583 lines
19 KiB
Lua
583 lines
19 KiB
Lua
-- RE DO ALL OVER THIS CRAP
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local main_ui, desc_ui, confirm_ui, confirm_ui_mp
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-------------------------
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-- MP stuff?
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local function PrerenderFuncMP()
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local toSee = confirm_ui_mp
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if confirm_ui_mp.responseReceive then
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if not confirm_ui_mp.responseCan then
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getPlayer():Say("I can't do that !")
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confirm_ui_mp.responseReceive = false
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confirm_ui_mp:close()
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return false;
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end
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-- Prerender basically hooks onto SendCommandToConfirmUI, dunno how but it does
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SendCommandToConfirmUIMP(confirm_ui_mp.responseAction, confirm_ui_mp.responseIsBitten, confirm_ui_mp.responseUserName, confirm_ui_mp.responsePartName);
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end
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end
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-----------------------
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-- Getters
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function GetConfirmUIMP()
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return confirm_ui_mp;
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end
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------------------------------
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-- UI Visible stuff functions
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local function GetImageName(part_name, toc_data)
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local part_data = toc_data[part_name];
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local name = ""
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if part_data.is_cut and part_data.is_cicatrized and part_data.is_prosthesis_equipped then -- Cut and equip
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if part_name == "RightHand" or part_name == "LeftHand" then
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name = "media/ui/TOC/" .. part_name .. "/Hook.png"
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else
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name = "media/ui/TOC/" .. part_name .. "/Prothesis.png"
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end
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elseif part_data.is_cut and part_data.is_cicatrized and not part_data.is_prosthesis_equipped and part_data.is_amputation_shown then -- Cut and heal
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name = "media/ui/TOC/" .. part_name .. "/Cut.png"
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elseif part_data.is_cut and not part_data.is_cicatrized and part_data.is_amputation_shown and not part_data.is_operated then -- Cut not heal
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name = "media/ui/TOC/" .. part_name .. "/Bleed.png"
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elseif part_data.is_cut and not part_data.is_cicatrized and part_data.is_amputation_shown and part_data.is_operated then -- Cut not heal
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name = "media/ui/TOC/" .. part_name .. "/Operate.png"
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elseif part_data.is_cut and not part_data.is_amputation_shown then -- Empty (like hand if forearm cut)
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name = "media/ui/TOC/Empty.png"
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elseif not part_data.is_cut and getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartTypeFromBodyPart(part_name)):bitten() then -- Not cut but bitten
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name = "media/ui/TOC/" .. part_name .. "/Bite.png"
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else -- Not cut
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name = "media/ui/TOC/" .. part_name .. "/Base.png"
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end
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-- If foreaerm equip, change hand
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if part_name == "RightHand" and toc_data["RightForearm"].is_prosthesis_equipped then
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name = "media/ui/TOC/" .. part_name .. "/Hook.png"
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elseif part_name == "LeftHand" and toc_data["LeftForearm"].is_prosthesis_equipped then
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name = "media/ui/TOC/" .. part_name .. "/Hook.png"
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end
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return name;
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end
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------------------------------------------
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-- Check functions
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local function IsProsthesisInstalled(part_data)
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return part_data.is_cut and part_data.is_cicatrized and part_data.is_prosthesis_equipped
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end
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local function CanProsthesisBeEquipped(part_data)
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return part_data.is_cut and part_data.is_cicatrized and not part_data.is_prosthesis_equipped and part_data.is_amputation_shown
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end
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local function IsAmputatedLimbHealed(part_data)
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return part_data.is_cut and not part_data.is_cicatrized and part_data.is_amputation_shown
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end
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local function IsAmputatedLimbToBeVisible(part_data)
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return part_data.is_cut and not part_data.is_amputation_shown
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end
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local function IsPartBitten(part_data, part_name)
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return not part_data.is_cut and getPlayer():getBodyDamage():getBodyPart(TocGetBodyPartTypeFromBodyPart(part_name)):bitten()
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end
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local function CanLimbBeAmputated(toc_data, part_name)
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local r = "Right"
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local l = "Left"
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return (string.find(part_name, r) and not (toc_data[r .. "Hand"].is_prosthesis_equipped or toc_data[r .. "Forearm"].is_prosthesis_equipped)) or
