Moved Translations to common folder, merged pgmbru changes manually
This commit is contained in:
@@ -53,14 +53,14 @@ function ConfirmationPanel:createChildren()
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local yButton = self:getHeight() - yPadding - btnHeight
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self.btnYes = ISButton:new(xPadding, yButton, btnWidth, btnHeight, "Yes", self, self.onClick)
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self.btnYes = ISButton:new(xPadding, yButton, btnWidth, btnHeight, getText("IGUI_Yes"), self, self.onClick)
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self.btnYes.internal = "YES"
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self.btnYes:initialise()
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self.btnYes.borderColor = { r = 1, g = 0, b = 0, a = 1 }
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self.btnYes:setEnable(true)
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self:addChild(self.btnYes)
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self.btnNo = ISButton:new(self:getWidth() - xPadding - btnWidth, yButton, btnWidth, btnHeight, "No", self,
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self.btnNo = ISButton:new(self:getWidth() - xPadding - btnWidth, yButton, btnWidth, btnHeight, getText("IGUI_No"), self,
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self.onClick)
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self.btnNo.internal = "NO"
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self.btnNo:initialise()
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@@ -1,22 +0,0 @@
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ContextMenu_DE = {
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ContextMenu_Amputate = "Amputieren",
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ContextMenu_Amputate_Bandage = "Amputieren und bandagieren",
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ContextMenu_Amputate_Stitch = "Amputieren und nähen",
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ContextMenu_Amputate_Stitch_Bandage = "Amputieren, nähen und bandagieren",
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ContextMenu_Cauterize = "Kauterisieren",
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ContextMenu_Limb_Hand_L = "Linke Hand",
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ContextMenu_Limb_ForeArm_L = "Linker Unterarm",
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ContextMenu_Limb_UpperArm_L = "Linker Oberarm"
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ContextMenu_Limb_Hand_R = "Rechte Hand",
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ContextMenu_Limb_ForeArm_R = "Rechter Unterarm",
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ContextMenu_Limb_UpperArm_R = "Rechter Oberarm",
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ContextMenu_InstallProstRight = "Instaliere Prothese am rechten Arm",
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ContextMenu_InstallProstLeft = "Instaliere Prothese am linken Arm",
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ContextMenu_PutTourniquetArmLeft = "Lege das Tourniquet am linken Arm an",
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ContextMenu_PutTourniquetLegL = "Lege das Tourniquet am linken Bein an",
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ContextMenu_PutTourniquetArmRight = "Lege das Tourniquet am rechten Arm an",
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ContextMenu_PutTourniquetLegR = "Lege das Tourniquet am rechten Bein an",
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ContextMenu_CleanWound = "Saubere Wunde",
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}
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@@ -1,15 +0,0 @@
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IG_UI_DE = {
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IGUI_perks_Amputations = "Amputationen",
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IGUI_perks_Side_R = "Rechte Seite",
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IGUI_perks_Side_L = "Linke Seite",
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IGUI_perks_Prosthesis = "Prothese",
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IGUI_perks_ProstFamiliarity= "Vertrautheit",
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IGUI_ItemCat_Prosthesis = "Prothese",
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IGUI_ItemCat_Surgery = "Operation",
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IGUI_ItemCat_Amputation = "Amputation"
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IGUI_HealthPanel_Cicatrization = "Vernarbung",
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IGUI_HealthPanel_Cicatrized = "Vernarbt",
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IGUI_HealthPanel_Cauterized = "Kauterisiert",
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IGUI_HealthPanel_WoundDirtyness = "Wundverschmutzung",
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IGUI_HealthPanel_ProstEquipped = "Prothese angelegt",
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}
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@@ -1,9 +0,0 @@
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ItemName_DE = {
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ItemName_TOC.Surg_Arm_Tourniquet_L = "Tourniquet",
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ItemName_TOC.Surg_Arm_Tourniquet_R = "Tourniquet",
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ItemName_TOC.Prost_NormalArm_L = "Armprothese Links",
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ItemName_TOC.Prost_NormalArm_R = "Armprothese Rechts",
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ItemName_TOC.Prost_HookArm_L = "Linke Armprothese - Haken",
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ItemName_TOC.Prost_HookArm_R = "Rechte Armprothese - Haken",
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}
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@@ -1,4 +0,0 @@
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Recipes_DE = {
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Recipe_Craft_Prosthetic_Arm = "Baue Armprothese",
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Recipe_Craft_Prosthetic_Hook = "Baue Hakenprothese",
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}
