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The-Only-Cure/media/scripts/TOC_items.txt
2023-11-07 18:33:06 +01:00

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module TOC
{
imports
{
Base
}
/****************** Clothing that look like a cut limb ******************/
item Amputation_Hand_R
{
Type = Clothing,
DisplayName = Amputated right hand,
ClothingItem = Amputation_Hand_R,
BodyLocation = TOC_ArmRight,
Weight = 0,
CombatSpeedModifier = 0.9,
BloodLocation = Hands;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_ForeArm_R
{
Type = Clothing,
DisplayName = Amputated right forearm,
ClothingItem = Amputation_ForeArm_R,
BodyLocation = TOC_ArmRight,
Weight = 0,
CombatSpeedModifier = 0.8,
BloodLocation = UpperArms;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_UpperArm_R
{
Type = Clothing,
DisplayName = Amputated entire right arm,
ClothingItem = Amputation_UpperArm_R,
BodyLocation = TOC_ArmRight,
BloodLocation = UpperArms;UpperBody,
Weight = 0,
CombatSpeedModifier = 0.7,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_Hand_L
{
Type = Clothing,
DisplayName = Amputated left hand,
ClothingItem = Amputation_Hand_L,
BodyLocation = TOC_ArmLeft,
Weight = 0,
CombatSpeedModifier = 0.9,
BloodLocation = Hands;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_ForeArm_L
{
Type = Clothing,
DisplayCategory = Amputation,
DisplayName = Amputated left forearm,
ClothingItem = Amputation_ForeArm_L,
BodyLocation = TOC_ArmLeft,
Weight = 0,
CombatSpeedModifier = 0.8,
BloodLocation = UpperArms;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
item Amputation_UpperArm_L
{
Type = Clothing,
DisplayName = Amputated entire left arm,
ClothingItem = Amputation_UpperArm_L,
BodyLocation = TOC_ArmLeft,
Weight = 0,
CombatSpeedModifier = 0.7,
BloodLocation = UpperArms;UpperBody,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
Icon = genericAmputation,
CanHaveHoles = false,
}
}