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(string.find(part_name, l) and not (toc_data[l .. "Hand"].is_prosthesis_equipped or toc_data[l .. "Forearm"].is_prosthesis_equipped))
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end
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local function FindMinMax(lv)
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local min, max
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if lv == 1 then
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min = 0;
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max = 75;
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elseif lv == 2 then
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min = 75;
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max = 150 + 75;
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elseif lv == 3 then
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min = 150;
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max = 300 + 75 + 150;
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elseif lv == 4 then
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min = 300;
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max = 750 + 75 + 150 + 300;
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elseif lv == 5 then
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min = 750;
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max = 1500 + 75 + 150 + 300 + 750;
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elseif lv == 6 then
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min = 1500;
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max = 3000 + 75 + 150 + 300 + 750 + 1500;
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elseif lv == 7 then
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min = 3000;
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max = 4500 + 75 + 150 + 300 + 750 + 1500 + 3000;
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elseif lv == 8 then
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min = 4500;
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max = 6000 + 75 + 150 + 300 + 750 + 1500 + 3000 + 4500;
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elseif lv == 9 then
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min = 6000;
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max = 7500 + 75 + 150 + 300 + 750 + 1500 + 3000 + 4500 + 6000;
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elseif lv == 10 then
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min = 7500;
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max = 9000 + 75 + 150 + 300 + 750 + 1500 + 3000 + 4500 + 6000 + 7500;
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end
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return min, max;
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end
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------------------------------------------------
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-- On Click Functions
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local function OnClickTocMainUI(button, args)
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desc_ui:open()
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desc_ui:setPositionPixel(main_ui:getRight(), main_ui:getY())
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SetupTocDescUI(main_ui.surgeon, main_ui.patient, args.toc_data, args.part_name) -- surgeon is generic.
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end
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local function OnClickTocDescUI(button, args)
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-- Gets every arg from main
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local patient = args.patient
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local surgeon = args.surgeon
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if patient == nil then
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patient = surgeon
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end
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-- Validate action
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if args.option == "Cut" then
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TryTocAction(_, desc_ui.part_name, "Cut", surgeon, patient)
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elseif args.option == "Operate" then
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TryTocAction(_, desc_ui.part_name, "Operate", surgeon, patient)
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elseif args.option == "Equip" then
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-- TODO probably completely broken for MP
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-- TODO this is really janky
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local surgeon_inventory = surgeon:getInventory()
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local prosthesis_to_equip = surgeon_inventory:getItemFromType('TOC.MetalHand') or
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surgeon_inventory:getItemFromType('TOC.MetalHook') or
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surgeon_inventory:getItemFromType('TOC.WoodenHook')
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if prosthesis_to_equip then
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ISTimedActionQueue.add(ISInstallProsthesis:new(patient, prosthesis_to_equip, patient:getBodyDamage():getBodyPart(TocGetBodyPartTypeFromBodyPart(desc_ui.part_name))))
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else
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surgeon:Say("I need a prosthesis")
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end
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main_ui:close()
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elseif args.option == "Unequip" then
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local equipped_prosthesis = FindTocItemWorn(desc_ui.part_name, patient)
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ISTimedActionQueue.add(ISUninstallProsthesis:new(patient, equipped_prosthesis, patient:getBodyDamage():getBodyPart(TocGetBodyPartTypeFromBodyPart(desc_ui.part_name))))
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main_ui:close()
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end
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end
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function OnClickTocConfirmUIMP(button, args)
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local player = getPlayer()
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if confirm_ui_mp.actionAct == "Cut" and args.option == "yes" then
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ISTimedActionQueue.add(ISCutLimb:new(confirm_ui_mp.patient, player, confirm_ui_mp.partNameAct))
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elseif confirm_ui_mp.actionAct == "Operate" and args.option == "yes" then
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local playerInv = player:getInventory();
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local item = playerInv:getItemFromType('TOC.Real_surgeon_kit') or playerInv:getItemFromType('TOC.Surgeon_kit') or playerInv:getItemFromType('TOC.Improvised_surgeon_kit')
