Chore: fixed config for umbrella
This commit is contained in:
18
.vscode/settings.json
vendored
18
.vscode/settings.json
vendored
@@ -11,14 +11,26 @@
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"Lua.diagnostics.globals": [
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"ModOptions",
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"zombie",
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"_"
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"_",
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],
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"Lua.format.defaultConfig": {
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"indent_style": "space",
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"indent_size": "2"
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},
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"Lua.workspace.library": [
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"C:\\Users\\picch\\Zomboid\\Umbrella",
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"C:\\Users\\picch\\Zomboid\\mods\\The-Only-Cure"
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"${addons}/umbrella-unstable/module/library"
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],
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"Lua.runtime.version": "Lua 5.1",
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"Lua.runtime.path": [
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"?.lua",
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"?/init.lua",
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"server/?.lua"
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],
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"Lua.completion.requireSeparator": "/",
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"Lua.runtime.builtin": {
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"debug": "disable",
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"io": "disable",
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"package": "disable"
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},
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"Lua.workspace.checkThirdParty": false
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}
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@@ -129,7 +129,7 @@ function ISBaseTimedAction:perform()
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-- First check level of perks. if already at max, skip
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LocalPlayerController.playerObj:getPerkLevel(perkAmp)
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-- LocalPlayerController.playerObj:getPerkLevel(perkAmp) -- todo
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local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(LocalPlayerController.username)
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local xp = self.maxTime / 100
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@@ -173,7 +173,7 @@ end
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--* Equipping items overrides *--
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local og_ISEquipWeaponAction_isValid = ISEquipWeaponAction.isValid
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---Add a condition to check the feasibility of having 2 handed weapons or if both arms are cut off
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---@return boolean
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---@return boolean?
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---@diagnostic disable-next-line: duplicate-set-field
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function ISEquipWeaponAction:isValid()
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local isValid = og_ISEquipWeaponAction_isValid(self)
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@@ -33,7 +33,7 @@ function CleanWoundAction:new(doctor, otherPlayer, bandage, bodyPart)
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if doctor:isTimedActionInstant() then
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o.maxTime = 1
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end
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if doctor:getAccessLevel() ~= "None" then
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if doctor:getAccessLevel() ~= "None" then -- TODO Fix for B42
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o.doctorLevel = 10
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end
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return o
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