19 Commits

Author SHA1 Message Date
ZioPao
013f852e7e Fixed huge bug that would break things after a player died 2024-05-06 17:14:45 +02:00
ZioPao
a7a064119d Added destroy instance in DataController after death 2024-05-05 21:07:33 +02:00
ZioPao
9b1876b235 mod.info and version bump 2024-05-05 18:04:10 +02:00
ZioPao
0d9ee4203c Revert "Revert "Added tests for blood on limbs""
This reverts commit 2ea03601f5.
2024-05-05 18:03:39 +02:00
ZioPao
2ea03601f5 Revert "Added tests for blood on limbs"
This reverts commit 3d4a54418c.
2024-05-05 18:03:08 +02:00
ZioPao
3d4a54418c Added tests for blood on limbs 2024-05-05 18:02:48 +02:00
ZioPao
17718cbbca bit of cleaning 2024-05-05 17:02:14 +02:00
ZioPao
f9ad597d2b bump to mod.info 2024-05-05 17:01:40 +02:00
ZioPao
c8b6a8c5ed Wash Yourself override 2024-05-05 16:58:16 +02:00
ZioPao
9478e0faa1 Added ProstFamiliarity in adjustMaxTime function 2024-05-05 13:56:58 +02:00
ZioPao
d512f0ba81 bump to mod.info and _version 2024-05-05 13:51:03 +02:00
ZioPao
31995965f9 Added leveling for ProstFamiliarity, dynamic xp 2024-05-05 13:50:47 +02:00
ZioPao
d35840d825 Added level scaling for prosthetics 2024-05-05 13:27:20 +02:00
ZioPao
e270b4f73b updated steam desc 2024-05-05 12:38:20 +02:00
ZioPao
4757d9dfa8 bump to modversion 2024-05-05 01:00:49 +02:00
ZioPao
1b235ebaa4 bump to mod.info 2024-05-05 00:49:05 +02:00
Pao
44d486dfeb Merge pull request #36 from ZioPao/main
backmerge to dev since I'm an idiot
2024-05-05 00:48:40 +02:00
ZioPao
5cc982188a Fixed prosthesis not working correctly 2024-05-05 00:47:50 +02:00
ZioPao
aadbe02df4 Fixed sync with server after setup to prevent issues with medical check 2024-05-05 00:14:37 +02:00
13 changed files with 226 additions and 44 deletions

View File

@@ -6,9 +6,9 @@ Wait until you succumb to the virus or take matters into your hands. Cut off tha
This version of [b]The Only Cure[/b] has been rebuilt from scratch to support future additions and to feel as close as possible as a vanilla mechanic.
[b]If you're using an older version of The Only Cure and want to switch with this, you're gonna need to create a new character\save to prevent issues.[/b]
[b]The older version will be delisted shortly and it will not be supported anymore.[/b]
Supports [b]Single Player[/b] and [b]Multiplayer[/b]!
[h1]Supports [b]Single Player[/b] and [b]Multiplayer[/b]. Host Mode is currently [b]UNSUPPORTED![/b][/h1]
[h1]Setup[/h1]
Use it with the following mods for the intended experience:
@@ -17,6 +17,8 @@ Use it with the following mods for the intended experience:
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2934621024]Brutal Handwork[/url]
[/list]
Place them [b]BEFORE[/b] The Only Cure in your mod list!
[hr][/hr]
[h1]Quick guide[/h1]
@@ -74,6 +76,10 @@ Got any issues or found some pesky bugs? Report them on GitHub!
[th]dhert[/th]
[th]Compatibility API[/th]
[/tr]
[tr]
[th]JCloudJalix[/th]
[th]German translation[/th]
[/tr]
[/table]
[hr][/hr]