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if item then
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ISTimedActionQueue.add(ISOperateLimb:new(confirm_ui_mp.patient, player, item, confirm_ui_mp.partNameAct, false))
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else
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player:Say("I need a kit")
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end
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elseif confirm_ui.actionAct == "Equip" and args.option == "yes" then
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print("Equip mp comp")
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elseif confirm_ui.actionAct == "Unequip" and args.option == "yes" then
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print("Unequip mp comp")
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end
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confirm_ui_mp:close()
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confirm_ui_mp.responseReceive = false
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end
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-----------------------------------------------
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-- CREATE UI SECTION
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function CreateTocMainUI()
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main_ui = NewUI()
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main_ui:setTitle("The Only Cure Menu")
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main_ui:setWidthPercent(0.1)
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main_ui:addImageButton("b11", "", OnClickTocMainUI)
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main_ui["b11"]:addArg("part_name", "RightArm")
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main_ui:addImageButton("b12", "", OnClickTocMainUI)
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main_ui["b12"]:addArg("part_name", "LeftArm")
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main_ui:nextLine()
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main_ui:addImageButton("b21", "", OnClickTocMainUI)
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main_ui["b21"]:addArg("part_name", "RightForearm")
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main_ui:addImageButton("b22", "", OnClickTocMainUI)
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main_ui["b22"]:addArg("part_name", "LeftForearm")
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main_ui:nextLine()
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main_ui:addImageButton("b31", "", OnClickTocMainUI)
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main_ui["b31"]:addArg("part_name", "RightHand")
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main_ui:addImageButton("b32", "", OnClickTocMainUI)
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main_ui["b32"]:addArg("part_name", "LeftHand")
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main_ui:saveLayout()
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end
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function CreateTocDescUI()
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-- TODO most of this stuff is just temporary. We can probably wipe this off the face of the earth
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desc_ui = NewUI()
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desc_ui:setTitle("The only cure description");
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desc_ui:isSubUIOf(main_ui)
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desc_ui:setWidthPixel(250)
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desc_ui:setColumnWidthPixel(1, 100)
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desc_ui:addText("textTitle", "Right arm", "Large", "Center")
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desc_ui:nextLine()
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desc_ui:addText("textLV2", "Level 3/10", _, "Center")
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desc_ui:nextLine()
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desc_ui:addText("textLV", "Next LV:", _, "Right")
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desc_ui:addProgressBar("pbarNLV", 39, 0, 100)
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desc_ui["pbarNLV"]:setMarginPixel(10, 6)
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desc_ui:nextLine()
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desc_ui:addEmpty("border1")
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desc_ui:setLineHeightPixel(1)
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desc_ui["border1"]:setBorder(true)
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desc_ui:nextLine()
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desc_ui:addEmpty()
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desc_ui:nextLine()
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desc_ui:addText("status", "Temporary", "Medium", "Center")
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desc_ui["status"]:setColor(1, 1, 0, 0)
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desc_ui:nextLine()
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desc_ui:addEmpty()
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desc_ui:nextLine()
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desc_ui:addButton("b1", "Operate", OnClickTocDescUI) -- TODO this is just temporary
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desc_ui:saveLayout()
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end
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function CreateTocConfirmUIMP()
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confirm_ui_mp = NewUI()
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confirm_ui_mp.responseReceive = false
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confirm_ui_mp:addText("text1", "Are you sure?", "Title", "Center");
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confirm_ui_mp:setLineHeightPixel(getTextManager():getFontHeight(confirm_ui_mp.text1.font) + 10)
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confirm_ui_mp:nextLine();
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confirm_ui_mp:addText("text4", "", "Medium", "Center");
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confirm_ui_mp:setLineHeightPixel(getTextManager():getFontHeight(confirm_ui_mp.text4.font) + 10)
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confirm_ui_mp:nextLine();
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confirm_ui_mp:addText("text2", "", _, "Center");
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confirm_ui_mp:nextLine();
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confirm_ui_mp:addText("text3", "", _, "Center");
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confirm_ui_mp:nextLine();
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confirm_ui_mp:addEmpty();
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confirm_ui_mp:nextLine();
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confirm_ui_mp:addEmpty();
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confirm_ui_mp:addButton("b1", "Yes", OnClickTocConfirmUIMP);
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confirm_ui_mp.b1:addArg("option", "yes");
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confirm_ui_mp:addEmpty();