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@@ -1,6 +0,0 @@
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Sandbox_EN = {
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Sandbox_TOC = "The Only Cure - Die einzige Heilung",
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Sandbox_TOC_CicatrizationSpeed = "Vernarbungs Geschwindigkeit",
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Sandbox_TOC_WoundDirtynessMultiplier = "Wundenverschmutzung Multiplikator",
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Sandbox_TOC_SurgeonAbilityImportance = "Relevanz der Fähigkeiten des Chirurgen",
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}
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@@ -1,8 +0,0 @@
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Tooltip_DE = {
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Tooltip_Surgery_CantCauterize = "Du kannst die Wunde nicht kauterisieren",
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Tooltip_Surgery_And = " und "
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Tooltip_Surgery_TempTooLow = "Die Temperatur ist immer noch zu niedrig",
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Tooltip_Surgery_Coward = "Du hast nicht den Mut dazu",
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Tooltip_Surgery_LimbNotFree = "Zuerst musst du die Prothese abnehmen",
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}
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@@ -1,11 +0,0 @@
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UI_DE = {
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UI_trait_Amputee_Hand = "Amputierte linke Hand",
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UI_trait_Amputee_Hand_desc = "",
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UI_trait_Amputee_ForeArm = "Amputierter linker Unterarm",
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UI_trait_Amputee_ForeArm_desc = "",
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UI_trait_Amputee_UpperArm = "Amputierter linker Oberarm",
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UI_trait_Amputee_UpperArm_desc = "",
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UI_trait_Insensitive = "Unempfindlich",
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UI_trait_Insensitive_desc = "",
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UI_Say_CantEquip = "Ich kann das so nicht ausrüsten..."
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}
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@@ -1,33 +0,0 @@
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ContextMenu_EN = {
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ContextMenu_Amputate = "Amputate",
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ContextMenu_Amputate_Bandage = "Amputate and bandage",
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ContextMenu_Amputate_Stitch = "Amputate and stitches",
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ContextMenu_Amputate_Stitch_Bandage = "Amputate, stitches and bandage",
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ContextMenu_Cauterize = "Cauterize",
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ContextMenu_Limb_Hand_L = "Left Hand",
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ContextMenu_Limb_ForeArm_L = "Left Forearm",
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ContextMenu_Limb_UpperArm_L = "Left UpperArm"
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ContextMenu_Limb_Hand_R = "Right Hand",
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ContextMenu_Limb_ForeArm_R = "Right Forearm",
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ContextMenu_Limb_UpperArm_R = "Right UpperArm",
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ContextMenu_InstallProstRight = "Install prosthesis on right arm",
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ContextMenu_InstallProstLeft = "Install prosthesis on left arm",
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ContextMenu_PutTourniquetArmLeft = "Put tourniquet on left arm",
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ContextMenu_PutTourniquetLegL = "Put tourniquet on left leg",
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ContextMenu_PutTourniquetArmRight = "Put tourniquet on right arm",
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ContextMenu_PutTourniquetLegR = "Put tourniquet on right leg",
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ContextMenu_CleanWound = "Clean Wound",
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ContextMenu_Admin_TOC = "TOC",
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ContextMenu_Admin_ResetTOC = "Reset Amputations",
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ContextMenu_Admin_ForceAmputation = "Force Amputation",
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}
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@@ -1,20 +0,0 @@
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IG_UI_EN = {
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IGUI_perks_Amputations = "Amputations",
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IGUI_perks_Side_R = "Right Side",
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IGUI_perks_Side_L = "Left Side",
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IGUI_perks_Prosthesis = "Prosthesis",
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IGUI_perks_ProstFamiliarity= "Familiarity",
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IGUI_ItemCat_Prosthesis = "Prosthesis",
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IGUI_ItemCat_Surgery = "Surgery",
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IGUI_ItemCat_Amputation = "Amputation"
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IGUI_HealthPanel_Cicatrization = "Cicatrization",
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IGUI_HealthPanel_Cicatrized = "Cicatrized",
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IGUI_HealthPanel_Cauterized = "Cauterized",
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IGUI_HealthPanel_WoundDirtyness = "Wound Dirtyness",
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IGUI_HealthPanel_ProstEquipped = "Prosthesis Equipped",
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IGUI_Confirmation_Amputate = " <CENTRE> Do you really want to amputate that limb?"
