80 lines
1.9 KiB
Lua
80 lines
1.9 KiB
Lua
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------------- JUST CUT IT OFF ------------
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------------------------------------------
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------------- CLIENT COMMANDS ------------
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local ClientCommands = {}
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-- Main handler of base functions for JCIO, based on the original work for TOC
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ClientCommands.SendServer = function(_, arg)
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local otherPlayer = getPlayerByOnlineID(arg["To"])
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sendServerCommand(otherPlayer, "JCIO", arg["command"], arg)
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end
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-- Cutting Limbs
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ClientCommands.AskDamageOtherPlayer = function(_, arg)
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local patient = getPlayerByOnlineID(arg[1])
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local patient_id = arg[1]
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local partName = arg[2]
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sendServerCommand(patient, "JCIO", "AcceptDamageOtherPlayer", {patient_id, partName})
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end
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ClientCommands.AskStopAmputationSound = function(_, args)
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print("JCIO: We're in AskStopAmputationSound")
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sendServerCommand("JCIO", "StopAmputationSound", {surgeon_id = args.surgeonID})
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end
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-- Animations
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ClientCommands.NotifyNewCrawlAnimation = function(_, args)
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sendServerCommand("JCIO", "SetCrawlAnimation", {id = args.id, check = args.check})
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end
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-- Cheats
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ClientCommands.AskToResetEverything = function(_, arg)
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local clickedPlayer = getPlayerByOnlineID(arg[1])
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sendServerCommand(clickedPlayer, "JCIO", "ResetEverything", {})
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end
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-- Global Mod Data data handler
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ClientCommands.ChangePlayerState = function(playerObj, args)
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ModData.get("JCIO_PLAYER_DATA")[playerObj:getUsername()] = args
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ModData.transmit("JCIO_PLAYER_DATA")
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end
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------ Global Mod Data -----------
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local function OnInitGlobalModData()
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ModData.getOrCreate("JCIO_PLAYER_DATA")
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end
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Events.OnInitGlobalModData.Add(OnInitGlobalModData)
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------------------------------------------------------
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local function OnClientCommand(module, command, playerObj, args)
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if module == 'JCIO' and ClientCommands[command] then
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ClientCommands[command](playerObj, args)
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end
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end
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Events.OnClientCommand.Add(OnClientCommand)
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