Files
The-Only-Cure/media/lua/client/TOC_main.lua
2023-01-10 21:03:13 +01:00

153 lines
6.7 KiB
Lua

local function dropItem(player, modData)
if (modData.TOC.RightHand.is_cut and not (modData.TOC.RightHand.IsEquiped or modData.TOC.RightForearm.IsEquiped)) or (modData.TOC.RightForearm.is_cut and not modData.TOC.RightForearm.IsEquiped) then
if player:getPrimaryHandItem() ~= nil then
if player:getPrimaryHandItem():getName() ~= "Bare Hands" then player:dropHandItems() end
end
end
if (modData.TOC.LeftHand.is_cut and not (modData.TOC.LeftHand.IsEquiped or modData.TOC.LeftForearm.IsEquiped)) or (modData.TOC.LeftForearm.is_cut and not modData.TOC.LeftForearm.IsEquiped) then
if player:getSecondaryHandItem() ~= nil then
if player:getSecondaryHandItem():getName() ~= "Bare Hands" then player:dropHandItems() end
end
end
end
local function everyOneMinute()
local player = getPlayer();
local modData = player:getModData();
if modData.TOC ~= nil then
dropItem(player, modData);
CheckIfInfect(player, modData);
UpdatePlayerHealth(player, modData);
end
end
local function everyTenMinutes()
local player = getPlayer()
local modData = player:getModData()
if modData.TOC ~= nil then
local names = {"RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"}
--Augmente l'xp si equip
if modData.TOC.RightHand.IsEquiped or modData.TOC.RightForearm.IsEquiped then player:getXp():AddXP(Perks.RightHand, 4) end
if modData.TOC.LeftHand.IsEquiped or modData.TOC.LeftForearm.IsEquiped then player:getXp():AddXP(Perks.LeftHand, 4) end
--Reduit le temps de cicatri restant
for i,name in pairs(names) do
if modData.TOC[name].is_cut and not modData.TOC[name].is_cicatrized then
modData.TOC[name].cicatrization_time = modData.TOC[name].cicatrization_time - 1;
player:transmitModData()
end
end
end
end
local function initVariable(_, player)
local modData = player:getModData()
if modData.TOC == nil then
-- https://stackoverflow.com/questions/20915164/lua-loop-for-creating-variables-in-table
local rightHand = "RightHand"
local rightForearm = "RightForearm"
local rightArm = "RightArm"
local leftHand = "LeftHand"
local leftForearm = "LeftForearm"
local leftArm = "LeftArm"
modData.TOC = {
RightHand = {},
RightForearm = {},
RightArm = {},
LeftHand = {},
LeftForearm = {},
LeftArm = {}
}
for k,v in pairs(GetBodyParts()) do
modData.TOC[v].is_cut = false
modData.TOC[v].is_infected = false
modData.TOC[v].is_operated = false
modData.TOC[v].is_cicatrized = false
modData.TOC[v].is_cauterized = false
modData.TOC[v].is_amputation_shown = false
modData.TOC[v].cicatrization_time = 0
modData.TOC[v].has_prothesis_equipped = false
modData.TOC[v].prothesis_factor = 1.0 -- Every prothesis has the same... does this even make sense here?
modData.TOC[v].prothesis_material_id = nil
end
-- Manual stuff, just a temporary fix since this is kinda awful
modData.TOC[rightHand].depends_on = {}
modData.TOC[rightForearm].depends_on = {rightHand}
modData.TOC[rightArm].depends_on = { rightHand, rightForearm }
modData.TOC[leftHand].depends_on = {}
modData.TOC[leftForearm].depends_on = { leftHand }
modData.TOC[leftArm].depends_on = { leftHand, leftForearm }
-- Setup cicatrization times
modData.TOC[rightHand].cicatrization_base_time = 1700
modData.TOC[leftHand].cicatrization_base_time = 1700
modData.TOC[rightForearm].cicatrization_base_time = 1800
modData.TOC[leftForearm].cicatrization_base_time = 1800
modData.TOC[rightArm].cicatrization_base_time = 2000
modData.TOC[leftArm].cicatrization_base_time = 2000
if player:HasTrait("amputee1") then
local cloth = player:getInventory():AddItem("TOC.ArmLeft_noHand");
player:setWornItem(cloth:getBodyLocation(), cloth);
modData.TOC.LeftHand.is_cut=true; modData.TOC.LeftHand.is_operated=true; modData.TOC.LeftHand.is_amputation_shown=true; modData.TOC.LeftHand.is_cicatrized=true;
player:getInventory():AddItem("TOC.MetalHook");
end
if player:HasTrait("amputee2") then
local cloth = player:getInventory():AddItem("TOC.ArmLeft_noForearm");
player:setWornItem(cloth:getBodyLocation(), cloth);
modData.TOC.LeftHand.is_cut=true; modData.TOC.LeftHand.is_operated=true;
modData.TOC.LeftForearm.is_cut=true; modData.TOC.LeftForearm.is_operated=true; modData.TOC.LeftForearm.is_amputation_shown=true; modData.TOC.LeftForearm.is_cicatrized=true;
player:getInventory():AddItem("TOC.MetalHook");
end
if player:HasTrait("amputee3") then
local cloth = player:getInventory():AddItem("TOC.ArmLeft_noArm");
player:setWornItem(cloth:getBodyLocation(), cloth);
modData.TOC.LeftHand.is_cut=true; modData.TOC.LeftHand.is_operated=true;
modData.TOC.LeftForearm.is_cut=true; modData.TOC.LeftForearm.is_operated=true;
modData.TOC.LeftArm.is_cut=true; modData.TOC.LeftArm.is_operated=true; modData.TOC.LeftArm.is_amputation_shown=true; modData.TOC.LeftArm.is_cicatrized=true;
player:getInventory():AddItem("TOC.MetalHook");
end
player:transmitModData()
end
end
local function initTOCTraits()
local amp1 = TraitFactory.addTrait("amputee1", getText("UI_trait_Amputee1"), -8, getText("UI_trait_Amputee1desc"), false, false);
amp1:addXPBoost(Perks.LeftHand, 4);
local amp2 = TraitFactory.addTrait("amputee2", getText("UI_trait_Amputee2"), -10, getText("UI_trait_Amputee2desc"), false, false);
amp2:addXPBoost(Perks.LeftHand, 4);
local amp3 = TraitFactory.addTrait("amputee3", getText("UI_trait_Amputee3"), -20, getText("UI_trait_Amputee3desc"), false, false);
amp3:addXPBoost(Perks.LeftHand, 4);
TraitFactory.addTrait("Insensitive", getText("UI_trait_Insensitive"), 6, getText("UI_trait_Insensitivedesc"), false, false);
TraitFactory.setMutualExclusive("amputee1", "amputee2");
TraitFactory.setMutualExclusive("amputee1", "amputee3");
TraitFactory.setMutualExclusive("amputee2", "amputee3");
end
Events.EveryHours.Add(everyHours);
Events.EveryTenMinutes.Add(everyTenMinutes);
Events.EveryOneMinute.Add(everyOneMinute);
Events.OnCreatePlayer.Add(initVariable);
Events.OnGameBoot.Add(initTOCTraits);