15 Commits

Author SHA1 Message Date
ZioPao
013f852e7e Fixed huge bug that would break things after a player died 2024-05-06 17:14:45 +02:00
ZioPao
a7a064119d Added destroy instance in DataController after death 2024-05-05 21:07:33 +02:00
ZioPao
9b1876b235 mod.info and version bump 2024-05-05 18:04:10 +02:00
ZioPao
0d9ee4203c Revert "Revert "Added tests for blood on limbs""
This reverts commit 2ea03601f5.
2024-05-05 18:03:39 +02:00
ZioPao
2ea03601f5 Revert "Added tests for blood on limbs"
This reverts commit 3d4a54418c.
2024-05-05 18:03:08 +02:00
ZioPao
3d4a54418c Added tests for blood on limbs 2024-05-05 18:02:48 +02:00
ZioPao
17718cbbca bit of cleaning 2024-05-05 17:02:14 +02:00
ZioPao
f9ad597d2b bump to mod.info 2024-05-05 17:01:40 +02:00
ZioPao
c8b6a8c5ed Wash Yourself override 2024-05-05 16:58:16 +02:00
ZioPao
9478e0faa1 Added ProstFamiliarity in adjustMaxTime function 2024-05-05 13:56:58 +02:00
ZioPao
d512f0ba81 bump to mod.info and _version 2024-05-05 13:51:03 +02:00
ZioPao
31995965f9 Added leveling for ProstFamiliarity, dynamic xp 2024-05-05 13:50:47 +02:00
ZioPao
d35840d825 Added level scaling for prosthetics 2024-05-05 13:27:20 +02:00
ZioPao
e270b4f73b updated steam desc 2024-05-05 12:38:20 +02:00
ZioPao
4757d9dfa8 bump to modversion 2024-05-05 01:00:49 +02:00
9 changed files with 172 additions and 22 deletions

View File

@@ -6,9 +6,9 @@ Wait until you succumb to the virus or take matters into your hands. Cut off tha
This version of [b]The Only Cure[/b] has been rebuilt from scratch to support future additions and to feel as close as possible as a vanilla mechanic.
[b]If you're using an older version of The Only Cure and want to switch with this, you're gonna need to create a new character\save to prevent issues.[/b]
[b]The older version will be delisted shortly and it will not be supported anymore.[/b]
Supports [b]Single Player[/b] and [b]Multiplayer[/b]!
[h1]Supports [b]Single Player[/b] and [b]Multiplayer[/b]. Host Mode is currently [b]UNSUPPORTED![/b][/h1]
[h1]Setup[/h1]
Use it with the following mods for the intended experience:
@@ -17,6 +17,8 @@ Use it with the following mods for the intended experience:
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2934621024]Brutal Handwork[/url]
[/list]
Place them [b]BEFORE[/b] The Only Cure in your mod list!
[hr][/hr]
[h1]Quick guide[/h1]
@@ -74,6 +76,10 @@ Got any issues or found some pesky bugs? Report them on GitHub!
[th]dhert[/th]
[th]Compatibility API[/th]
[/tr]
[tr]
[th]JCloudJalix[/th]
[th]German translation[/th]
[/tr]
[/table]
[hr][/hr]

View File

@@ -362,7 +362,7 @@ end
function DataController:apply()
TOC_DEBUG.print("Applying data for " .. self.username)
ModData.transmit(CommandsData.GetKey(self.username))
-- if getPlayer():getUsername() ~= self.username then
-- sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayApplyFromOtherClient, {patientUsername = self.username} )
-- -- force request from the server for that other client...
@@ -380,8 +380,9 @@ function DataController.ReceiveData(key, data)
TOC_DEBUG.print("ReceiveData for " .. key)
if data == {} or data == nil then
error("Data is nil, new character or something is wrong")
if data == nil or data.limbs == nil then
TOC_DEBUG.print("Data is nil, new character or something is wrong")
end
-- Get DataController instance if there was none for that user and reapply the correct ModData table as a reference
@@ -399,7 +400,8 @@ function DataController.ReceiveData(key, data)
if handler.isResetForced then
TOC_DEBUG.print("Forced reset")
handler:setup(key)
elseif data then
elseif data and data.limbs then
-- Let's validate that the data structure is actually valid to prevent issues
if data.isUpdateFromServer then
TOC_DEBUG.print("Update from the server")
end
@@ -474,4 +476,12 @@ function DataController.GetInstance(username)
end
end
function DataController.DestroyInstance(username)
if DataController.instances[username] ~= nil then
DataController.instances[username] = nil
end
end
return DataController