View File

@@ -57,6 +57,7 @@ function DataController:setup(key)
---@type tocModDataType
self.tocData = {
-- Generic stuff that does not belong anywhere else
isInitializing = true,
isIgnoredPartInfected = false,
isAnyLimbCut = false,
limbs = {},
@@ -86,9 +87,16 @@ function DataController:setup(key)
}
end
-- Add it to global mod data
-- Add it to client global mod data
ModData.add(key, self.tocData)
-- Sync with the server
self:apply()
-- -- Disable lock
-- self.tocData.isInitializing = false
-- ModData.add(key, self.tocData)
end
---In case of desync between the table on ModData and the table here
@@ -100,7 +108,7 @@ function DataController:applyOnlineData(tocData)
end
---@param key string
function DataController:loadLocalData(key)
function DataController:tryLoadLocalData(key)
self.tocData = ModData.get(key)
--TOC_DEBUG.printTable(self.tocData)
@@ -372,8 +380,9 @@ function DataController.ReceiveData(key, data)
TOC_DEBUG.print("ReceiveData for " .. key)
if data == {} or data == nil then
error("Data is nil, new character or something is wrong")
if data == nil or data.limbs == nil then
TOC_DEBUG.print("Data is nil, new character or something is wrong")
end
-- Get DataController instance if there was none for that user and reapply the correct ModData table as a reference
@@ -389,14 +398,17 @@ function DataController.ReceiveData(key, data)
-- TODO Add update from server scenario
if handler.isResetForced then
TOC_DEBUG.print("Forced reset")
handler:setup(key)
elseif data then
elseif data and data.limbs then
-- Let's validate that the data structure is actually valid to prevent issues
if data.isUpdateFromServer then
TOC_DEBUG.print("Update from the server")
end
handler:applyOnlineData(data)
elseif username == getPlayer():getUsername() then
handler:loadLocalData(key)
TOC_DEBUG.print("loading local data")
handler:tryLoadLocalData(key)
end
@@ -436,7 +448,7 @@ Events.OnReceiveGlobalModData.Add(DataController.ReceiveData)
--- SP Only initialization
---@param key string
function DataController:initSinglePlayer(key)
self:loadLocalData(key)
self:tryLoadLocalData(key)
if self.tocData == nil or self.isResetForced then
self:setup(key)
end
@@ -464,4 +476,12 @@ function DataController.GetInstance(username)
end
end
function DataController.DestroyInstance(username)
if DataController.instances[username] ~= nil then
DataController.instances[username] = nil
end
end
return DataController