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confirm_ui_mp:addButton("b2", "No", OnClickTocConfirmUIMP);
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confirm_ui_mp:addEmpty();
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confirm_ui_mp:nextLine();
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confirm_ui_mp:addEmpty();
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confirm_ui_mp:saveLayout();
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confirm_ui_mp:addPrerenderFunction(PrerenderFuncMP);
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confirm_ui_mp:close();
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end
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-- We create everything from here
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function OnCreateTheOnlyCureUI()
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CreateTocMainUI()
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CreateTocDescUI()
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CreateTocConfirmUIMP()
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if isClient() then CreateTocConfirmUIMP() end
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main_ui:close()
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end
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-----------------------------------------
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-- Setup stuff with variables and shit
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function SetupTocMainUI(surgeon, patient, toc_data)
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main_ui.surgeon = surgeon -- we shouldn't need an arg for this
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main_ui.patient = patient
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if toc_data then
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main_ui["b11"]:addArg("toc_data", toc_data)
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main_ui["b12"]:addArg("toc_data", toc_data)
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main_ui["b21"]:addArg("toc_data", toc_data)
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main_ui["b22"]:addArg("toc_data", toc_data)
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main_ui["b31"]:addArg("toc_data", toc_data)
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main_ui["b32"]:addArg("toc_data", toc_data)
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main_ui["b11"]:setPath(GetImageName("RightArm", toc_data))
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main_ui["b12"]:setPath(GetImageName("LeftArm", toc_data))
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main_ui["b21"]:setPath(GetImageName("RightForearm", toc_data))
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main_ui["b22"]:setPath(GetImageName("LeftForearm", toc_data))
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main_ui["b31"]:setPath(GetImageName("RightHand", toc_data))
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main_ui["b32"]:setPath(GetImageName("LeftHand", toc_data))
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end
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end
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function SetupTocDescUI(surgeon, patient, toc_data, part_name)
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local part_data = toc_data[part_name]
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desc_ui["textTitle"]:setText(TocGetDisplayText(part_name))
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desc_ui.part_name = part_name
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if IsProsthesisInstalled(part_data) then
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-- Limb cut with prosthesis
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desc_ui["status"]:setText("Prosthesis equipped")
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desc_ui["status"]:setColor(1, 0, 1, 0)
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desc_ui["b1"]:setText("Unequip")
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desc_ui["b1"]:addArg("option", "Unequip")
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desc_ui["b1"]:setVisible(true)
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elseif CanProsthesisBeEquipped(part_data) then
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-- Limb cut but no prosthesis
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desc_ui["status"]:setText("Amputated and healed")
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desc_ui["status"]:setColor(1, 0, 1, 0)
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-- Another check for UpperArm
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if part_name == "RightArm" or part_name == "LeftArm" then
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desc_ui["b1"]:setVisible(false)
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else
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desc_ui["b1"]:setText("Equip")
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desc_ui["b1"]:addArg("option", "Equip")
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desc_ui["b1"]:setVisible(true)
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end
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-- Limb cut but still healing
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elseif IsAmputatedLimbHealed(part_data) then
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-- Limb cut and healed, no prosthesis equipped
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if part_data.is_operated then
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desc_ui["b1"]:setVisible(false) -- no operate prompt
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if part_data.cicatrization_time > 1000 then
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desc_ui["status"]:setText("Still a long way to go")
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desc_ui["status"]:setColor(1, 0.8, 1, 0.2);
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elseif part_data.cicatrization_time > 500 then
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desc_ui["status"]:setText("Starting to get better")
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desc_ui["status"]:setColor(1, 0.8, 1, 0.2)
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elseif part_data.cicatrization_time > 100 then
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desc_ui["status"]:setText("Almost cicatrized")
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desc_ui["status"]:setColor(1, 0.8, 1, 0.2)
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end
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else
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-- Set the operate button
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desc_ui["b1"]:setText("Operate")
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desc_ui["b1"]:addArg("option", "Operate")
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desc_ui["b1"]:addArg("surgeon", surgeon)
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desc_ui["b1"]:setVisible(true)
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if part_data.cicatrization_time > 1000 then
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desc_ui["status"]:setText("It hurts so much...")
