Files
The-Only-Cure/media/lua/client/TimedActions/ISInstallProsthesis.lua

79 lines
2.3 KiB
Lua

require "TimedActions/ISBaseTimedAction"
ISInstallProsthesis = ISBaseTimedAction:derive("ISInstallProsthesis");
function ISInstallProsthesis:isValid()
return true
end
function ISInstallProsthesis:update()
self.item:setJobDelta(self:getJobDelta())
end
function ISInstallProsthesis:start()
self.item:setJobType("Install prosthesis")
self.item:setJobDelta(0.0)
self:setActionAnim("WearClothing")
self:setAnimVariable("WearClothingLocation", "Jacket")
end
function ISInstallProsthesis:stop()
ISBaseTimedAction.stop(self)
self.item:setJobDelta(0.0)
end
function ISInstallProsthesis:perform()
local prosthesis_base_name = self.item:getType()
self.item:setJobDelta(0.0)
local toc_data = self.character:getModData().TOC
local part_name = TocGetPartNameFromBodyPartType(self.bodyPart:getType())
-- Check if can be performed. This shouldn't be necessary, but just to be sure
if self.bodyPart:getType() == BodyPartType.UpperArm_L or self.bodyPart:getType() == BodyPartType.UpperArm_R then
print("Can't equip prosthesis")
return
end
local prosthesis_name =TocFindCorrectClothingProsthesis(self.item:getType(), part_name)
self.cloth = self.character:getInventory():AddItem(prosthesis_name)
if self.cloth ~= nil then
if part_name then
toc_data[part_name].is_prosthesis_equipped = true -- TODO should we show that the hand has a prost too if it's installed in the forearm?
toc_data[part_name].prosthesis_factor = TocFindProsthesisFactorFromItem(self.cloth)
self.character:getInventory():Remove(self.item)
self.character:setWornItem(self.cloth:getBodyLocation(), self.cloth)
end
end
self.character:transmitModData()
-- needed to remove from queue / start next.
ISBaseTimedAction.perform(self)
end
function ISInstallProsthesis:new(character, item, bodyPart)
local o = ISBaseTimedAction.new(self, character)
o.item = item
o.bodyPart = bodyPart
o.maxTime = 100
o.stopOnWalk = true
o.stopOnRun = true
o.cloth = nil
o.ignoreHandsWounds = false
o.fromHotbar = true -- just to disable hotbar:update() during the wearing
if o.character:isTimedActionInstant() then o.maxTime = 1 end
return o
end