90 lines
2.7 KiB
Lua
90 lines
2.7 KiB
Lua
require "TimedActions/ISBaseTimedAction"
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ISOperateArm = ISBaseTimedAction:derive("ISOperateArm");
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function ISOperateArm:isValid()
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return self.patientX == self.patient:getX() and self.patientY == self.patient:getY();
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end
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function ISOperateArm:waitToStart()
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if self.patient == self.surgeon then
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return false
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end
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self.surgeon:faceThisObject(self.patient)
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return self.surgeon:shouldBeTurning()
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end
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function ISOperateArm:update()
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if self.patient ~= self.surgeon then
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self.surgeon:faceThisObject(self.patient)
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end
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end
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function ISOperateArm:start()
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self:setActionAnim("MedicalCheck");
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if self.UseOven then
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self.sound = self.patient:getEmitter():playSound("Burn_sound")
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self:forceComplete();
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end
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end
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function ISOperateArm:findArgs()
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local surgeonFact = self.surgeon:getPerkLevel(Perks.Doctor);
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if self.UseOven then
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surgeonFact = surgeonFact + 100;
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else
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if self.kit then
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local weight = math.floor(self.kit:getWeight() * 10 + 0.5)
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if weight == 1 then
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surgeonFact = surgeonFact + 2;
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elseif weight == surgeonFact2 then
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surgeonFact = surgeonFact + 4;
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elseif weight == 3 then
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surgeonFact = surgeonFact + 6;
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end
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end
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if self.surgeon:getDescriptor():getProfession() == "surgeon" then surgeonFact = surgeonFact + 10 end
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if self.surgeon:getDescriptor():getProfession() == "doctor" then surgeonFact = surgeonFact + 5 end
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if self.surgeon:getDescriptor():getProfession() == "nurse" then surgeonFact = surgeonFact + 2 end
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end
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return surgeonFact, self.useOven;
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end
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function ISOperateArm:perform()
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local surgeonFact, useOven = self:findArgs();
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if self.patient ~= self.surgeon and isClient() then
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SendOperateArm(self.patient, self.partName, surgeonFact, useOven);
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else
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OperateArm(self.partName, surgeonFact, useOven);
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end
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self.surgeon:getXp():AddXP(Perks.Doctor, 400);
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if self.kit then
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self.surgeon:getInventory():Remove(self.kit);
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end
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ISBaseTimedAction.perform(self);
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end
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function ISOperateArm:new(patient, surgeon, kit, partName, UseOven)
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local o = ISBaseTimedAction.new(self, patient);
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o.partName = partName;
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o.patient = patient;
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o.character = surgeon; -- For anim
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o.patientX = patient:getX();
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o.patientY = patient:getY();
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o.surgeon = surgeon;
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o.kit = kit;
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o.UseOven = UseOven;
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if UseOven then o.maxTime = 30 else o.maxTime = 200 - (surgeon:getPerkLevel(Perks.Doctor) * 10) end
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o.stopOnWalk = true;
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o.stopOnRun = true;
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o.ignoreHandsWounds = false;
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o.fromHotbar = true;
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if o.patient:isTimedActionInstant() then o.maxTime = 1; end
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return o;
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end
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