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The-Only-Cure/media/lua/client/TimedActions/OnInstallProthesis.lua_old

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require "TimedActions/ISBaseTimedAction"
ISInstallProthesis = ISBaseTimedAction:derive("ISInstallProthesis");
function ISInstallProthesis:isValid()
return true;
end
function ISInstallProthesis:update()
self.item:setJobDelta(self:getJobDelta());
end
function ISInstallProthesis:start()
self.item:setJobType("Install prothesis");
self.item:setJobDelta(0.0);
self:setActionAnim("WearClothing");
self:setAnimVariable("WearClothingLocation", "Jacket");
end
function ISInstallProthesis:stop()
ISBaseTimedAction.stop(self);
self.item:setJobDelta(0.0);
end
function ISInstallProthesis:perform()
self.item:setJobDelta(0.0);
local modData = self.character:getModData();
local lor = 0
local foh = 0
if self.bodyPart:getType() == BodyPartType.Hand_R then lor = 1; foh = 1
elseif self.bodyPart:getType() == BodyPartType.ForeArm_R then lor = 1; foh = 2
elseif self.bodyPart:getType() == BodyPartType.Hand_L then lor = 0; foh = 1
elseif self.bodyPart:getType() == BodyPartType.ForeArm_L then lor = 0; foh = 2
end
local mat_id = 0
local weight = math.floor(self.item:getWeight() * 10 + 0.5) / 10
if weight == 1 and foh == 1 then
if lor == 1 then
self.cloth = self.character:getInventory():AddItem("TOC.WoodenHook_right_noHand");
mat_id = 1;
else
self.cloth = self.character:getInventory():AddItem("TOC.WoodenHook_left_noHand");
mat_id = 1;
end
elseif weight == 0.5 and foh == 1 then
if lor == 1 then
self.cloth = self.character:getInventory():AddItem("TOC.MetalHook_right_noHand");
mat_id = 2;
else
self.cloth = self.character:getInventory():AddItem("TOC.MetalHook_left_noHand");
mat_id = 2;
end
elseif weight == 0.3 and foh == 1 then
if lor == 1 then
self.cloth = self.character:getInventory():AddItem("TOC.MetalHand_right_noHand");
mat_id = 3;
else
self.cloth = self.character:getInventory():AddItem("TOC.MetalHand_left_noHand");
mat_id = 3;
end
elseif weight == 1 and foh == 2 then
if lor == 1 then
self.cloth = self.character:getInventory():AddItem("TOC.WoodenHook_right_noForearm");
mat_id = 1;
else
self.cloth = self.character:getInventory():AddItem("TOC.WoodenHook_left_noForearm");
mat_id = 1;
end
elseif weight == 0.5 and foh == 2 then
if lor == 1 then
self.cloth = self.character:getInventory():AddItem("TOC.MetalHook_right_noForearm");
mat_id = 2;
else
self.cloth = self.character:getInventory():AddItem("TOC.MetalHook_left_noForearm");
mat_id = 2;
end
elseif weight == 0.3 and foh == 2 then
if lor == 1 then
self.cloth = self.character:getInventory():AddItem("TOC.MetalHand_right_noForearm");
mat_id = 3;
else
self.cloth = self.character:getInventory():AddItem("TOC.MetalHand_left_noForearm");
mat_id = 3;
end
end
if self.cloth ~= nil then
if self.bodyPart:getType() == BodyPartType.Hand_R then
modData.TOC.RightHand.IsEquiped = true;
modData.TOC.RightHand.Equip_mat_id = mat_id;
modData.TOC.RightHand.EquipFact = find_protheseFact_TOC(self.cloth);
elseif self.bodyPart:getType() == BodyPartType.ForeArm_R then
modData.TOC.RightForearm.IsEquiped = true;
modData.TOC.RightForearm.Equip_mat_id = mat_id;
modData.TOC.RightForearm.EquipFact = find_protheseFact_TOC(self.cloth);
elseif self.bodyPart:getType() == BodyPartType.Hand_L then
modData.TOC.LeftHand.IsEquiped = true;
modData.TOC.LeftHand.Equip_mat_id = mat_id;
modData.TOC.LeftHand.EquipFact = find_protheseFact_TOC(self.cloth);
elseif self.bodyPart:getType() == BodyPartType.ForeArm_L then
modData.TOC.LeftForearm.IsEquiped = true;
modData.TOC.LeftForearm.Equip_mat_id = mat_id;
modData.TOC.LeftForearm.EquipFact = find_protheseFact_TOC(self.cloth);
end
self.character:getInventory():Remove(self.item);
self.character:setWornItem(self.cloth:getBodyLocation(), self.cloth);
end
self.character:transmitModData()
-- needed to remove from queue / start next.
ISBaseTimedAction.perform(self);
end
function ISInstallProthesis:new(character, item, bodyPart)
local o = ISBaseTimedAction.new(self, character);
o.item = item;
o.bodyPart = bodyPart;
o.maxTime = 100;
o.stopOnWalk = true;
o.stopOnRun = true;
o.cloth = nil;
o.ignoreHandsWounds = false;
o.fromHotbar = true; -- just to disable hotbar:update() during the wearing
if o.character:isTimedActionInstant() then o.maxTime = 1; end
return o;
end