Cleaning up
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@@ -157,9 +157,8 @@ function AmputationHandler:damageAfterAmputation(surgeonFactor)
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local baseDamage = StaticData.LIMBS_BASE_DAMAGE_IND_NUM[self.limbName]
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-- TODO Torniquet should reduce the damage in total, less blood loss
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-- Check if player has tourniquet equipped on the limb
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-- TODO Suboptimal checks, but they should work for now.
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local hasTourniquet = AmputationHandler.CheckTourniquet(self.patientPl, self.limbName)
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if hasTourniquet then
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TOC_DEBUG.print("Do something different for the damage calculation because tourniquet is applied")
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