More tests
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46
dev_stuff/gen_amp_textures/main.py
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46
dev_stuff/gen_amp_textures/main.py
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from pathlib import Path
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from PIL import Image
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input_bodies_path = Path('input/body')
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input_wound_texture = Path('input/wound.png')
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# 48, 33 TEXTURE
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# 256,256
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IMG_WIDTH = 256
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COORDS_L = {
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#"H": (0, 115),
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"F": (0, 59),
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"U": (0,21),
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}
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COORDS_R = {
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#"H": (IMG_WIDTH - 50- COORDS_L['H'][0], COORDS_L['H'][1]),
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"F": (IMG_WIDTH - 48 - COORDS_L['F'][0], COORDS_L['F'][1]),
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"U": (IMG_WIDTH - 48 - COORDS_L['U'][0], COORDS_L['U'][1]),
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}
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STATES = ["BOTH"]
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overlay = Image.open(input_wound_texture)
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for filepath in input_bodies_path.glob('*.png'): # Only PNG files
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base = Image.open(filepath)
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body_name = filepath.stem
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for key_L, value_L in COORDS_L.items():
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for key_R, value_R in COORDS_R.items():
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for state in STATES:
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result = base.copy()
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if state == "BOTH" or state == "ONLY_LEFT":
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result.paste(overlay, value_L, mask=overlay)
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if state == "BOTH" or state == "ONLY_RIGHT":
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result.paste(overlay, value_R, mask=overlay)
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result.save(f'output/{body_name}_{key_L}_{key_R}_{state}.png')
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