139 lines
4.3 KiB
Lua
139 lines
4.3 KiB
Lua
require "TimedActions/ISBaseTimedAction"
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local AmputationHandler = require("TOC/Handlers/AmputationHandler")
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local CommandsData = require("TOC/CommandsData")
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-----------------------------
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---@class CutLimbAction : ISBaseTimedAction
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---@field patient IsoPlayer
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---@field character IsoPlayer
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---@field limbName string
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---@field item InventoryItem
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---@field stitchesItem InventoryItem?
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---@field bandageItem InventoryItem?
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local CutLimbAction = ISBaseTimedAction:derive("CutLimbAction")
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---Starts CutLimbAction
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---@param surgeon IsoPlayer This is gonna be self.character to have working animations
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---@param patient IsoPlayer
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---@param limbName string
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---@param item InventoryItem This is gonna be the saw, following ISBaseTimedAction
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---@param stitchesItem InventoryItem?
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---@param bandageItem InventoryItem?
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---@return CutLimbAction
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function CutLimbAction:new(surgeon, patient, limbName, item, stitchesItem, bandageItem)
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local o = {}
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setmetatable(o, self)
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self.__index = self
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-- We need to follow ISBaseTimedAction. self.character is gonna be the surgeon
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o.character = surgeon
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o.patient = patient
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o.limbName = limbName
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o.item = item
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o.stitchesItem = stitchesItem or nil
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o.bandageItem = bandageItem or nil
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o.stopOnWalk = true
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o.stopOnRun = true
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o.maxTime = 1000 - (surgeon:getPerkLevel(Perks.Doctor) * 50)
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if o.character:isTimedActionInstant() then o.maxTime = 1 end
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return o
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end
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function CutLimbAction:isValid()
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return not ISHealthPanel.DidPatientMove(self.patient, self.character, self.patient:getX(), self.patient:getY())
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end
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function CutLimbAction:start()
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if self.patient == self.character then
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-- Self
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AmputationHandler.ApplyDamageDuringAmputation(self.patient, self.limbName)
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else
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-- Another player
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---@type relayDamageDuringAmputationParams
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local params = {patientNum = self.patient:getOnlineID(), limbName = self.limbName}
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sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayDamageDuringAmputation, params )
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end
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---@type ISBaseTimedAction
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local prevAction = self
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-- Handle stitching
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if self.stitchesItem then
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TOC_DEBUG.print("Stitches...")
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prevAction = AmputationHandler.PrepareStitchesAction(prevAction, self.limbName, self.character, self.patient, self.stitchesItem)
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end
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-- Handle bandages
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if self.bandageItem then
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prevAction = AmputationHandler.PrepareBandagesAction(prevAction, self.limbName, self.character, self.patient, self.bandageItem)
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end
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-- Setup cosmetic stuff
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self:setActionAnim("SawLog")
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self:setOverrideHandModels(self.item:getStaticModel())
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-- Setup audio
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self.sound = self.character:getEmitter():playSound("Amputation_Sound")
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local radius = 5
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addSound(self.character, self.character:getX(), self.character:getY(), self.character:getZ(), radius, radius)
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end
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function CutLimbAction:waitToStart()
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if self.character == self.patient then
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return false
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end
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self.character:faceThisObject(self.patient)
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return self.character:shouldBeTurning()
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end
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function CutLimbAction:update()
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self.character:setMetabolicTarget(Metabolics.HeavyWork)
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-- TODO Apply it too on the patient! check if it works online
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-- TODO Add sound
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if self.character ~= self.patient then
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self.patient:setMetabolicTarget(Metabolics.HeavyWork)
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end
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end
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function CutLimbAction:stopSound()
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if self.sound then
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self.character:getEmitter():stopSound(self.sound)
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self.sound = nil
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end
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end
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function CutLimbAction:stop()
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self:stopSound()
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ISBaseTimedAction.stop(self)
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end
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function CutLimbAction:perform()
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-- Stop the sound
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self:stopSound()
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if self.patient == self.character then
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TOC_DEBUG.print("patient and surgeon are the same, executing on the client")
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local handler = AmputationHandler:new(self.limbName)
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handler:execute(true)
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else
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TOC_DEBUG.print("patient and surgeon not the same, sending relay to server")
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-- Other player
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---@type relayExecuteAmputationActionParams
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local params = {patientNum = self.patient:getOnlineID(), limbName = self.limbName}
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sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayExecuteAmputationAction, params )
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end
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ISBaseTimedAction.perform(self)
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end
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return CutLimbAction |