More tests

This commit is contained in:
ZioPao
2025-10-04 15:05:33 +02:00
parent 49eee7ce84
commit 839ce002a3
34 changed files with 162 additions and 19 deletions

2
.gitignore vendored
View File

@@ -0,0 +1,2 @@
dev_stuff/gen_amp_textures/.venv
dev_stuff/gen_amp_textures/output

View File

@@ -1,14 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation\Amputation_Left_LowerArm_Male</m_MaleModel>
<m_MaleModel>Amputation\Amputation_FA_LR</m_MaleModel>
<m_FemaleModel>Amputation\Amputation_Left_LowerArm_Female</m_FemaleModel>
<m_GUID>d3816fe0-48e1-4cf5-a8e4-48c72595edb4</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>3</m_Masks>
<m_UnderlayMasksFolder>media/textures/Amputations/Masks/TestDouble</m_UnderlayMasksFolder>
<m_Masks>4</m_Masks>
<m_Masks>6</m_Masks>

View File

@@ -0,0 +1,61 @@
<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation\Amputation_FA_LR</m_MaleModel>
<m_FemaleModel>Amputation\Amputation_FA_LR</m_FemaleModel>
<m_GUID>8e5bc1b4-d79b-4a17-b86b-71dab6ace816</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>4</m_Masks>
<m_Masks>6</m_Masks>
<!-- HUMAN -->
<textureChoices>Amputations\Human\Forearm\skin01_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin02_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin03_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin04_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin05_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin05_hairy_b</textureChoices>
<!-- HUMAN AFTER CICATRIZATION -->
<textureChoices>Body\MaleBody01</textureChoices>
<textureChoices>Body\MaleBody02</textureChoices>
<textureChoices>Body\MaleBody03</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05</textureChoices>
<textureChoices>Body\MaleBody01a</textureChoices>
<textureChoices>Body\MaleBody02a</textureChoices>
<textureChoices>Body\MaleBody03a</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05a</textureChoices>
<!-- ZOMBIE -->
<textureChoices>Amputations\Zombie\Forearm\z_skin01_l1</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin01_l2</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin01_l3</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin02_l1</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin02_l2</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin02_l3</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin03_l1</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin03_l2</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin03_l3</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin04_l1</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin04_l2</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin04_l3</textureChoices>
</clothingItem>

View File

@@ -57,5 +57,11 @@
<guid>9a5fe063-63c7-4e6f-81ca-ee77c6678e0d</guid>
</files>
<!-- TEST -->
<files>
<path>media/clothing/clothingItems/Amputation_ForeArm_LR.xml</path>
<guid>8e5bc1b4-d79b-4a17-b86b-71dab6ace816</guid>
</files>
</fileGuidTable>

View File

@@ -17,7 +17,7 @@ ItemsController.Player = {}
---@return number
---@private
function ItemsController.Player.GetAmputationTexturesIndex(playerObj, isCicatrized)
-- FIX Broken
-- todo
local textureString = playerObj:getHumanVisual():getSkinTexture()
local isHairy = textureString:sub(-1) == "a"
@@ -79,13 +79,16 @@ end
---Deletes all the old amputation items, used for resets
---@param playerObj IsoPlayer
function ItemsController.Player.DeleteAllOldAmputationItems(playerObj)
-- TODO Fix visual bug
-- This part is a workaround for a pretty shitty implementation on the java side. Check ProsthesisHandler for more infos
local group = BodyLocations.getGroup("Human")
group:setMultiItem("TOC_Arm", false)
group:setMultiItem("TOC_ArmProst", false)
-- local group = BodyLocations.getGroup("Human")
-- group:setMultiItem("TOC_Arm", false)
-- group:setMultiItem("TOC_ArmProst", false)
for i = 1, #StaticData.LIMBS_STR do
local limbName = StaticData.LIMBS_STR[i]
-- TODO Won't work with dedicated clothingItems for multi amps
local clothItemName = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName
local clothItem = playerObj:getInventory():FindAndReturn(clothItemName)
---@cast clothItem InventoryItem
@@ -94,8 +97,8 @@ function ItemsController.Player.DeleteAllOldAmputationItems(playerObj)
-- Reset model just in case
playerObj:resetModel()
group:setMultiItem("TOC_Arm", true)
group:setMultiItem("TOC_ArmProst", true)
-- group:setMultiItem("TOC_Arm", true)
-- group:setMultiItem("TOC_ArmProst", true)
end
---Spawns and equips the correct amputation item to the player.