View File

@@ -15,8 +15,12 @@ local StaticData = require("TOC/StaticData")
-- a prosthesis on, that can trigger random bleeds.
local function CheckHandFeasibility(limbName)
TOC_DEBUG.print("Checking hand feasibility: " .. limbName)
local dcInst = DataController.GetInstance()
return not dcInst:getIsCut(limbName) or dcInst:getIsProstEquipped(limbName)
local isFeasible = not dcInst:getIsCut(limbName) or dcInst:getIsProstEquipped(limbName)
TOC_DEBUG.print("isFeasible: " .. tostring(isFeasible))
return isFeasible
end
@@ -39,13 +43,18 @@ function ISBaseTimedAction:adjustMaxTime(maxTime)
for k, _ in pairs(amputatedLimbs) do
local limbName = k
--if dcInst:getIsCut(limbName) then
local perk = Perks["Side_" .. CommonMethods.GetSide(limbName)]
local perkLevel = pl:getPerkLevel(perk)
local perkAmp = Perks["Side_" .. CommonMethods.GetSide(limbName)]
local perkLevel = pl:getPerkLevel(perkAmp)
if dcInst:getIsProstEquipped(limbName) then
-- TODO We should separate this in multiple perks, since this is gonna be a generic familiarity and could make no actual sense
local perkProst = Perks["ProstFamiliarity"]
perkLevel = perkLevel + pl:getPerkLevel(perkProst)
end
local perkLevelScaled
if perkLevel ~= 0 then perkLevelScaled = perkLevel / 10 else perkLevelScaled = 0 end
time = time * (StaticData.LIMBS_TIME_MULTIPLIER_IND_NUM[limbName] - perkLevelScaled)
--end
end
end
return time
@@ -59,22 +68,31 @@ function ISBaseTimedAction:perform()
og_ISBaseTimedAction_perform(self)
TOC_DEBUG.print("Running ISBaseTimedAction.perform override")
TOC_DEBUG.print("max time: " .. tostring(self.maxTime))
local dcInst = DataController.GetInstance()
if not dcInst:getIsAnyLimbCut() then return end
local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(LocalPlayerController.username)
local xp = self.maxTime/100
for k, _ in pairs(amputatedLimbs) do
local limbName = k
-- We're checking for only "visible" amputations to prevent from having bleeds everywhere
if dcInst:getIsCut(limbName) and dcInst:getIsVisible(limbName) then
local side = CommonMethods.GetSide(limbName)
LocalPlayerController.playerObj:getXp():AddXP(Perks["Side_" .. side], 1) -- TODO Make it dynamic
LocalPlayerController.playerObj:getXp():AddXP(Perks["Side_" .. side], xp)
if not dcInst:getIsCicatrized(limbName) and dcInst:getIsProstEquipped(limbName) then
TOC_DEBUG.print("Trying for bleed, player met the criteria")
LocalPlayerController.TryRandomBleed(self.character, limbName)
end
-- Level up prosthesis perk
if dcInst:getIsProstEquipped(limbName) then
LocalPlayerController.playerObj:getXp():AddXP(Perks["ProstFamiliarity"], xp)
end
end
end
end
@@ -107,6 +125,8 @@ end
---A recreation of the original method, but with amputations in mind
---@param dcInst DataController
function ISEquipWeaponAction:performWithAmputation(dcInst)
TOC_DEBUG.print("running ISEquipWeaponAction performWithAmputation")
local hand = nil
local otherHand = nil
local getMethodFirst = nil
@@ -130,6 +150,10 @@ function ISEquipWeaponAction:performWithAmputation(dcInst)
setMethodSecond = self.character.setSecondaryHandItem
end
local isFirstValid = CheckHandFeasibility(hand)
local isSecondValid = CheckHandFeasibility(otherHand)
if not self.twoHands then
if getMethodFirst(self.character) and getMethodFirst(self.character):isRequiresEquippedBothHands() then
setMethodFirst(self.character, nil)
@@ -145,10 +169,10 @@ function ISEquipWeaponAction:performWithAmputation(dcInst)
setMethodSecond(self.character, nil)
-- TODO We should use the CachedData indexable instead of dcInst
if not dcInst:getIsCut(hand) then
if isFirstValid then
setMethodSecond(self.character, self.item)
-- Check other HAND!
elseif not dcInst:getIsCut(otherHand) then
elseif isSecondValid then
setMethodFirst(self.character, self.item)
end
end
@@ -156,13 +180,10 @@ function ISEquipWeaponAction:performWithAmputation(dcInst)
setMethodFirst(self.character, nil)
setMethodSecond(self.character, nil)
local isFirstValid = CheckHandFeasibility(hand)
local isSecondValid = CheckHandFeasibility(otherHand)
-- TOC_DEBUG.print("First Hand: " .. tostring(hand))
-- TOC_DEBUG.print("Prost Group: " .. tostring(prostGroup))
-- --TOC_DEBUG.print("Prost Group: " .. tostring(prostGroup))
-- TOC_DEBUG.print("Other Hand: " .. tostring(otherHand))
-- TOC_DEBUG.print("Other Prost Group: " .. tostring(otherProstGroup))
-- --TOC_DEBUG.print("Other Prost Group: " .. tostring(otherProstGroup))
-- TOC_DEBUG.print("isPrimaryHandValid: " .. tostring(isFirstValid))
-- TOC_DEBUG.print("isSecondaryHandValid: " .. tostring(isSecondValid))

View File

@@ -354,10 +354,20 @@ function LocalPlayerController.DropItemsAfterAmputation(limbName)
end
end
end
-- TODO Consider 2 handed weapons too
-- equipped items too
if side == "R" then
pl:setPrimaryHandItem(nil)
elseif side == "L" then
pl:setSecondaryHandItem(nil)
end
end
Events.OnAmputatedLimb.Add(LocalPlayerController.DropItemsAfterAmputation)
Events.OnProsthesisUnequipped.Add(LocalPlayerController.DropItemsAfterAmputation)

View File

@@ -1,3 +1,4 @@
--* Setup Events *--
LuaEventManager.AddEvent("OnAmputatedLimb") --Triggered when a limb has been amputated
LuaEventManager.AddEvent("OnProsthesisUnequipped")
LuaEventManager.AddEvent("OnReceivedTocData") -- Triggered when TOC data is ready

View File

@@ -111,6 +111,8 @@ end
--* Hand feasibility caching *--
CachedDataHandler.handFeasibility = {}

