added some todos
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@@ -53,6 +53,7 @@ local function GetImageName(part_name, limbs_data)
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elseif part_data.is_cut and not part_data.is_amputation_shown then -- Empty (like hand if forearm cut)
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elseif part_data.is_cut and not part_data.is_amputation_shown then -- Empty (like hand if forearm cut)
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name = "media/ui/TOC/Empty.png"
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name = "media/ui/TOC/Empty.png"
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elseif not part_data.is_cut and
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elseif not part_data.is_cut and
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-- TODO This doesn't work in MP on another player since we're trying to retrieve bodyDamage from another player
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getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(part_name)):bitten() then -- Not cut but bitten
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getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartFromPartName(part_name)):bitten() then -- Not cut but bitten
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name = "media/ui/TOC/" .. part_name .. "/Bite.png"
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name = "media/ui/TOC/" .. part_name .. "/Bite.png"
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else -- Not cut
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else -- Not cut
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@@ -101,9 +101,9 @@ local function SetHealthStatusForBodyPart(part_data, part_name, player)
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body_part:setAdditionalPain(ZombRand(1, added_pain))
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body_part:setAdditionalPain(ZombRand(1, added_pain))
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end
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end
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-- Reapplies bandages after the whole ordeal
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-- TODO Add phantom pain to depended parts
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-- TODO not sure if this still works
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--body_part_type:setBandaged(true, bandage_life, false, bandage_type)
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end
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end
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