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}
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@@ -1,11 +0,0 @@
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ItemName_EN = {
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ItemName_TOC.Surg_Arm_Tourniquet_L = "Tourniquet",
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ItemName_TOC.Surg_Arm_Tourniquet_R = "Tourniquet",
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ItemName_TOC.Prost_NormalArm_L = "Prosthetic Arm",
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ItemName_TOC.Prost_NormalArm_R = "Prosthetic Arm",
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ItemName_TOC.Prost_HookArm_L = "Prosthetic Arm - Hook",
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ItemName_TOC.Prost_HookArm_R = "Prosthetic Arm - Hook",
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}
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@@ -1,4 +0,0 @@
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Recipes_EN = {
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Recipe_Craft_Prosthetic_Arm = "Craft Prosthetic Arm",
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Recipe_Craft_Prosthetic_Hook = "Craft Prosthetic Hook",
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}
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@@ -1,10 +0,0 @@
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Sandbox_EN = {
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Sandbox_TOC = "The Only Cure",
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Sandbox_TOC_CicatrizationSpeed = "Cicatrization Speed",
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Sandbox_TOC_WoundDirtynessMultiplier = "Wound Dirtyness Multiplier",
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Sandbox_TOC_SurgeonAbilityImportance = "Relevance of surgeon doctor ability",
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Sandbox_TOC_EnableZombieAmputations = "Enable Zombie amputations",
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Sandbox_TOC_ZombieAmputationDamageThreshold = "Zombie amputations damage treshold",
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Sandbox_TOC_ZombieAmputationDamageChance = "Zombie amputations damage chance",
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}
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@@ -1,10 +0,0 @@
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Tooltip_EN = {
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Tooltip_Surgery_CantCauterize = "You can't cauterize the wound",
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Tooltip_Surgery_And = " and "
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Tooltip_Surgery_TempTooLow = "The temperature is still too low",
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Tooltip_Surgery_Coward = "You don't have the guts to do it",
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Tooltip_Surgery_LimbNotFree = "You need to remove the prosthesis first",
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}
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@@ -1,16 +0,0 @@
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UI_EN = {
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UI_trait_Amputee_Hand = "Amputated Left Hand",
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UI_trait_Amputee_Hand_desc = "",
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UI_trait_Amputee_ForeArm = "Amputated Left Forearm",
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UI_trait_Amputee_ForeArm_desc = "",
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UI_trait_Amputee_UpperArm = "Amputated Left Upper arm",
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UI_trait_Amputee_UpperArm_desc = "",
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UI_trait_Insensitive = "Insensitive",
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UI_trait_Insensitive_desc = "",
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UI_Say_CantEquip = "I can't equip it like this..."
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}
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@@ -1,29 +0,0 @@
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ContextMenu_FR = {
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ContextMenu_Amputate = "Amputer",
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ContextMenu_Amputate_Bandage = "Amputer et bander",
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ContextMenu_Amputate_Stitch = "Amputer et suturer",
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ContextMenu_Amputate_Stitch_Bandage = "Amputer, suturer et bander",
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ContextMenu_Cauterize = "Cautériser",
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ContextMenu_Limb_Hand_L = "Main gauche",
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ContextMenu_Limb_ForeArm_L = "Avant-bras gauche",
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ContextMenu_Limb_UpperArm_L = "Bras supérieur gauche",
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ContextMenu_Limb_Hand_R = "Main droite",
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ContextMenu_Limb_ForeArm_R = "Avant-bras droit",
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ContextMenu_Limb_UpperArm_R = "Bras supérieur droit",
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ContextMenu_InstallProstRight = "Installer une prothèse sur le bras droit",
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ContextMenu_InstallProstLeft = "Installer une prothèse sur le bras gauche",
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ContextMenu_PutTourniquetArmLeft = "Mettre un garrot sur le bras gauche",
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ContextMenu_PutTourniquetLegL = "Mettre un garrot sur la jambe gauche",
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ContextMenu_PutTourniquetArmRight = "Mettre un garrot sur le bras droit",