View File

@@ -70,7 +70,6 @@ function ProsthesisHandler.CheckIfEquippable(fullType)
return false
end
---Handle equipping or unequipping prosthetics
---@param item InventoryItem
---@param isEquipping boolean
@@ -133,8 +132,6 @@ function ISClothingExtraAction:isValid()
return HandleProsthesisValidation(testItem, isEquippable)
end
--[[
Horrendous workaround
@@ -148,8 +145,8 @@ end
local og_ISClothingExtraAction_perform = ISClothingExtraAction.perform
function ISClothingExtraAction:perform()
--local extraItem = InventoryItemFactory.CreateItem(self.extra)
local isProst = ProsthesisHandler.SearchAndSetupProsthesis(self.item, true)
local extraItem = InventoryItemFactory.CreateItem(self.extra)
local isProst = ProsthesisHandler.SearchAndSetupProsthesis(extraItem, true)
local group
if isProst then
group = BodyLocations.getGroup("Human")
@@ -161,7 +158,6 @@ function ISClothingExtraAction:perform()
if isProst then
group:setMultiItem("TOC_ArmProst", true)
end
end
local og_ISUnequipAction_perform = ISUnequipAction.perform
@@ -176,8 +172,15 @@ function ISUnequipAction:perform()
if isProst then
group:setMultiItem("TOC_ArmProst", true)
end
end
-- we need to fetch the limbname associated to the prosthesis
local side = CommonMethods.GetSide(self.item:getFullType())
local highestAmputatedLimbs = CachedDataHandler.GetHighestAmputatedLimbs(getPlayer():getUsername())
if highestAmputatedLimbs then
local hal = highestAmputatedLimbs[side]
triggerEvent("OnProsthesisUnequipped", hal)
end
end
end
return ProsthesisHandler

View File

@@ -6,12 +6,11 @@ require("TOC/Events")
---@class Main
local Main = {
_version = "2.0.2"
_version = "2.0.7"
}
function Main.Start()
TOC_DEBUG.print("Starting The Only Cure version " .. tostring(Main._version))
--Main.SetupTraits()
Main.SetupEvents()
end
@@ -37,16 +36,15 @@ function Main.InitializePlayer()
CommonMethods.SafeStartEvent("OnTick", TryToInitialize)
end
---Clean the TOC table for that SP player, to prevent from clogging it up
---Clean the TOC table for that SP player, to prevent it from clogging ModData up
---@param player IsoPlayer
function Main.WipeData(player)
TOC_DEBUG.print("Wiping data after death")
local key = CommandsData.GetKey(player:getUsername())
local username = player:getUsername()
TOC_DEBUG.print("Wiping data after death: " .. username)
local key = CommandsData.GetKey(username)
--ModData.remove(key)
if not isClient() then
-- For SP, it's enough just removing the data this way
ModData.remove(key)
@@ -55,7 +53,14 @@ function Main.WipeData(player)
-- at the next character by passing an empty mod data
ModData.add(key, {})
ModData.transmit(key)
end
-- Let's wipe the instance too just to be sure
local DataController = require("TOC/Controllers/DataController")
DataController.DestroyInstance(username)
end
--* Events *--

View File

@@ -11,7 +11,6 @@ local StaticData = require("TOC/StaticData")
TestFramework.registerTestModule("LocalPlayerController", "Setup", function()
local Tests = {}
function Tests.InitializePlayer()
local pl = getPlayer()
LocalPlayerController.InitializePlayer(true)
end
return Tests
@@ -154,6 +153,38 @@ TestFramework.registerTestModule("Various", "Player", function()
end)
TestFramework.registerTestModule("Various", "Visuals", function()
local Tests = {}
function Tests.AddBloodLeftForearm()
local playerObj = getPlayer()
local limbName = "ForeArm_L"
local fullType = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName
local item = playerObj:getInventory():FindAndReturn(fullType)
if instanceof(item, "Clothing") then
---@cast item Clothing
print("Found limb to add blood onto")
item:setBloodLevel(100)
local coveredParts = BloodClothingType.getCoveredParts(item:getBloodClothingType())
if coveredParts then
for j=0,coveredParts:size()-1 do
item:setBlood(coveredParts:get(j), 100)
item:setDirt(coveredParts:get(j), 100)
end
end
end
playerObj:resetModelNextFrame()
end
return Tests
end)
--------------------------------------------------------------------------------------
if not getActivatedMods():contains("PerfTestFramework") or not isDebugEnabled() then return end