View File

@@ -43,13 +43,18 @@ function ISBaseTimedAction:adjustMaxTime(maxTime)
for k, _ in pairs(amputatedLimbs) do
local limbName = k
--if dcInst:getIsCut(limbName) then
local perk = Perks["Side_" .. CommonMethods.GetSide(limbName)]
local perkLevel = pl:getPerkLevel(perk)
local perkAmp = Perks["Side_" .. CommonMethods.GetSide(limbName)]
local perkLevel = pl:getPerkLevel(perkAmp)
if dcInst:getIsProstEquipped(limbName) then
-- TODO We should separate this in multiple perks, since this is gonna be a generic familiarity and could make no actual sense
local perkProst = Perks["ProstFamiliarity"]
perkLevel = perkLevel + pl:getPerkLevel(perkProst)
end
local perkLevelScaled
if perkLevel ~= 0 then perkLevelScaled = perkLevel / 10 else perkLevelScaled = 0 end
time = time * (StaticData.LIMBS_TIME_MULTIPLIER_IND_NUM[limbName] - perkLevelScaled)
--end
end
end
return time
@@ -63,22 +68,31 @@ function ISBaseTimedAction:perform()
og_ISBaseTimedAction_perform(self)
TOC_DEBUG.print("Running ISBaseTimedAction.perform override")
TOC_DEBUG.print("max time: " .. tostring(self.maxTime))
local dcInst = DataController.GetInstance()
if not dcInst:getIsAnyLimbCut() then return end
local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(LocalPlayerController.username)
local xp = self.maxTime/100
for k, _ in pairs(amputatedLimbs) do
local limbName = k
-- We're checking for only "visible" amputations to prevent from having bleeds everywhere
if dcInst:getIsCut(limbName) and dcInst:getIsVisible(limbName) then
local side = CommonMethods.GetSide(limbName)
LocalPlayerController.playerObj:getXp():AddXP(Perks["Side_" .. side], 1) -- TODO Make it dynamic
LocalPlayerController.playerObj:getXp():AddXP(Perks["Side_" .. side], xp)
if not dcInst:getIsCicatrized(limbName) and dcInst:getIsProstEquipped(limbName) then
TOC_DEBUG.print("Trying for bleed, player met the criteria")
LocalPlayerController.TryRandomBleed(self.character, limbName)
end
-- Level up prosthesis perk
if dcInst:getIsProstEquipped(limbName) then
LocalPlayerController.playerObj:getXp():AddXP(Perks["ProstFamiliarity"], xp)
end
end
end
end

View File

@@ -145,8 +145,8 @@ end
local og_ISClothingExtraAction_perform = ISClothingExtraAction.perform
function ISClothingExtraAction:perform()
--local extraItem = InventoryItemFactory.CreateItem(self.extra)
local isProst = ProsthesisHandler.SearchAndSetupProsthesis(self.item, true)
local extraItem = InventoryItemFactory.CreateItem(self.extra)
local isProst = ProsthesisHandler.SearchAndSetupProsthesis(extraItem, true)
local group
if isProst then
group = BodyLocations.getGroup("Human")

View File

@@ -6,12 +6,11 @@ require("TOC/Events")
---@class Main
local Main = {
_version = "2.0.2"
_version = "2.0.7"
}
function Main.Start()
TOC_DEBUG.print("Starting The Only Cure version " .. tostring(Main._version))
--Main.SetupTraits()
Main.SetupEvents()
end
@@ -37,16 +36,15 @@ function Main.InitializePlayer()
CommonMethods.SafeStartEvent("OnTick", TryToInitialize)
end
---Clean the TOC table for that SP player, to prevent from clogging it up
---Clean the TOC table for that SP player, to prevent it from clogging ModData up
---@param player IsoPlayer
function Main.WipeData(player)
TOC_DEBUG.print("Wiping data after death")
local key = CommandsData.GetKey(player:getUsername())
local username = player:getUsername()
TOC_DEBUG.print("Wiping data after death: " .. username)
local key = CommandsData.GetKey(username)
--ModData.remove(key)
if not isClient() then
-- For SP, it's enough just removing the data this way
ModData.remove(key)
@@ -55,7 +53,14 @@ function Main.WipeData(player)
-- at the next character by passing an empty mod data
ModData.add(key, {})
ModData.transmit(key)
end
-- Let's wipe the instance too just to be sure
local DataController = require("TOC/Controllers/DataController")
DataController.DestroyInstance(username)
end
--* Events *--