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ContextMenu_PutTourniquetLegR = "Mettre un garrot sur la jambe droite",
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ContextMenu_CleanWound = "Nettoyer la plaie",
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ContextMenu_Admin_TOC = "TOC",
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ContextMenu_Admin_ResetTOC = "Réinitialiser les amputations",
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ContextMenu_Admin_ForceAmputation = "Forcer l'amputation",
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}
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@@ -1,18 +0,0 @@
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IG_UI_FR = {
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IGUI_perks_Amputations = "Amputations",
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IGUI_perks_Side_R = "Côté droit",
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IGUI_perks_Side_L = "Côté gauche",
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IGUI_perks_Prosthesis = "Prothèse",
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IGUI_perks_ProstFamiliarity = "Familiarité",
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IGUI_ItemCat_Prosthesis = "Prothèse",
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IGUI_ItemCat_Surgery = "Chirurgie",
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IGUI_ItemCat_Amputation = "Amputation",
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IGUI_HealthPanel_Cicatrization = "Cicatrisation",
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IGUI_HealthPanel_Cicatrized = "Cicatrisé",
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IGUI_HealthPanel_Cauterized = "Cautérisé",
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IGUI_HealthPanel_WoundDirtyness = "Saleté de la plaie",
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IGUI_HealthPanel_ProstEquipped = "Prothèse équipée",
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}
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@@ -1,11 +0,0 @@
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ItemName_FR = {
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ItemName_TOC.Surg_Arm_Tourniquet_L = "Garrot",
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ItemName_TOC.Surg_Arm_Tourniquet_R = "Garrot",
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ItemName_TOC.Prost_NormalArm_L = "Bras prothétique",
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ItemName_TOC.Prost_NormalArm_R = "Bras prothétique",
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ItemName_TOC.Prost_HookArm_L = "Bras prothétique - Crochet",
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ItemName_TOC.Prost_HookArm_R = "Bras prothétique - Crochet",
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}
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@@ -1,5 +0,0 @@
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Recipes_FR = {
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Recipe_Craft_Prosthetic_Arm = "Fabriquer un bras prothétique",
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Recipe_Craft_Prosthetic_Hook = "Fabriquer un crochet prothétique",
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}
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@@ -1,10 +0,0 @@
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Sandbox_FR = {
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Sandbox_TOC = "Le Seul Remède",
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Sandbox_TOC_CicatrizationSpeed = "Vitesse de cicatrisation",
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Sandbox_TOC_WoundDirtynessMultiplier = "Multiplicateur de saleté de la plaie",
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Sandbox_TOC_SurgeonAbilityImportance = "Importance de la compétence du chirurgien",
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Sandbox_TOC_EnableZombieAmputations = "Activer les amputations de zombies",
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Sandbox_TOC_ZombieAmputationDamageThreshold = "Seuil de dégâts pour amputations de zombies",
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Sandbox_TOC_ZombieAmputationDamageChance = "Probabilité d'amputations de zombies",
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}
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@@ -1,10 +0,0 @@
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Tooltip_FR = {
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Tooltip_Surgery_CantCauterize = "Vous ne pouvez pas cautériser la plaie",
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Tooltip_Surgery_And = " et ",
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Tooltip_Surgery_TempTooLow = "La température est encore trop basse",
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Tooltip_Surgery_Coward = "Vous n'avez pas le courage de le faire",
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Tooltip_Surgery_LimbNotFree = "Vous devez d'abord retirer la prothèse",
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}
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@@ -1,16 +0,0 @@
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UI_FR = {
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UI_trait_Amputee_Hand = "Main gauche amputée",
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UI_trait_Amputee_Hand_desc = "",
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UI_trait_Amputee_ForeArm = "Avant-bras gauche amputé",
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UI_trait_Amputee_ForeArm_desc = "",
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UI_trait_Amputee_UpperArm = "Bras supérieur gauche amputé",
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UI_trait_Amputee_UpperArm_desc = "",
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UI_trait_Insensitive = "Insensible",
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UI_trait_Insensitive_desc = "",
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UI_Say_CantEquip = "Je ne peux pas l'équiper comme ça..."
