Files
The-Only-Cure/media/lua/client/UI/TOC_HealthPanel.lua
2023-11-11 03:04:48 +01:00

90 lines
3.2 KiB
Lua

local PlayerHandler = require("Handlers/TOC_PlayerHandler")
local StaticData = require("TOC_StaticData")
local CommonMethods = require("TOC_Common")
---@diagnostic disable: duplicate-set-field
local CutLimbHandler = require("UI/TOC_CutLimbInteractions")
-- TODO Use this to replace the sprites once a limb is cut
ISHealthBodyPartPanel = ISBodyPartPanel:derive("ISHealthBodyPartPanel")
--* Handling drag n drop of the saw *--
local og_ISHealthPanel_dropItemsOnBodyPart = ISHealthPanel.dropItemsOnBodyPart
function ISHealthPanel:dropItemsOnBodyPart(bodyPart, items)
og_ISHealthPanel_dropItemsOnBodyPart(self, bodyPart, items)
local cutLimbHandler = CutLimbHandler:new(self, bodyPart)
for _,item in ipairs(items) do
cutLimbHandler:checkItem(item)
end
if cutLimbHandler:dropItems(items) then
return
end
end
local og_ISHealthPanel_doBodyPartContextMenu = ISHealthPanel.doBodyPartContextMenu
function ISHealthPanel:doBodyPartContextMenu(bodyPart, x, y)
og_ISHealthPanel_doBodyPartContextMenu(self, bodyPart, x, y)
local playerNum = self.otherPlayer and self.otherPlayer:getPlayerNum() or self.character:getPlayerNum()
-- To not recreate it but reuse the one that has been created in the original method
local context = getPlayerContextMenu(playerNum)
local cutLimbHandler = CutLimbHandler:new(self, bodyPart)
cutLimbHandler:addToMenu(context)
end
--* Modification to handle visible amputation on the health menu *--
function ISHealthPanel.GetHighestAmputation()
ISHealthPanel.highestAmputations = {}
for i=1, #PlayerHandler.amputatedLimbs do
local limbName = PlayerHandler.amputatedLimbs[i]
local index = CommonMethods.GetSide(limbName)
if PlayerHandler.modDataHandler:getIsCut(limbName) and PlayerHandler.modDataHandler:getIsVisible(limbName) then
ISHealthPanel.highestAmputations[index] = limbName
end
end
end
local og_ISHealthPanel_initialise = ISHealthPanel.initialise
function ISHealthPanel:initialise()
if self.character:isFemale() then
self.sexPl = "Female"
else
self.sexPl = "Male"
end
og_ISHealthPanel_initialise(self)
end
local og_ISHealthPanel_render = ISHealthPanel.render
function ISHealthPanel:render()
og_ISHealthPanel_render(self)
-- TODO Handle another player health panel
if ISHealthPanel.highestAmputations then
-- Left Texture
if ISHealthPanel.highestAmputations["L"] then
local textureL = StaticData.HEALTH_PANEL_TEXTURES[self.sexPl][ISHealthPanel.highestAmputations["L"]]
self:drawTexture(textureL, self.healthPanel.x/2 - 2, self.healthPanel.y/2, 1, 1, 0, 0)
end
-- Right Texture
if ISHealthPanel.highestAmputations["R"] then
local textureR = StaticData.HEALTH_PANEL_TEXTURES[self.sexPl][ISHealthPanel.highestAmputations["R"]]
self:drawTexture(textureR, self.healthPanel.x/2 + 2, self.healthPanel.y/2, 1, 1, 0, 0)
end
else
ISHealthPanel.GetHighestAmputation()
end
end
-- We need to override this to force the alpha to 1
local og_ISCharacterInfoWindow_render = ISCharacterInfoWindow.prerender
function ISCharacterInfoWindow:prerender()
og_ISCharacterInfoWindow_render(self)
self.backgroundColor.a = 1
end