View File

@@ -11,7 +11,6 @@ local StaticData = require("TOC/StaticData")
TestFramework.registerTestModule("LocalPlayerController", "Setup", function()
local Tests = {}
function Tests.InitializePlayer()
local pl = getPlayer()
LocalPlayerController.InitializePlayer(true)
end
return Tests
@@ -154,6 +153,38 @@ TestFramework.registerTestModule("Various", "Player", function()
end)
TestFramework.registerTestModule("Various", "Visuals", function()
local Tests = {}
function Tests.AddBloodLeftForearm()
local playerObj = getPlayer()
local limbName = "ForeArm_L"
local fullType = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName
local item = playerObj:getInventory():FindAndReturn(fullType)
if instanceof(item, "Clothing") then
---@cast item Clothing
print("Found limb to add blood onto")
item:setBloodLevel(100)
local coveredParts = BloodClothingType.getCoveredParts(item:getBloodClothingType())
if coveredParts then
for j=0,coveredParts:size()-1 do
item:setBlood(coveredParts:get(j), 100)
item:setDirt(coveredParts:get(j), 100)
end
end
end
playerObj:resetModelNextFrame()
end
return Tests
end)
--------------------------------------------------------------------------------------
if not getActivatedMods():contains("PerfTestFramework") or not isDebugEnabled() then return end

View File

@@ -0,0 +1,80 @@
local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
local StaticData = require("TOC/StaticData")
-- Since amputations are actually clothing items, we need to override ISWashYourself to account for that
-- TODO Clean this up
local og_ISWashYourself_perform = ISWashYourself.perform
function ISWashYourself:perform()
TOC_DEBUG.print("ISWashYourself override")
---@type IsoPlayer
local pl = self.character
local plInv = pl:getInventory()
-- Search for amputations and clean them here
local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(pl:getUsername())
for limbName, _ in pairs(amputatedLimbs) do
TOC_DEBUG.print("Checking if " .. limbName .. " is in inventory and washing it")
-- get clothing item
local foundItem = plInv:FindAndReturn(StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName)
if foundItem and instanceof(foundItem, "Clothing") then
TOC_DEBUG.print("Washing " .. limbName)
---@cast foundItem Clothing
foundItem:setWetness(100)
foundItem:setBloodLevel(0)
foundItem:setDirtyness(0) -- TODO Integrate with other dirtyness
local coveredParts = BloodClothingType.getCoveredParts(foundItem:getBloodClothingType())
for j=0, coveredParts:size() - 1 do
foundItem:setBlood(coveredParts:get(j), 0)
foundItem:setDirt(coveredParts:get(j), 0)
end
end
end
og_ISWashYourself_perform(self)
end
local og_ISWashYourself_GetRequiredWater = ISWashYourself.GetRequiredWater
---@param character IsoPlayer
---@return integer
function ISWashYourself.GetRequiredWater(character)
local units = og_ISWashYourself_GetRequiredWater(character)
local amputatedLimbs = CachedDataHandler.GetAmputatedLimbs(character:getUsername())
local plInv = character:getInventory()
for limbName, _ in pairs(amputatedLimbs) do
TOC_DEBUG.print("Checking if " .. limbName .. " is in inventory and washing it")
-- get clothing item
local item = plInv:FindAndReturn(StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limbName)
if item and instanceof(item, "Clothing") then
local coveredParts = BloodClothingType.getCoveredParts(item:getBloodClothingType())
if coveredParts then
for i=1,coveredParts:size() do
local part = coveredParts:get(i-1)
if item:getBlood(part) > 0 then
units = units + 1
end
end
end
end
end
return units
end

View File

@@ -34,6 +34,10 @@ function ServerDataHandler.AddTable(key, table)
ModData.add(key, table) -- Add it to the server mod data
ServerDataHandler.modData[key] = table
-- Check integrity of table. if it doesn't contains toc data, it means that we received a reset
if table.limbs == nil then return end
-- Since this could be triggered by a different client than the one referenced in the key, we're gonna
-- apply the changes back to the key client again to be sure that everything is in sync
local username = CommandsData.GetUsername(key)

View File

@@ -4,5 +4,5 @@ description=You've been bitten. You have only two choices.
id=TheOnlyCure
icon=icon.png
url=https://github.com/ZioPao/The-Only-Cure
modversion=2.0.3
modversion=2.0.7
pzversion=41.65