154 lines
4.7 KiB
Lua
154 lines
4.7 KiB
Lua
local StaticData = require("TOC/StaticData")
|
|
|
|
----------------
|
|
|
|
--- Handle all mod data related stuff
|
|
---@class ModDataHandler
|
|
---@field playerObj IsoPlayer
|
|
---@field tocData tocModData
|
|
local ModDataHandler = {}
|
|
ModDataHandler.instances = {}
|
|
|
|
|
|
function ModDataHandler.AddExternalTocData(username, tocData)
|
|
|
|
end
|
|
|
|
|
|
---@param username string
|
|
---@param tocData tocModData
|
|
---@return ModDataHandler
|
|
function ModDataHandler:new(username, tocData)
|
|
local o = {}
|
|
setmetatable(o, self)
|
|
self.__index = self
|
|
-- Instead of requiring a player, to make it compatible in a MP env, we should require the table containing the modData for the init
|
|
|
|
o.tocData = tocData
|
|
ModDataHandler.instances[username] = o
|
|
|
|
return o
|
|
end
|
|
|
|
|
|
|
|
-----------------
|
|
--* Setters *--
|
|
|
|
---Set a generic boolean that toggles varies function of the mod
|
|
---@param isAnyLimbCut boolean
|
|
function ModDataHandler:setIsAnyLimbCut(isAnyLimbCut)
|
|
self.tocData.isAnyLimbCut = isAnyLimbCut
|
|
end
|
|
|
|
---Set isCut
|
|
---@param limbName string
|
|
---@param isCut boolean
|
|
function ModDataHandler:setIsCut(limbName, isCut)
|
|
self.tocData[limbName].isCut = isCut
|
|
end
|
|
|
|
---Set isInfected
|
|
---@param limbName string
|
|
---@param isInfected boolean
|
|
function ModDataHandler:setIsInfected(limbName, isInfected)
|
|
self.tocData[limbName].isInfected = isInfected
|
|
end
|
|
|
|
---Set isIgnoredPartInfected
|
|
---@param isIgnoredPartInfected boolean
|
|
function ModDataHandler:setIsIgnoredPartInfected(isIgnoredPartInfected)
|
|
self.tocData.isIgnoredPartInfected = isIgnoredPartInfected
|
|
end
|
|
|
|
-----------------
|
|
--* Getters *--
|
|
|
|
---Set a generic boolean that toggles varies function of the mod
|
|
---@return boolean
|
|
function ModDataHandler:getIsAnyLimbCut()
|
|
return self.tocData.isAnyLimbCut
|
|
end
|
|
|
|
---Get isCut
|
|
---@param limbName string
|
|
---@return boolean
|
|
function ModDataHandler:getIsCut(limbName)
|
|
return self.tocData[limbName].isCut
|
|
end
|
|
|
|
---Get isIgnoredPartInfected
|
|
---@return boolean
|
|
function ModDataHandler:getIsIgnoredPartInfected()
|
|
return self.tocData.isIgnoredPartInfected
|
|
end
|
|
|
|
---Get isVisible
|
|
---@return boolean
|
|
function ModDataHandler:getIsVisible(limbName)
|
|
return self.tocData[limbName].isVisible
|
|
end
|
|
|
|
--* Limbs data handling *--
|
|
|
|
---Set a limb and its dependend limbs as cut
|
|
---@param limbName string
|
|
---@param isOperated boolean
|
|
---@param isCicatrized boolean
|
|
---@param isCauterized boolean
|
|
---@param surgeonFactor number?
|
|
function ModDataHandler:setCutLimb(limbName, isOperated, isCicatrized, isCauterized, surgeonFactor)
|
|
local cicatrizationTime = 0
|
|
if isCicatrized == false or isCauterized == false then
|
|
cicatrizationTime = StaticData.LIMBS_CICATRIZATION_TIME[limbName] - surgeonFactor
|
|
end
|
|
|
|
---@type partData
|
|
local params = {isCut = true, isInfected = false, isOperated = isOperated, isCicatrized = isCicatrized, isCauterized = isCauterized, isVisible = true}
|
|
self:setLimbParams(limbName, params, cicatrizationTime)
|
|
|
|
for i=1, #StaticData.LIMBS_DEPENDENCIES[limbName] do
|
|
local dependedLimbName = StaticData.LIMBS_DEPENDENCIES[limbName][i]
|
|
|
|
-- We don't care about isOperated, isCicatrized, isCauterized since this is depending on another limb
|
|
-- Same story for cicatrizationTime, which will be 0
|
|
self:setLimbParams(dependedLimbName, {isCut = true, isInfected = false, isVisible = false}, 0)
|
|
end
|
|
|
|
-- Set that a limb has been cut, to activate some functions without having to loop through the parts
|
|
self:setIsAnyLimbCut(true)
|
|
|
|
end
|
|
|
|
---Set a limb data
|
|
---@param limbName string
|
|
---@param ampStatus partData {isCut, isInfected, isOperated, isCicatrized, isCauterized, isVisible}
|
|
---@param cicatrizationTime integer?
|
|
function ModDataHandler:setLimbParams(limbName, ampStatus, cicatrizationTime)
|
|
local limbData = self.tocData[limbName]
|
|
if ampStatus.isCut ~= nil then limbData.isCut = ampStatus.isCut end
|
|
if ampStatus.isInfected ~= nil then limbData.isInfected = ampStatus.isInfected end
|
|
if ampStatus.isOperated ~= nil then limbData.isOperated = ampStatus.isOperated end
|
|
if ampStatus.isCicatrized ~= nil then limbData.isCicatrized = ampStatus.isCicatrized end
|
|
if ampStatus.isCauterized ~= nil then limbData.isCauterized = ampStatus.isCauterized end
|
|
if ampStatus.isVisible ~= nil then limbData.isVisible = ampStatus.isVisible end
|
|
|
|
if cicatrizationTime ~= nil then limbData.cicatrizationTime = cicatrizationTime end
|
|
end
|
|
|
|
|
|
---@param username string?
|
|
---@return ModDataHandler?
|
|
function ModDataHandler.GetInstance(username)
|
|
|
|
if username == nil then username = getPlayer():getUsername() end
|
|
|
|
if ModDataHandler.instances[username] ~= nil then
|
|
return ModDataHandler.instances[username]
|
|
else
|
|
return nil -- TODO This isn't exactly good
|
|
--return ModDataHandler:new(getPlayer())
|
|
end
|
|
end
|
|
|
|
return ModDataHandler |