Files
The-Only-Cure/media/lua/client/TOC_ContextMenus.lua
2023-01-22 23:46:35 +01:00

198 lines
7.0 KiB
Lua

function TryToToResetEverythingOtherPlayer(_, patient, surgeon)
sendClientCommand(surgeon, "TOC", "AskToResetEverything", { patient:getOnlineID() })
end
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TocContextMenus = {}
TocContextMenus.CreateMenus = function(player, context, worldObjects, test)
local clicked_players_table = {}
local clicked_player = nil
local local_player = getSpecificPlayer(player)
--local players = getOnlinePlayers()
for k, v in ipairs(worldObjects) do
-- help detecting a player by checking nearby squares
for x = v:getSquare():getX() - 1, v:getSquare():getX() + 1 do
for y = v:getSquare():getY() - 1, v:getSquare():getY() + 1 do
local sq = getCell():getGridSquare(x, y, v:getSquare():getZ())
if sq then
for i = 0, sq:getMovingObjects():size() - 1 do
local o = sq:getMovingObjects():get(i)
if instanceof(o, "IsoPlayer") then
clicked_player = o
if clicked_players_table[clicked_player:getUsername()] == nil then
-- FIXME this is to prevent context menu spamming. Find a better way
clicked_players_table[clicked_player:getUsername()] = true
local root_option = context:addOption("The Only Cure on " .. clicked_player:getUsername())
local root_menu = context:getNew(context)
local cut_menu = TocContextMenus.CreateNewMenu("Cut", context, root_menu)
local operate_menu = TocContextMenus.CreateNewMenu("Operate", context, root_menu)
local cheat_menu = TocContextMenus.CreateCheatMenu(context, root_menu, local_player,
clicked_player)
context:addSubMenu(root_option, root_menu)
TocContextMenus.FillCutAndOperateMenus(local_player, clicked_player, worldObjects,
cut_menu, operate_menu)
--TocContextMenus.FillCheatMenu(context, cheat_menu)
break
end
end
end
end
end
end
end
end
TocContextMenus.CreateOperateWithOvenMenu = function(player, context, worldObjects, test)
local player_obj = getSpecificPlayer(player)
--local clickedPlayer
-- TODO Add a way to move the player towards the oven
local part_data = player_obj:getModData().TOC.Limbs
local is_main_menu_already_created = false
--local props = v:getSprite() and v:getSprite():getProperties() or nil
for _, v_stove in pairs(worldObjects) do
if instanceof(v_stove, "IsoStove") and
(player_obj:HasTrait("Brave") or player_obj:getPerkLevel(Perks.Strength) >= 6) then
-- Check temperature
if v_stove:getCurrentTemperature() > 250 then
for _, v_bodypart in ipairs(GetBodyParts()) do
if part_data[v_bodypart].is_cut and part_data[v_bodypart].is_amputation_shown and
not part_data[v_bodypart].is_operated then
local subMenu = context:getNew(context);
if is_main_menu_already_created == false then
local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldObjects, nil);
context:addSubMenu(rootMenu, subMenu)
is_main_menu_already_created = true
end
subMenu:addOption(getText('UI_ContextMenu_' .. v_bodypart), worldObjects, TocOperateLocal,
getSpecificPlayer(player), getSpecificPlayer(player), v_bodypart, true)
end
end
end
break -- stop searching for stoves
end
end
end
TocContextMenus.CreateNewMenu = function(name, context, root_menu)
local new_option = root_menu:addOption(name)
local new_menu = context:getNew(context)
context:addSubMenu(new_option, new_menu)
return new_menu
end
TocContextMenus.FillCutAndOperateMenus = function(local_player, clicked_player, world_objects, cut_menu, operate_menu)
local local_part_data = local_player:getModData().TOC.Limbs
for _, v in ipairs(GetBodyParts()) do
if local_player == clicked_player then -- Local player
if CheckIfCanBeCut(v) and TocGetSawInInventory(local_player) ~= nil then
cut_menu:addOption(getText('UI_ContextMenu_' .. v), _, TryTocAction, v, "Cut", local_player, local_player)
elseif CheckIfCanBeOperated(v) and TocGetKitInInventory(local_player) ~= nil then
operate_menu:addOption(getText('UI_ContextMenu_' .. v), _, TryTocAction, v, "Operate", local_player,
local_player)
end
else -- Another player
-- TODO add way to prevent cutting already cut parts of another player
if ModData.get("TOC_PLAYER_DATA")[clicked_player:getUsername()] ~= nil then
local anotherPlayerData = ModData.get("TOC_PLAYER_DATA")[clicked_player:getUsername()]
if CheckIfCanBeCut(v, anotherPlayerData[1]) and TocGetSawInInventory(local_player) then
cut_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Cut", local_player,
clicked_player)
elseif CheckIfCanBeOperated(v, anotherPlayerData[1]) and TocGetKitInInventory(local_player) ~= nil then
operate_menu:addOption(getText('UI_ContextMenu_' .. v), world_objects, TryTocAction, v, "Operate",
local_player, clicked_player)
end
end
end
end
end
TocContextMenus.CreateCheatMenu = function(context, root_menu, local_player, clicked_player)
if local_player:getAccessLevel() == "Admin" then
local cheat_menu = TocContextMenus.CreateNewMenu("Cheat", context, root_menu)
if clicked_player == local_player then
cheat_menu:addOption("Reset TOC for me", _, TocResetEverything)
else
cheat_menu:addOption("Reset TOC for " .. clicked_player:getUsername(), _, TryToToResetEverythingOtherPlayer,
clicked_player, local_player)
end
return cheat_menu
end
end
TocContextMenus.FillCheatMenus = function(context, cheat_menu)
if cheat_menu then
local cheat_cut_and_fix_menu = TocContextMenus.CreateNewMenu("Cut and Fix", context, cheat_menu)
end
end
Events.OnFillWorldObjectContextMenu.Add(TocContextMenus.CreateOperateWithOvenMenu) -- this is probably too much
Events.OnFillWorldObjectContextMenu.Add(TocContextMenus.CreateMenus)