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}
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@@ -1,33 +0,0 @@
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ContextMenu_IT = {
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ContextMenu_Amputate = "Amputa",
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ContextMenu_Amputate_Bandage = "Amputa e fascia",
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ContextMenu_Amputate_Stitch = "Amputa e metti i punti",
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ContextMenu_Amputate_Stitch_Bandage = "Amputate, metti i punti e fascia",
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ContextMenu_Cauterize = "Cauterizza",
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ContextMenu_Limb_Hand_L = "Mano Sinistra",
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ContextMenu_Limb_ForeArm_L = "Avambraccio Sinistro",
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ContextMenu_Limb_UpperArm_L = "Braccio Superiore Sinistro",
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ContextMenu_Limb_Hand_R = "Mano Destra",
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ContextMenu_Limb_ForeArm_R = "Avambraccio Destro",
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ContextMenu_Limb_UpperArm_R = "Braccio Superiore Destro",
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ContextMenu_InstallProstRight = "Installa protesi sul braccio destro",
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ContextMenu_InstallProstLeft = "Installa protesi sul braccio sinistro",
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ContextMenu_PutTourniquetArmLeft = "Metti laccio emostatico sul braccio sinistro",
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ContextMenu_PutTourniquetLegL = "Metti laccio emostatico sulla gamba sinistra",
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ContextMenu_PutTourniquetArmRight = "Metti laccio emostatico sul braccio destro",
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ContextMenu_PutTourniquetLegR = "Metti laccio emostatico sulla gamba destra",
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ContextMenu_CleanWound = "Pulisci ferita",
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ContextMenu_Admin_TOC = "TOC",
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ContextMenu_Admin_ResetTOC = "Reset Amputations",
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ContextMenu_Admin_ForceAmputation = "Force Amputation",
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}
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@@ -1,18 +0,0 @@
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IG_UI_IT = {
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IGUI_perks_Amputations = "Amputazioni",
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IGUI_perks_Side_R = "Parte destra",
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IGUI_perks_Side_L = "Parte sinistra",
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IGUI_perks_Prosthesis = "Protesi",
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IGUI_perks_ProstFamiliarity= "Familiarità",
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IGUI_ItemCat_Prosthesis = "Protesi",
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IGUI_ItemCat_Surgery = "Operazioni mediche",
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IGUI_ItemCat_Amputation = "Amputazione"
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IGUI_HealthPanel_Cicatrization = "Cicatrizzazione",
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IGUI_HealthPanel_Cicatrized = "Cicatrizzata",
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IGUI_HealthPanel_Cauterized = "Cauterizzata",
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IGUI_HealthPanel_WoundDirtyness = "Sporcizia della ferita",
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IGUI_HealthPanel_ProstEquipped = "Protesi installata",
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}
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@@ -1,11 +0,0 @@
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ItemName_IT = {
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ItemName_TOC.Surg_Arm_Tourniquet_L = "Laccio emostatico",
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ItemName_TOC.Surg_Arm_Tourniquet_R = "Laccio emostatico",
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ItemName_TOC.Prost_NormalArm_L = "Braccio Prostetico",
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ItemName_TOC.Prost_NormalArm_R = "Braccio Prostetico",
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|
||||
ItemName_TOC.Prost_HookArm_L = "Braccio prostetico - Uncino",
|
||||
ItemName_TOC.Prost_HookArm_R = "Braccio prostetico - Uncino",
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
Recipes_IT = {
|
||||
Recipe_Craft_Prosthetic_Arm = "Costruisci un braccio prostetico",
|
||||
Recipe_Craft_Prosthetic_Hook = "Costruisci un braccio prostetico con uncino",
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
Sandbox_IT = {
|
||||
Sandbox_TOC = "The Only Cure",
|
||||
Sandbox_TOC_CicatrizationSpeed = "Velocità cicatrizzazione",
|
||||
Sandbox_TOC_WoundDirtynessMultiplier = "Moltiplicatore sporcizia ferita",
|
||||
Sandbox_TOC_SurgeonAbilityImportance = "Importanza abilità medico",
|
||||
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
Tooltip_IT = {
|
||||
|
||||
Tooltip_Surgery_CantCauterize = "Non puoi cauterizzare la ferita",
|
||||
|
||||
Tooltip_Surgery_And = " e "
|
||||
Tooltip_Surgery_TempTooLow = "La temperatura è troppo bassa",
|
||||
Tooltip_Surgery_Coward = "Non sei abbastanza coraggioso",
|
||||
Tooltip_Surgery_LimbNotFree = "Devi rimuovere la protesi",
|
||||
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
UI_IT = {
|
||||
UI_trait_Amputee_Hand = "Mano Sinistra Amputata",
|
||||
UI_trait_Amputee_Hand_desc = "",
|
||||
|
||||
UI_trait_Amputee_ForeArm = "Avambraccio Sinistro Amputato",
|
||||
UI_trait_Amputee_ForeArm_desc = "",
|
||||
|
||||
UI_trait_Amputee_UpperArm = "Parte superiore del Braccio Sinistro Amputato",
|
||||
UI_trait_Amputee_UpperArm_desc = "",
|
||||
|
||||
UI_trait_Insensitive = "Insensibile",
|
||||
UI_trait_Insensitive_desc = "",
|
||||
|
||||
|
||||
UI_Say_CantEquip = "Non posso equipaggiarlo..."
