Files
The-Only-Cure/media/lua/client/Utils/UsefulFunctions.lua
2023-01-13 01:37:02 +01:00

101 lines
4.5 KiB
Lua

function GetBodyParts()
local bodyparts = { "RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"}
return bodyparts
end
function GetLimbsBodyPartTypes()
return {BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.UpperArm_R,
BodyPartType.Hand_L, BodyPartType.ForeArm_L, BodyPartType.UpperArm_L}
end
function GetOtherBodyPartTypes()
return {BodyPartType.Torso_Upper, BodyPartType.Torso_Lower, BodyPartType.Head, BodyPartType.Neck,
BodyPartType.Groin, BodyPartType.UpperLeg_L, BodyPartType.UpperLeg_R, BodyPartType.LowerLeg_L,
BodyPartType.LowerLeg_R, BodyPartType.Foot_L, BodyPartType.Foot_R, BodyPartType.Back}
end
function find_clothName_TOC(bodyPart)
if bodyPart:getType() == BodyPartType.Hand_R then return "TOC.ArmRight_noHand"
elseif bodyPart:getType() == BodyPartType.ForeArm_R then return "TOC.ArmRight_noForearm"
elseif bodyPart:getType() == BodyPartType.UpperArm_R then return "TOC.ArmRight_noArm"
elseif bodyPart:getType() == BodyPartType.Hand_L then return "TOC.ArmLeft_noHand"
elseif bodyPart:getType() == BodyPartType.ForeArm_L then return "TOC.ArmLeft_noForearm"
elseif bodyPart:getType() == BodyPartType.UpperArm_L then return "TOC.ArmLeft_noArm"
else return nil
end
end
function getDisplayText_TOC(name)
if name == "RightHand" then return getText("UI_ContextMenu_RightHand") end
if name == "RightForearm" then return getText("UI_ContextMenu_RightForearm") end
if name == "RightArm" then return getText("UI_ContextMenu_RightArm") end
if name == "LeftHand" then return getText("UI_ContextMenu_LeftHand") end
if name == "LeftForearm" then return getText("UI_ContextMenu_LeftForearm") end
if name == "LeftArm" then return getText("UI_ContextMenu_LeftArm") end
end
function TheOnlyCure.GetBodyPartTypeFromBodyPart(part_name)
if part_name == "RightHand" then return BodyPartType.Hand_R end
if part_name == "RightForearm" then return BodyPartType.ForeArm_R end
if part_name == "RightArm" then return BodyPartType.UpperArm_R end
if part_name == "LeftHand" then return BodyPartType.Hand_L end
if part_name == "LeftForearm" then return BodyPartType.ForeArm_L end
if part_name == "LeftArm" then return BodyPartType.UpperArm_L end
end
function TOC_getBodyPart(name)
--TODO Delete this
if name == "RightHand" then return BodyPartType.Hand_R end
if name == "RightForearm" then return BodyPartType.ForeArm_R end
if name == "RightArm" then return BodyPartType.UpperArm_R end
if name == "LeftHand" then return BodyPartType.Hand_L end
if name == "LeftForearm" then return BodyPartType.ForeArm_L end
if name == "LeftArm" then return BodyPartType.UpperArm_L end
end
function find_clothName2_TOC(name)
if name == "RightHand" then return "TOC.ArmRight_noHand" end
if name == "RightForearm" then return "TOC.ArmRight_noForearm" end
if name == "RightArm" then return "TOC.ArmRight_noArm" end
if name == "LeftHand" then return "TOC.ArmLeft_noHand" end
if name == "LeftForearm" then return "TOC.ArmLeft_noForearm" end
if name == "LeftArm" then return "TOC.ArmLeft_noArm" end
end
function find_protheseID_TOC(item)
local itemType = item:getType()
if string.find(itemType, "WoodenHook") then return 1
elseif string.find(itemType, "MetalHook") then return 2
elseif string.find(itemType, "MetalHand") then return 3
else return 0
end
end
function find_protheseFact_TOC(item)
local itemType = item:getType()
if string.find(itemType, "WoodenHook") and string.find(itemType, "noHand") then return 1.5
elseif string.find(itemType, "WoodenHook") and string.find(itemType, "noForearm") then return 1.65
elseif string.find(itemType, "MetalHook") and string.find(itemType, "noHand") then return 1.3
elseif string.find(itemType, "MetalHook") and string.find(itemType, "noForearm") then return 1.45
elseif string.find(itemType, "MetalHand") and string.find(itemType, "noHand") then return 1.1
elseif string.find(itemType, "MetalHand") and string.find(itemType, "noForearm") then return 1.25
end
end
function CanBeCut(partName)
return not getPlayer():getModData().TOC[partName].IsCut
end
function CanBeOperate(partName)
return getPlayer():getModData().TOC[partName].IsCut and not getPlayer():getModData().TOC[partName].IsOperated and not getPlayer():getModData().TOC[partName].IsCicatrized
end