View File

@@ -43,23 +43,26 @@ function BodyLocationsAPI.MoveOrCreateBeforeOrAfter(toRelocateOrCreate, location
end
end
-- function TestBodyLocations()
-- local group = BodyLocations.getGroup("Human")
-- local x = group:getAllLocations()
function TestBodyLocations()
local group = BodyLocations.getGroup("Human")
local x = group:getAllLocations()
-- for i=0, x:size() -1 do
for i=0, x:size() -1 do
-- ---@type BodyLocation
-- local bl = x:get(i)
---@type BodyLocation
local bl = x:get(i)
-- print(bl:getId())
-- end
-- end
print(bl:getId())
end
end
-- MultiItem causes a ton of issues... fucking hell
BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_Arm", "FullTop", true)
group:setMultiItem("TOC_Arm", true)
-- BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_Arm", "Shirt", true)
-- group:setMultiItem("TOC_Arm", true)
local curItem = BodyLocation.new(group, "TOC_Arm") -- create new item
group:getAllLocations():add(curItem) -- add to the list
BodyLocationsAPI.MoveOrCreateBeforeOrAfter("TOC_ArmProst", "TOC_Arm", true)
group:setMultiItem("TOC_ArmProst", true)

Binary file not shown.

View File

@@ -109,4 +109,24 @@ module TOC
CanHaveHoles = false,
}
item Amputation_FA_LR
{
Type = Clothing,
DisplayCategory = Amputation,
ClothingItem = Amputation_ForeArm_LR,
BodyLocation = TOC_Arm,
Weight = 0,
CombatSpeedModifier = 0.7,
BloodLocation = UpperArms;UpperBody,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 826 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 21 KiB

After

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 644 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 21 KiB

After

Width:  |  Height:  |  Size: 20 KiB

View File

Before

Width:  |  Height:  |  Size: 3.8 KiB

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 844 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 24 KiB

After

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 24 KiB

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 49 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 76 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 51 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 76 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 58 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 35 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 54 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

View File

@@ -0,0 +1,46 @@
from pathlib import Path
from PIL import Image
input_bodies_path = Path('input/body')
input_wound_texture = Path('input/wound.png')
# 48, 33 TEXTURE
# 256,256
IMG_WIDTH = 256
COORDS_L = {
#"H": (0, 115),
"F": (0, 59),
"U": (0,21),
}
COORDS_R = {
#"H": (IMG_WIDTH - 50- COORDS_L['H'][0], COORDS_L['H'][1]),
"F": (IMG_WIDTH - 48 - COORDS_L['F'][0], COORDS_L['F'][1]),
"U": (IMG_WIDTH - 48 - COORDS_L['U'][0], COORDS_L['U'][1]),
}
STATES = ["BOTH"]
overlay = Image.open(input_wound_texture)
for filepath in input_bodies_path.glob('*.png'): # Only PNG files
base = Image.open(filepath)
body_name = filepath.stem
for key_L, value_L in COORDS_L.items():
for key_R, value_R in COORDS_R.items():
for state in STATES:
result = base.copy()
if state == "BOTH" or state == "ONLY_LEFT":
result.paste(overlay, value_L, mask=overlay)
if state == "BOTH" or state == "ONLY_RIGHT":
result.paste(overlay, value_R, mask=overlay)
result.save(f'output/{body_name}_{key_L}_{key_R}_{state}.png')