|
||||
}
|
||||
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@@ -1,33 +0,0 @@
|
||||
ContextMenu_RU = {
|
||||
ContextMenu_Amputate = "Àìïóòèðîâàòü",
|
||||
ContextMenu_Amputate_Bandage = "Àìïóòèðîâàòü è ïåðåâÿçàòü",
|
||||
ContextMenu_Amputate_Stitch = "Àìïóòèðîâàòü è íàëîæèòü øâû",
|
||||
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòèðîâàòü, íàëîæèòü øâû è ïåðåâÿçàòü",
|
||||
|
||||
ContextMenu_Cauterize = "Ïðèæå÷ü",
|
||||
|
||||
ContextMenu_Limb_Hand_L = "Ëåâàÿ ðóêà",
|
||||
ContextMenu_Limb_ForeArm_L = "Ëåâàÿ ïðåäïëå÷üå",
|
||||
ContextMenu_Limb_UpperArm_L = "Ëåâîå ïëå÷î"
|
||||
ContextMenu_Limb_Hand_R = "Ïðàâàÿ ðóêà",
|
||||
ContextMenu_Limb_ForeArm_R = "Ïðàâàÿ ïðåäïëå÷üå",
|
||||
ContextMenu_Limb_UpperArm_R = "Ïðàâàÿ ïëå÷î",
|
||||
|
||||
ContextMenu_InstallProstRight = "Óñòàíîâèòü ïðîòåç íà ïðàâóþ ðóêó",
|
||||
ContextMenu_InstallProstLeft = "Óñòàíîâèòü ïðîòåç íà ëåâóþ ðóêó",
|
||||
|
||||
ContextMenu_PutTourniquetArmLeft = "Íàëîæèòü æãóò íà ëåâóþ ðóêó",
|
||||
ContextMenu_PutTourniquetLegL = "Íàëîæèòü æãóò íà ëåâóþ íîãó",
|
||||
ContextMenu_PutTourniquetArmRight = "Íàëîæèòü æãóò íà ïðàâóþ ðóêó",
|
||||
ContextMenu_PutTourniquetLegR = "Íàëîæèòü æãóò íà ïðàâóþ íîãó",
|
||||
|
||||
|
||||
ContextMenu_CleanWound = "Î÷èñòèòü ðàíó",
|
||||
|
||||
|
||||
|
||||
ContextMenu_Admin_TOC = "TOC",
|
||||
ContextMenu_Admin_ResetTOC = "Ñáðîñèòü àìïóòàöèè",
|
||||
ContextMenu_Admin_ForceAmputation = "Ìîìåíòàëüíî àìïóòèðîâàòü",
|
||||
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
IG_UI_RU = {
|
||||
IGUI_perks_Amputations = "Ампутации",
|
||||
IGUI_perks_Side_R = "Правая сторона",
|
||||
IGUI_perks_Side_L = "Левая сторона",
|
||||
IGUI_perks_Prosthesis = "Протез",
|
||||
IGUI_perks_ProstFamiliarity= "Приспособленность",
|
||||
|
||||
IGUI_ItemCat_Prosthesis = "Протез",
|
||||
IGUI_ItemCat_Surgery = "Хирургия",
|
||||
IGUI_ItemCat_Amputation = "Ампутация"
|
||||
|
||||
IGUI_HealthPanel_Cicatrization = "Заживление",
|
||||
IGUI_HealthPanel_Cicatrized = "Заживлено",
|
||||
IGUI_HealthPanel_Cauterized = "Прижженно",
|
||||
IGUI_HealthPanel_WoundDirtyness = "Загрезнённая рана",
|
||||
IGUI_HealthPanel_ProstEquipped = "Протез экипирован",
|
||||
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
ItemName_RU = {
|
||||
|
||||
ItemName_TOC.Surg_Arm_Tourniquet_L = "Æãóò",
|
||||
ItemName_TOC.Surg_Arm_Tourniquet_R = "Æãóò",
|
||||
|
||||
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç ðóêè",
|
||||
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç ðóêè",
|
||||
|
||||
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç ðóêè - Êðþê",
|
||||
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç ðóêè - Êðþê",
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
Recipes_RU = {
|
||||
Recipe_Craft_Prosthetic_Arm = "如泐蝾忤螯 镳铗彗 痼觇",
|
||||
Recipe_Craft_Prosthetic_Hook = "如泐蝾忤螯 镳铗彗 忖桎<E5BF96> 牮<>赅",
