Fixed issue with items
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@@ -8,7 +8,6 @@
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<m_Masks>3</m_Masks>
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<m_Masks>4</m_Masks>
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<m_MasksFolder>none</m_MasksFolder>
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<!-- HUMAN -->
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<textureChoices>Amputations\Human\Upperarm\skin01_b</textureChoices>
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@@ -8,7 +8,6 @@
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<m_AllowRandomTint>false</m_AllowRandomTint>
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<m_Masks>5</m_Masks>
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<m_Masks>6</m_Masks>
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<m_MasksFolder>none</m_MasksFolder>
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<!-- HUMAN -->
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<textureChoices>Amputations\Human\Upperarm\skin01_b</textureChoices>
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@@ -142,7 +142,12 @@ TestFramework.registerTestModule("TimedActions", "CauterizeAction", function()
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return Tests
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end)
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-- TestFramework.registerTestModule("API", "All", function()
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-- local Tests = {}
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-- return Tests
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-- end)
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TestFramework.registerTestModule("Various", "Player", function()
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local Tests = {}
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@@ -152,6 +157,9 @@ TestFramework.registerTestModule("Various", "Player", function()
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return Tests
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end)
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--------------------------------------------------------------------------------------
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if not getActivatedMods():contains("PerfTestFramework") or not isDebugEnabled() then return end
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local PerfTest = require("PerfTest/main") -- SHould be global anyway
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@@ -11,7 +11,7 @@ module TOC
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DisplayCategory = Amputation,
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ClothingItem = Amputation_Hand_R,
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BodyLocation = TOC_Arm_R,
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BodyLocation = TOC_Arm,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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@@ -48,7 +48,7 @@ module TOC
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DisplayCategory = Amputation,
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ClothingItem = Amputation_UpperArm_R,
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BodyLocation = TOC_Arm_R,
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BodyLocation = TOC_Arm,
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BloodLocation = UpperArms;UpperBody,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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