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desc_ui["status"]:setColor(1, 1, 0, 0)
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elseif part_data.cicatrization_time > 500 then
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desc_ui["status"]:setText("It still hurts a lot")
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desc_ui["status"]:setColor(1, 0.8, 1, 0.2)
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elseif part_data.cicatrization_time > 500 then
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desc_ui["status"]:setText("I think it's almost over...")
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desc_ui["status"]:setColor(1, 0.8, 1, 0.2)
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end
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end
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elseif IsAmputatedLimbToBeVisible(part_data) then
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-- Limb cut and not visible (ex: hand after having amputated forearm)
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desc_ui["status"]:setText("Nothing here")
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desc_ui["status"]:setColor(1, 1, 1, 1)
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desc_ui["b1"]:setVisible(false)
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else
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-- Everything else
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-- TODO add check for cuts and scratches
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desc_ui["status"]:setText("Not cut")
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desc_ui["status"]:setColor(1, 1, 1, 1)
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if GetSawInInventory(surgeon) and CanLimbBeAmputated(toc_data, part_name) then
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desc_ui["b1"]:setVisible(true)
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desc_ui["b1"]:setText("Cut")
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desc_ui["b1"]:addArg("option", "Cut")
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desc_ui["b1"]:addArg("surgeon", surgeon)
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desc_ui["b1"]:addArg("patient", patient)
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elseif GetSawInInventory(surgeon) and not CanLimbBeAmputated(toc_data, part_name) then
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desc_ui["b1"]:setVisible(true)
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desc_ui["b1"]:setText("Cut")
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desc_ui["b1"]:addArg("option", "Unequip")
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else
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desc_ui["b1"]:setVisible(false)
|
|
end
|
|
|
|
end
|
|
|
|
-- Prosthesis Level
|
|
if string.find(part_name, "Right") then
|
|
local lv = patient:getPerkLevel(Perks.RightHand) + 1
|
|
desc_ui["textLV2"]:setText("Level: " .. lv .. " / 10")
|
|
|
|
local xp = patient:getXp():getXP(Perks.RightHand)
|
|
local min, max = FindMinMax(lv)
|
|
desc_ui["pbarNLV"]:setMinMax(min, max)
|
|
desc_ui["pbarNLV"]:setValue(xp)
|
|
else
|
|
local lv = patient:getPerkLevel(Perks.LeftHand) + 1
|
|
desc_ui["textLV2"]:setText("Level: " .. lv .. " / 10")
|
|
|
|
local xp = patient:getXp():getXP(Perks.LeftHand)
|
|
local min, max = FindMinMax(lv)
|
|
desc_ui["pbarNLV"]:setMinMax(min, max)
|
|
desc_ui["pbarNLV"]:setValue(xp)
|
|
end
|
|
|
|
end
|
|
|
|
--------------------------------------------
|
|
-- MP Confirm (I should add it to client too but hey not sure how it works tbh)
|
|
|
|
function SendCommandToConfirmUIMP(action, isBitten, userName, partName)
|
|
confirm_ui_mp:setInCenterOfScreen()
|
|
confirm_ui_mp:bringToTop()
|
|
confirm_ui_mp:open()
|
|
|
|
if action == "Cut" or action == "Operate" then
|
|
confirm_ui_mp["text4"]:setText("You're gonna " .. action .. " the " .. TocGetDisplayText(partName) .. " of " .. userName)
|
|
confirm_ui_mp["text2"]:setText("Are you sure?")