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
Sandbox_RU = {
|
||||
Sandbox_TOC = "The Only Cure",
|
||||
Sandbox_TOC_CicatrizationSpeed = "Ñêîðîñòü çàæèâëåíèÿ",
|
||||
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæèòåëü çàãðÿçíåíèÿ ðàí",
|
||||
Sandbox_TOC_SurgeonAbilityImportance = "Çíà÷èìîñòü ñïîñîáíîñòåé âðà÷à-õèðóðãà",
|
||||
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
Tooltip_RU = {
|
||||
|
||||
Tooltip_Surgery_CantCauterize = "Нельзя прижигать рану",
|
||||
|
||||
Tooltip_Surgery_And = " и "
|
||||
Tooltip_Surgery_TempTooLow = "Температура все еще слишком низкая",
|
||||
Tooltip_Surgery_Coward = "У тебя не хватит смелости сделать это",
|
||||
Tooltip_Surgery_LimbNotFree = "Сначала нужно снять протез",
|
||||
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
UI_RU = {
|
||||
UI_trait_Amputee_Hand = "Ампутированная левая рука",
|
||||
UI_trait_Amputee_Hand_desc = "Вы начинаете с ампутированной левой рукой.",
|
||||
|
||||
UI_trait_Amputee_ForeArm = "Ампутированное левое предплечье",
|
||||
UI_trait_Amputee_ForeArm_desc = "Вы начинаете с ампутированным левым предплечьем.",
|
||||
|
||||
UI_trait_Amputee_UpperArm = "Ампутированное левое плечо",
|
||||
UI_trait_Amputee_UpperArm_desc = "Вы начинаете с ампутированнвм левым плечём.",
|
||||
|
||||
UI_trait_Insensitive = "Нечувствительный",
|
||||
UI_trait_Insensitive_desc = "",
|
||||
|
||||
|
||||
UI_Say_CantEquip = "Я не могу его так экипировать..."
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
ContextMenu_UA = {
|
||||
ContextMenu_Amputate = "Àìïóòóâàòè",
|
||||
ContextMenu_Amputate_Bandage = "Àìïóòóâàòè òà ïåðåâ'ÿçàòè",
|
||||
ContextMenu_Amputate_Stitch = "Àìïóòóâàòè òà íàêëàñòè øâè",
|
||||
ContextMenu_Amputate_Stitch_Bandage = "Àìïóòóâàòè, íàêëàñòè øâè òà ïåðåâ'ÿçàòè",
|
||||
|
||||
ContextMenu_Cauterize = "Ïðèïåêòè",
|
||||
|
||||
ContextMenu_Limb_Hand_L = "˳âà Ðóêà",
|
||||
ContextMenu_Limb_ForeArm_L = "˳âå Ïåðåäïë³÷÷ÿ",
|
||||
ContextMenu_Limb_UpperArm_L = "˳âå Ïëå÷å"
|
||||
ContextMenu_Limb_Hand_R = "Ïðàâà Ðóêà",
|
||||
ContextMenu_Limb_ForeArm_R = "Ïðàâå Ïåðåäïë³÷÷ÿ",
|
||||
ContextMenu_Limb_UpperArm_R = "Ïðàâå Ïëå÷å",
|
||||
|
||||
ContextMenu_InstallProstRight = "Óñòàíîâèòè ïðîòåç íà ïðàâó ðóêó",
|
||||
ContextMenu_InstallProstLeft = "Óñòàíîâèòè ïðîòåç íà ë³âó ðóêó",
|
||||
|
||||
ContextMenu_PutTourniquetArmLeft = "Íàêëàñòè äæãóò íà ë³âó ðóêó",
|
||||
ContextMenu_PutTourniquetLegL = "Íàêëàñòè äæãóò íà ë³âó íîãó",
|
||||
ContextMenu_PutTourniquetArmRight = "Íàêëàñòè äæãóò íà ïðàâó ðóêó",
|
||||
ContextMenu_PutTourniquetLegR = "Íàêëàñòè äæãóò íà ïðàâó íîãó",
|
||||
|
||||
|
||||
ContextMenu_CleanWound = "Î÷èñòèòè ðàíó",
|
||||
|
||||
|
||||
|
||||
ContextMenu_Admin_TOC = "TOC",
|
||||
ContextMenu_Admin_ResetTOC = "Ñêèíóòè Àìïóòàö³¿",
|
||||
ContextMenu_Admin_ForceAmputation = "Ïðèìóñîâî Àìïóòóâàòè",
|
||||
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
