Adding ModOptions
This commit is contained in:
14
media/lua/client/TOC_ClientOptions.lua
Normal file
14
media/lua/client/TOC_ClientOptions.lua
Normal file
@@ -0,0 +1,14 @@
|
||||
--Default options.
|
||||
local options = {
|
||||
box1 = true,
|
||||
box2 = false
|
||||
}
|
||||
|
||||
-- Connecting the options to the menu, so user can change them.
|
||||
if ModOptions and ModOptions.getInstance then
|
||||
ModOptions:getInstance(options, "Amputation2", "The Only Cure but better")
|
||||
end
|
||||
|
||||
--Make a link
|
||||
TOC_Options = {}
|
||||
TOC_Options = options
|
||||
@@ -116,7 +116,7 @@ function TheOnlyCure.DeclareTraits()
|
||||
TraitFactory.setMutualExclusive("amputee2", "amputee3")
|
||||
end
|
||||
|
||||
|
||||
-- ModOptions implement it you cuck
|
||||
|
||||
|
||||
|
||||
|
||||
9
media/lua/server/TOC_ServerOptions.lua
Normal file
9
media/lua/server/TOC_ServerOptions.lua
Normal file
@@ -0,0 +1,9 @@
|
||||
local options = TOC_Options
|
||||
|
||||
-- Check actual options at game loading.
|
||||
Events.OnGameStart.Add(function()
|
||||
if not isClient() then -- only host may take these options
|
||||
print("checkbox1 = ", options.box1)
|
||||
print("checkbox2 = ", options.box2)
|
||||
end
|
||||
end)
|
||||
Reference in New Issue
Block a user