Forgot to disable sound like an idiot
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@@ -348,7 +348,7 @@ function TheOnlyCure.CutLimb(part_name, surgeon_factor, bandage_table, painkille
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-- Second check, let's see if there is any other infected limb.
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-- Second check, let's see if there is any other infected limb.
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if TocCheckIfStillInfected(limbs_data) == false then
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if TocCheckIfStillInfected(limbs_data) == false then
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TocCureInfection(body_damage, part_name)
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TocCureInfection(body_damage, part_name)
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getPlayer():Say("I'm gonna be fine...")
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getPlayer():Say("I'm gonna be fine...") -- TODO Make it visible to other players, check True Actions as reference
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else
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else
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getPlayer():Say("I'm still gonna die...")
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getPlayer():Say("I'm still gonna die...")
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end
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end
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@@ -119,7 +119,7 @@ function ISCutLimb:perform()
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TheOnlyCure.CutLimb(self.part_name, surgeon_factor, bandage_table, painkiller_table)
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TheOnlyCure.CutLimb(self.part_name, surgeon_factor, bandage_table, painkiller_table)
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end
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end
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self.character:getEmitter():stopSoundByName("Amputation_Sound")
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self.surgeon:getXp():AddXP(Perks.Doctor, 400)
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self.surgeon:getXp():AddXP(Perks.Doctor, 400)
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ISBaseTimedAction.perform(self)
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ISBaseTimedAction.perform(self)
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