IG_UI_UA = {
|
||||
IGUI_perks_Amputations = "Ŕěďóňŕöłż",
|
||||
IGUI_perks_Side_R = "Ďđŕâŕ ńňîđîíŕ",
|
||||
IGUI_perks_Side_L = "Ëłâŕ ńňîđîíŕ",
|
||||
IGUI_perks_Prosthesis = "Ďđîňĺç",
|
||||
IGUI_perks_ProstFamiliarity= "Ďđčńňîńîâŕíłńňü",
|
||||
|
||||
IGUI_ItemCat_Prosthesis = "Ďđîňĺç",
|
||||
IGUI_ItemCat_Surgery = "Őłđóđăł˙",
|
||||
IGUI_ItemCat_Amputation = "Ŕěďóňŕöł˙"
|
||||
|
||||
IGUI_HealthPanel_Cicatrization = "Đóáöţâŕíí˙",
|
||||
IGUI_HealthPanel_Cicatrized = "Çŕđóáöüîâŕíŕ",
|
||||
IGUI_HealthPanel_Cauterized = "Ďđčďĺ÷ĺíŕ",
|
||||
IGUI_HealthPanel_WoundDirtyness = "Çŕáđóäíĺíŕ đŕíŕ",
|
||||
IGUI_HealthPanel_ProstEquipped = "Ďđîňĺç óńňŕíîâëĺíî",
|
||||
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
ItemName_UA = {
|
||||
|
||||
ItemName_TOC.Surg_Arm_Tourniquet_L = "Äæãóò",
|
||||
ItemName_TOC.Surg_Arm_Tourniquet_R = "Äæãóò",
|
||||
|
||||
ItemName_TOC.Prost_NormalArm_L = "Ïðîòåç Ðóêè",
|
||||
ItemName_TOC.Prost_NormalArm_R = "Ïðîòåç Ðóêè",
|
||||
|
||||
ItemName_TOC.Prost_HookArm_L = "Ïðîòåç Ðóêè - Ãàê",
|
||||
ItemName_TOC.Prost_HookArm_R = "Ïðîòåç Ðóêè - Ãàê",
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
Recipes_UA = {
|
||||
Recipe_Craft_Prosthetic_Arm = "Створити Протез Руки",
|
||||
Recipe_Craft_Prosthetic_Hook = "Створити Протез Руки - Гак",
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
Sandbox_UA = {
|
||||
Sandbox_TOC = "The Only Cure",
|
||||
Sandbox_TOC_CicatrizationSpeed = "Øâèäê³ñòü ðóáöþâàííÿ",
|
||||
Sandbox_TOC_WoundDirtynessMultiplier = "Ìíîæíèê çàáðóäíåííÿ ðàíè",
|
||||
Sandbox_TOC_SurgeonAbilityImportance = "Âàæëèâ³ñòü ìåäè÷íèõ íàâè÷îê ë³êàðÿ",
|
||||
Sandbox_TOC_EnableZombieAmputations = "Óâ³ìêíóòè àìïóòàö³¿ çîìá³",
|
||||
Sandbox_TOC_ZombieAmputationDamageThreshold = "Ïîð³ã øêîäè ïðè àìïóòàö³¿ çîìá³",
|
||||
Sandbox_TOC_ZombieAmputationDamageChance = "Øàíñ íàíåñåííÿ øêîäè ïðè àìïóòàö³¿ çîìá³",
|
||||
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
Tooltip_UA = {
|
||||
|
||||
Tooltip_Surgery_CantCauterize = "Не можна припекти рану",
|
||||
|
||||
Tooltip_Surgery_And = " та "
|
||||
Tooltip_Surgery_TempTooLow = "Температура занадто низька",
|
||||
Tooltip_Surgery_Coward = "Вам не вистачає сміливості зробити це",
|
||||
Tooltip_Surgery_LimbNotFree = "Спочатку необхідно зняти протез",
|
||||
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
UI_UA = {
|
||||
UI_trait_Amputee_Hand = "Àìïóòîâàíà ˳âà Ðóêà",
|
||||
UI_trait_Amputee_Hand_desc = "",
|
||||
|
||||
UI_trait_Amputee_ForeArm = "Àìïóòîâàíå ˳âå Ïåðåäïë³÷÷ÿ",
|
||||
UI_trait_Amputee_ForeArm_desc = "",
|
||||
|
||||
UI_trait_Amputee_UpperArm = "Àìïóòîâàíå ˳âå Ïëå÷å",
|
||||
UI_trait_Amputee_UpperArm_desc = "",
|
||||
|
||||
UI_trait_Insensitive = "Íå÷óòëèâèé",
|
||||
UI_trait_Insensitive_desc = "",
|
||||
|
||||
|
||||
UI_Say_CantEquip = "ß íå ìîæó âñòàíîâèòè öå òàêèì ÷èíîì..."
|
||||
}
|
||||
Reference in New Issue
Block a user