|
|
confirm_ui_mp["text2"]:setColor(1, 0, 0, 0)
|
|
confirm_ui_mp["b1"]:setVisible(true);
|
|
confirm_ui_mp["b2"]:setVisible(true);
|
|
|
|
elseif action == "Wait server" then
|
|
confirm_ui_mp["text4"]:setText(action)
|
|
confirm_ui_mp["text3"]:setText("")
|
|
confirm_ui_mp["text2"]:setText("")
|
|
confirm_ui_mp["b1"]:setVisible(false)
|
|
confirm_ui_mp["b2"]:setVisible(false)
|
|
end
|
|
|
|
|
|
end
|
|
--------------------------------------------
|
|
-- Add TOC element to Health Panel
|
|
local ISHealthPanel_createChildren = ISHealthPanel.createChildren
|
|
local ISHealthPanel_render = ISHealthPanel.render
|
|
-- Add button to health panel
|
|
|
|
|
|
function ISNewHealthPanel.onClick_TOC(button)
|
|
|
|
local surgeon = button.otherPlayer
|
|
local patient = button.character
|
|
|
|
if surgeon then
|
|
if surgeon == patient then
|
|
SetupTocMainUI(surgeon, surgeon, surgeon:getModData().TOC)
|
|
--SetupTocConfirmUI(surgeon, surgeon)
|
|
else
|
|
-- MP stuff, try to get the other player data and display it on the surgeon display
|
|
sendClientCommand(surgeon, "TOC", "GetPlayerData", {surgeon:getOnlineID(), patient:getOnlineID()})
|
|
SetupTocMainUI(surgeon, patient, MP_other_player_toc_data)
|
|
--SetupTocConfirmUI(surgeon, patient)
|
|
end
|
|
else
|
|
-- This is when surgeon doesnt exist for some reason.
|
|
SetupTocMainUI(patient, patient, patient:getModData().TOC)
|
|
-- SetupTocConfirmUI(patient, patient)
|
|
end
|
|
|
|
main_ui:toggle()
|
|
main_ui:setInCenterOfScreen()
|
|
|
|
end
|
|
|
|
|
|
function ISHealthPanel:createChildren()
|
|
ISHealthPanel_createChildren(self)
|
|
|
|
self.fitness:setWidth(self.fitness:getWidth()/1.5)
|
|
|
|
--TODO make it bigger
|
|
self.TOCButton = ISButton:new(self.fitness:getRight(), self.healthPanel.y, 20, 20, "", self, ISNewHealthPanel.onClick_TOC)
|
|
self.TOCButton:setImage(getTexture("media/ui/TOC/iconForMenu.png"))
|
|
self.TOCButton.anchorTop = false
|
|
self.TOCButton.anchorBottom = true
|
|
self.TOCButton:initialise()
|
|
self.TOCButton:instantiate()
|
|
self:addChild(self.TOCButton)
|
|
if getCore():getGameMode() == "Tutorial" then
|
|
self.TOCButton:setVisible(false)
|
|
end
|
|
end
|
|
|
|
function ISHealthPanel:render()
|
|
ISHealthPanel_render(self);
|
|
self.TOCButton:setY(self.fitness:getY());
|
|
end
|
|
|
|
|
|
|
|
|
|
-- EVENTS
|
|
Events.OnCreateUI.Add(OnCreateTheOnlyCureUI) |