Files
The-Only-Cure/media/lua/client/JCIO_Init.lua
2023-02-26 22:16:47 +01:00

244 lines
7.3 KiB
Lua

------------------------------------------
------------- JUST CUT IT OFF ------------
------------------------------------------
------------- INIT FUNCTIONS -------------
--[[
Original code and idea by: Mr. Bounty
Rewritten by: Pao
--]]
JCIO.InitializeTraits = function()
local amp1 = TraitFactory.addTrait("Amputee_Hand", getText("UI_trait_Amputee_Hand"), -8,
getText("UI_trait_Amputee_Hand_desc"), false, false)
amp1:addXPBoost(Perks.Left_Hand, 4)
amp1:addXPBoost(Perks.Fitness, -1)
amp1:addXPBoost(Perks.Strength, -1)
local amp2 = TraitFactory.addTrait("Amputee_LowerArm", getText("UI_trait_Amputee_LowerArm"), -10,
getText("UI_trait_Amputee_LowerArm_desc"), false, false)
amp2:addXPBoost(Perks.Left_Hand, 4)
amp2:addXPBoost(Perks.Fitness, -1)
amp2:addXPBoost(Perks.Strength, -1)
local amp3 = TraitFactory.addTrait("Amputee_UpperArm", getText("UI_trait_Amputee_UpperArm"), -20,
getText("UI_trait_Amputee_UpperArm_desc"), false, false)
amp3:addXPBoost(Perks.Left_Hand, 4)
amp3:addXPBoost(Perks.Fitness, -1)
amp3:addXPBoost(Perks.Strength, -1)
TraitFactory.addTrait("Insensitive", getText("UI_trait_Insensitive"), 6, getText("UI_trait_Insensitivedesc"), false,
false)
TraitFactory.setMutualExclusive("Amputee_Hand", "Amputee_LowerArm")
TraitFactory.setMutualExclusive("Amputee_Hand", "Amputee_UpperArm")
TraitFactory.setMutualExclusive("Amputee_LowerArm", "Amputee_UpperArm")
end
-- TODO Refactor this
JCIO.CutLimbForTrait = function(player, jcioModData, partName)
local limbParameters = jcioModData.limbParameters
local limbsData = jcioModData.limbs
local amputationClothingItem = player:getInventory():AddItem("TOC.Amputation_" .. partName)
JCIO_Visuals.SetTextureForAmputation(amputationClothingItem, player, true)
player:setWornItem(amputationClothingItem:getBodyLocation(), amputationClothingItem)
limbsData[partName].isCut = true
limbsData[partName].isOperated = true
limbsData[partName].isAmputationShown = true
limbsData[partName].isCicatrized = true
for _, v in pairs(limbParameters[partName].dependsOn) do
limbsData[v].isCut = true
limbsData[v].isOperated = true
limbsData[v].isAmputationShown = false
limbsData[v].isCicatrized = true
end
end
JCIO.InitPart = function(limbs_data, part_name)
limbs_data[part_name].isCut = false
limbs_data[part_name].isInfected = false
limbs_data[part_name].isOperated = false
limbs_data[part_name].isCicatrized = false
limbs_data[part_name].isCauterized = false
limbs_data[part_name].isAmputation_shown = false
limbs_data[part_name].cicatrizationTime = 0
limbs_data[part_name].isProsthesisEquipped = false
limbs_data[part_name].equippedProsthesis = {}
end
JCIO.SetInitData = function(modData, player)
print("JCIO: Creating mod_data.TOC")
--------
-- NEW NAMING SCHEME
---- Amputations
-- Amputation_Left_Hand
-- Amputation_Right_UpperArm
---- Prosthesis to equip
-- Prost_Left_Hand_MetalHook
-- Prost_Right_Forearm_WoodenHook
--- Objects
-- Prost_Object_WoddenHook
-- TODO this is gonna become a mess really fast, i fucked up.
