Moving stuff
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@@ -1,23 +1,8 @@
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-- TODO Find a better name
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function GetProsthesisLisHumanReadable()
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return {"WoodenHook", "MetalHook", "MetalHand"}
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end
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function GetProsthesisList()
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return {"TOC.WoodenHook", "TOC.MetalHook", "TOC.MetalHand"}
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end
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function GetInstallableProsthesisList()
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-- TODO Delete this and re do it
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-- To make it future proof since i'm gonna add stuff, let's cycle through already known prosthesis
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local prosthesis_list = GetProsthesisList()
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@@ -108,31 +93,6 @@ function TocGetDisplayText(part_name)
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end
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function TocGetBodyPartTypeFromBodyPart(part_name)
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if part_name == "Right_Hand" then return BodyPartType.Hand_R end
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if part_name == "Right_LowerArm" then return BodyPartType.ForeArm_R end
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if part_name == "Right_UpperArm" then return BodyPartType.UpperArm_R end
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if part_name == "Left_Hand" then return BodyPartType.Hand_L end
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if part_name == "Left_LowerArm" then return BodyPartType.ForeArm_L end
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if part_name == "Left_UpperArm" then return BodyPartType.UpperArm_L end
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end
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function TocFindAmputatedClothingFromPartName(part_name)
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return "TOC.Amputation_" .. part_name
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end
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-- TODO finish this
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-- function TocFindIfClothingItemIsAmputatedLimb(item_name)
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-- if item_name == "ArmRight_noHand"
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-- local check =
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-- end
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