Fixed pretty huge bug
This commit is contained in:
@@ -34,7 +34,6 @@ function CureInfection(body_damage)
|
|||||||
bodyPart:SetInfected(false)
|
bodyPart:SetInfected(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
getPlayer().Say("I'm gonna be fine")
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -250,7 +250,7 @@ function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkille
|
|||||||
|
|
||||||
-- Heal the infection here
|
-- Heal the infection here
|
||||||
local body_damage = player:getBodyDamage()
|
local body_damage = player:getBodyDamage()
|
||||||
if part_data[part_name].is_infected and body_damage.getInfectionLevel() < 20 then
|
if part_data[part_name].is_infected and body_damage:getInfectionLevel() < 20 then
|
||||||
part_data[part_name].is_infected = false
|
part_data[part_name].is_infected = false
|
||||||
body_part:SetBitten(false)
|
body_part:SetBitten(false)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user