-- TODO Move prosthesis to something more easily accessible
-- TODO Acceptable prosthesis need to be moved to something more accessible
modData.JCIO = {}
-- Limbs
modData.JCIO.limbs = {
Right_Hand = {},
Right_LowerArm = {},
Right_UpperArm = {},
Left_Hand = {},
Left_LowerArm = {},
Left_UpperArm = {},
Left_Foot = {},
Right_Foot = {},
isOtherBodypartInfected = false
}
-- TODO Move this to the global TOC thing
-- Prosthetics
modData.JCIO.prosthesis = {
WoodenHook = {
Right_Hand = {},
Right_LowerArm = {},
Right_UpperArm = {},
Left_Hand = {},
Left_LowerArm = {},
Left_UpperArm = {},
},
MetalHook = {
Right_Hand = {},
Right_LowerArm = {},
Right_UpperArm = {},
Left_Hand = {},
Left_LowerArm = {},
Left_UpperArm = {},
},
MetalHand = {
Right_Hand = {},
Right_LowerArm = {},
Right_UpperArm = {},
Left_Hand = {},
Left_LowerArm = {},
Left_UpperArm = {},
},
Accepted_Prosthesis = {}
}
-- TODO Move this to the global TOC thing
-- Generic (future uses)
modData.JCIO.generic = {}
for _, side in pairs(JCIO.sideNames) do
for _, limb in pairs(JCIO.limbNames) do
local partName = side .. "_" .. limb
JCIO.InitPart(modData.JCIO.limbs, partName)
end
end
-- Setup traits
if player:HasTrait("Amputee_Hand") then
JCIO.CutLimbForTrait(player, modData.JCIO, "Left_Hand")
elseif player:HasTrait("Amputee_LowerArm") then
JCIO.CutLimbForTrait(player, modData.JCIO, "Left_LowerArm")
elseif player:HasTrait("Amputee_UpperArm") then
JCIO.CutLimbForTrait(player, modData.JCIO, "Left_UpperArm")
end
end
JCIO.Init = function(_, player)
local modData = player:getModData()
if modData.JCIO == nil then
JCIO.SetInitData(modData, player)
else
JCIO_Compat.CheckCompatibilityWithOlderVersions(modData)
JCIO_Anims.CheckAndSetMissingFootAnims(modData)
end
-- Compat fix with older versions
if modData.TOC ~= nil then
print("JCIO: found older data from TOC or TOCBB")
JCIO_Compat.CheckCompatibilityWithOlderVersions(modData)
end
end
------------------------------------------------------------------------------------
-- Rewrite 2 Electirc Bogaloo
local function InitializeJustCutItOff()
if not JCIO then
JCIO = {}
end
-- Initializes static values in a global table
JCIO.sideNames = {"Left", "Right"}
JCIO.limbNames = { "Hand", "LowerArm", "UpperArm", "Foot"}
JCIO.limbParameters = {}
for _, side in pairs(JCIO.sideNames) do
for _, limb in pairs(JCIO.limbNames) do
local partName = side .. "_" .. limb
JCIO.limbParameters[partName] = {}
if limb == "Hand" then
JCIO.limbParameters[partName].cicatrizationBaseTime = 1700
JCIO.limbParameters[partName].dependsOn = {}
elseif limb == "LowerArm" then
JCIO.limbParameters[partName].cicatrizationBaseTime = 1800
JCIO.limbParameters[partName].dependsOn = { side .. "_Hand", }
elseif limb == "UpperArm" then
JCIO.limbParameters[partName].cicatrizationBaseTime = 2000
JCIO.limbParameters[partName].dependsOn = { side .. "_Hand", side .. "_LowerArm", }
elseif limb == "Foot" then
JCIO.limbParameters[partName].cicatrizationBaseTime = 1700
JCIO.limbParameters[partName].dependsOn = {}
end
end
end
--------------------------
JCIO.InitializeTraits()
Events.OnCreatePlayer.Add(JCIO.Init)
-- Setup updates
Events.OnTick.Add(JCIO.UpdateOnTick)
Events.EveryTenMinutes.Add(JCIO.UpdateEveryTenMinutes)
Events.EveryOneMinute.Add(JCIO.UpdateEveryOneMinute)
end
Events.OnGameBoot.Add(InitializeJustCutItOff)