóäíåííÿ ðàíè",
Sandbox_TOC_SurgeonAbilityImportance = "Âàæëèâ³ñòü ìåäè÷íèõ íàâè÷îê ë³êàðÿ", Sandbox_TOC_SurgeonAbilityImportance = "Âàæëèâ³ñòü ìåäè÷íèõ íàâè÷îê ë³êàðÿ",
Sandbox_TOC_EnableZombieAmputations = "Óâ³ìêíóòè àìïóòàö³¿ çîìá³", Sandbox_TOC_EnableZombieAmputations = "Óâ³ìêíóòè àìïóòàö³¿ çîìá³",
Sandbox_TOC_ZombieAmputationDamageThreshold = "Ïîð³ã øêîäè ïðè àìïóòàö³¿ çîìá³", Sandbox_TOC_ZombieAmputationDamageThreshold = "Ïîð³ã øêîäè ïðè àìïóòàö³¿ çîìá³",
Sandbox_TOC_ZombieAmputationDamageChance = "Øàíñ íàíåñåííÿ øêîäè ïðè àìïóòàö³¿ çîìá³", Sandbox_TOC_ZombieAmputationDamageChance = "Øàíñ íàíåñåííÿ øêîäè ïðè àìïóòàö³¿ çîìá³",
} }

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Tooltip_UA = { Tooltip_UA = {
Tooltip_Surgery_CantCauterize = "Не можна припекти рану", Tooltip_Surgery_CantCauterize = "Не можна припекти рану",
Tooltip_Surgery_And = " та " Tooltip_Surgery_And = " та "
Tooltip_Surgery_TempTooLow = "Температура занадто низька", Tooltip_Surgery_TempTooLow = "Температура занадто низька",
Tooltip_Surgery_Coward = "Вам не вистачає сміливості зробити це", Tooltip_Surgery_Coward = "Вам не вистачає сміливості зробити це",
Tooltip_Surgery_LimbNotFree = "Спочатку необхідно зняти протез", Tooltip_Surgery_LimbNotFree = "Спочатку необхідно зняти протез",
} }

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UI_UA = { UI_UA = {
UI_trait_Amputee_Hand = "Àìïóòîâàíà ˳âà Ðóêà", UI_trait_Amputee_Hand = "Àìïóòîâàíà ˳âà Ðóêà",
UI_trait_Amputee_Hand_desc = "", UI_trait_Amputee_Hand_desc = "",
UI_trait_Amputee_ForeArm = "Àìïóòîâàíå ˳âå Ïåðåäïë³÷÷ÿ", UI_trait_Amputee_ForeArm = "Àìïóòîâàíå ˳âå Ïåðåäïë³÷÷ÿ",
UI_trait_Amputee_ForeArm_desc = "", UI_trait_Amputee_ForeArm_desc = "",
UI_trait_Amputee_UpperArm = "Àìïóòîâàíå ˳âå Ïëå÷å", UI_trait_Amputee_UpperArm = "Àìïóòîâàíå ˳âå Ïëå÷å",
UI_trait_Amputee_UpperArm_desc = "", UI_trait_Amputee_UpperArm_desc = "",
UI_trait_Insensitive = "Íå÷óòëèâèé", UI_trait_Insensitive = "Íå÷óòëèâèé",
UI_trait_Insensitive_desc = "", UI_trait_Insensitive_desc = "",
UI_Say_CantEquip = "ß íå ìîæó âñòàíîâèòè öå òàêèì ÷èíîì..." UI_Say_CantEquip = "ß íå ìîæó âñòàíîâèòè öå òàêèì ÷èíîì..."
} }

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