114 lines
4.5 KiB
Lua
114 lines
4.5 KiB
Lua
local function operateLocal(worldobjects, partName)
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local player = getPlayer();
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ISTimedActionQueue.add(ISOperateArm:new(player, player, _, partName, true));
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end
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local function otherPlayerLocal(_, partName, action, patient)
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local ui = GetConfirmUIMP();
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if not ui then
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MakeConfirmUIMP();
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ui = GetConfirmUIMP();
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end
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if action == "Cut" then
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AskCanCutArm(patient, partName);
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else
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AskCanOperateArm(patient, partName);
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end
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ui.actionAct = action;
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ui.partNameAct = partName;
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ui.patient = patient;
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SetConfirmUIMP("Wait server");
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end
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local function CheckIfCanBeOperated(modData)
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if modData.TOC.RightHand.is_cut and not modData.TOC.RightHand.is_operated
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or modData.TOC.RightForearm.is_cut and not modData.TOC.RightForearm.is_operated
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or modData.TOC.RightArm.is_cut and not modData.TOC.RightArm.is_operated
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or modData.TOC.LeftHand.is_cut and not modData.TOC.LeftHand.is_operated
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or modData.TOC.LeftForearm.is_cut and not modData.TOC.LeftForearm.is_operated
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or modData.TOC.LeftArm.is_cut and not modData.TOC.LeftArm.is_operated then
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return true
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else
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return false
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end
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end
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local function TOC_onFillWorldObjectContextMenu(playerId, context, worldobjects, _)
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local player = getSpecificPlayer(playerId);
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local clickedPlayer
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local modData = player:getModData();
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for _,object in ipairs(worldobjects) do
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local square = object:getSquare()
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if square then
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for i=1,square:getObjects():size() do
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local object2 = square:getObjects():get(i-1);
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--For the oven operate part
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if CheckIfCanBeOperated(modData) then
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if instanceof(object2, "IsoStove") and (player:HasTrait("Brave") or player:getPerkLevel(Perks.Strength) >= 6) then
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if not object2:isMicrowave() and object2:getCurrentTemperature() > 250 then
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local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldobjects, nil);
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local subMenu = context:getNew(context);
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context:addSubMenu(rootMenu, subMenu)
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for k, v in pairs(GetBodyParts()) do
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-- todo this is awful but it should work
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if modData.TOC[v].is_cut and not modData.TOC[v].is_operated then
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subMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, operateLocal, v);
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end
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end
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end
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end
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end
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end
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local movingObjects = square:getMovingObjects()
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for i = 0, movingObjects:size() - 1 do
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local o = movingObjects:get(i)
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if instanceof(o, "IsoPlayer") then
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clickedPlayer = o;
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break
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end
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end
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if clickedPlayer then
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-- Pretty sure this check is kinda broken
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if not ((-1 < clickedPlayer:getX() - player:getX() and clickedPlayer:getX() - player:getX() < 1) and (-1 < clickedPlayer:getY() - player:getY() and clickedPlayer:getY() - player:getY() < 1)) then
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return false;
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end
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local rootOption = context:addOption("The Only Cure on " .. clickedPlayer:getUsername());
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local rootMenu = context:getNew(context);
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local cutOption = rootMenu:addOption("Cut");
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local operateOption = rootMenu:addOption("Operate");
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local cutMenu = context:getNew(context);
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local operateMenu = context:getNew(context);
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context:addSubMenu(rootOption, rootMenu);
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context:addSubMenu(cutOption, cutMenu);
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context:addSubMenu(operateOption, operateMenu);
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-- todo add checks so that we don't show these menus if a player has already beeen operated or amputated
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for k, v in pairs(GetBodyParts()) do
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cutMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, otherPlayerLocal, v, "Cut", clickedPlayer)
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operateMenu:addOption(getText('UI_ContextMenu_' .. v), worldobjects, otherPlayerLocal, v, "Operate", clickedPlayer);
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end
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end
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end
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end
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end
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Events.OnFillWorldObjectContextMenu.Add(TOC_onFillWorldObjectContextMenu); |