Files
The-Only-Cure/media/lua/client/TOC_StaticData.lua
2023-11-07 00:39:40 +01:00

86 lines
2.7 KiB
Lua

local StaticData = {}
StaticData.MOD_NAME = "TOC"
StaticData.PARTS_STRINGS = {
Hand = "Hand",
ForeArm = "ForeArm",
UpperArm = "UpperArm"
}
-- StaticData.IGNORED_PARTS = {
-- Foot_L = "Foot_L",
-- Foot_R = "Foot_R",
-- Groin = "Groin",
-- Head = "Head",
-- LowerLeg_L = "LowerLeg_L",
-- LowerLeg_R = "LowerLeg_R",
-- MAX = "MAX",
-- Neck = "Neck",
-- Torso_Lower = "Torso_Lower",
-- Torso_Upper = "Torso_Upper",
-- UpperLeg_L = "UpperLeg_L",
-- UpperLeg_R = "UpperLeg_R"
-- }
StaticData.IGNORED_PARTS_STRINGS = { "Foot_L", "Foot_R", "Groin", "Head", "LowerLeg_L", "LowerLeg_R", "MAX", "Neck", "Torso_Lower", "Torso_Upper", "UpperLeg_L", "UpperLeg_R" }
StaticData.SIDES_STRINGS = {
R = "R",
L = "L"
}
-- Assembled BodyParts string
---@enum
StaticData.LIMBS_STRINGS = {}
StaticData.BODYPARTSTYPES_ENUM = {}
StaticData.LIMBS_DEPENDENCIES = {}
StaticData.LIMBS_CICATRIZATION_TIME = {}
StaticData.LIMBS_BASE_DAMAGE = {}
-- Link a trait to a specific body part
StaticData.TRAITS_BP = {
AmputeeHand = "Hand_L",
AmputeeLowerArm = "ForeArm_L",
AmputeeUpeerArm = "UpperArm_L"
}
for side, _ in pairs(StaticData.SIDES_STRINGS) do
for part, _ in pairs(StaticData.PARTS_STRINGS) do
local assembledName = part .. "_" .. side
-- Assembled strings
table.insert(StaticData.LIMBS_STRINGS, assembledName) -- We need a table like this to cycle through it easily
StaticData.BODYPARTSTYPES_ENUM[assembledName] = BodyPartType[assembledName]
-- Dependencies and cicatrization time
if part == StaticData.PARTS_STRINGS.Hand then
StaticData.LIMBS_BASE_DAMAGE[assembledName] = 60
StaticData.LIMBS_CICATRIZATION_TIME[assembledName] = 1700
StaticData.LIMBS_DEPENDENCIES[assembledName] = {}
elseif part == StaticData.PARTS_STRINGS.ForeArm then
StaticData.LIMBS_BASE_DAMAGE[assembledName] = 80
StaticData.LIMBS_CICATRIZATION_TIME[assembledName] = 1800
StaticData.LIMBS_DEPENDENCIES[assembledName] = { StaticData.PARTS_STRINGS.Hand .. "_" .. side, }
elseif part == StaticData.PARTS_STRINGS.UpperArm then
StaticData.LIMBS_BASE_DAMAGE[assembledName] = 100
StaticData.LIMBS_CICATRIZATION_TIME[assembledName] = 2000
StaticData.LIMBS_DEPENDENCIES[assembledName] = { StaticData.PARTS_STRINGS.Hand .. "_" .. side,
StaticData.PARTS_STRINGS.ForeArm .. "_" .. side }
end
end
end
--- Textures
StaticData.HEALTH_PANEL_TEXTURES = {
Hand_L = getTexture("media/ui/Hand_L.png"),
ForeArm_L = getTexture("media/ui/ForeArm_L.png"),
UpeerArm_L = getTexture("media/ui/UpperArm_L.png")
}
return StaticData