View File

@@ -0,0 +1,80 @@
local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
local StaticData = require("TOC/StaticData")
-- Since amputations are actually clothing items, we need to override ISWashYourself to account for that
-- TODO Clean this up
local og_ISWashYourself_perform = ISWashYourself.perform
function ISWashYourself:perform()
TOC_DEBUG.print("ISWashYourself override")
---@type IsoPlayer
local pl = self.character
local plInv = pl:getInventory()
-- Search for amputations and clean them here
local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(pl:getUsername())
for limbName, _ in pairs(amputatedLimbs) do
TOC_DEBUG.print("Checking if " .. limbName .. " is in inventory and washing it")
-- get clothing item
local foundItem = plInv:FindAndReturn(StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName)
if foundItem and instanceof(foundItem, "Clothing") then
TOC_DEBUG.print("Washing " .. limbName)
---@cast foundItem Clothing
foundItem:setWetness(100)
foundItem:setBloodLevel(0)
foundItem:setDirtyness(0) -- TODO Integrate with other dirtyness
local coveredParts = BloodClothingType.getCoveredParts(foundItem:getBloodClothingType())
for j=0, coveredParts:size() - 1 do
foundItem:setBlood(coveredParts:get(j), 0)
foundItem:setDirt(coveredParts:get(j), 0)
end
end
end
og_ISWashYourself_perform(self)
end
local og_ISWashYourself_GetRequiredWater = ISWashYourself.GetRequiredWater
---@param character IsoPlayer
---@return integer
function ISWashYourself.GetRequiredWater(character)
local units = og_ISWashYourself_GetRequiredWater(character)
local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(character:getUsername())
local plInv = character:getInventory()
for limbName, _ in pairs(amputatedLimbs) do
TOC_DEBUG.print("Checking if " .. limbName .. " is in inventory and washing it")
-- get clothing item
local item = plInv:FindAndReturn(StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName)
if item and instanceof(item, "Clothing") then
local coveredParts = BloodClothingType.getCoveredParts(item:getBloodClothingType())
if coveredParts then
for i=1,coveredParts:size() do
local part = coveredParts:get(i-1)
if item:getBlood(part) > 0 then
units = units + 1
end
end
end
end
end
return units
end

View File

@@ -29,12 +29,15 @@ function ServerDataHandler.AddTable(key, table)
--TOC_DEBUG.printTable(table)
-- Set that the data has been modified and it's updated on the server
table.isUpdateFromServer = true
table.isUpdateFromServer = true -- FIX this is useless as of now
ModData.add(key, table) -- Add it to the server mod data
ServerDataHandler.modData[key] = table
-- Check integrity of table. if it doesn't contains toc data, it means that we received a reset
if table.limbs == nil then return end
-- Since this could be triggered by a different client than the one referenced in the key, we're gonna
-- apply the changes back to the key client again to be sure that everything is in sync
local username = CommandsData.GetUsername(key)

View File

@@ -2,7 +2,7 @@
---@alias limbsTable {Hand_L : partDataType, ForeArm_L : partDataType, UpperArm_L : partDataType, Hand_R : partDataType, ForeArm_R : partDataType, UpperArm_R : partDataType }
---@alias prosthesisData {isProstEquipped : boolean, prostFactor : number }
---@alias prosthesesTable {Top_L : prosthesisData, Top_R : prosthesisData } -- TODO add Bottom_L and Bottom_R
---@alias tocModDataType { limbs : limbsTable, prostheses : prosthesesTable, isIgnoredPartInfected : boolean, isAnyLimbCut : boolean, isUpdateFromServer : boolean }
---@alias tocModDataType { limbs : limbsTable, prostheses : prosthesesTable, isIgnoredPartInfected : boolean, isAnyLimbCut : boolean, isUpdateFromServer : boolean, isInitializing : boolean}
---------------------------

View File

@@ -4,5 +4,5 @@ description=You've been bitten. You have only two choices.
id=TheOnlyCure
icon=icon.png
url=https://github.com/ZioPao/The-Only-Cure
modversion=2.0.2
modversion=2.0.7
pzversion=41.65