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The-Only-Cure/media/lua/client/TOC/Zombies/ZombiesAmputation.lua
2024-05-01 23:09:44 +02:00

152 lines
4.3 KiB
Lua

-- todo activate after some more testing
-- local ItemsController = require("TOC/Controllers/ItemsController")
-- local StaticData = require("TOC/StaticData")
-- local CommandsData = require("TOC/CommandsData")
-- -------------------------------
-- ---@param item InventoryItem
-- local function PredicateAmputationItems(item)
-- return item:getType():contains("Amputation_")
-- end
-- local function PredicateAmputationItemLeft(item)
-- return item:getType():contains("Amputation_") and item:getType():contains("_L")
-- end
-- local function PredicateAmputationItemRight(item)
-- return item:getType():contains("Amputation_") and item:getType():contains("_R")
-- end
-- ---@param zombie IsoZombie|IsoGameCharacter|IsoMovingObject|IsoObject
-- ---@return integer trueID
-- local function GetZombieID(zombie)
-- -- Big love to Chuck and Sir Doggy Jvla for this code
-- ---@diagnostic disable-next-line: param-type-mismatch
-- local pID = zombie:getPersistentOutfitID()
-- local bits = string.split(string.reverse(Long.toUnsignedString(pID, 2)), "")
-- while #bits < 16 do bits[#bits+1] = 0 end
-- -- trueID
-- bits[16] = 0
-- local trueID = Long.parseUnsignedLong(string.reverse(table.concat(bits, "")), 2)
-- return trueID
-- end
-- ---@param zombie IsoZombie
-- local function SpawnAmputation(zombie, side)
-- local index = ZombRand(1, #StaticData.PARTS_STR)
-- local limb = StaticData.PARTS_STR[index] .. "_" .. side
-- local amputationFullType = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limb
-- ItemsController.Zombie.SpawnAmputationItem(zombie, amputationFullType)
-- -- Add reference and transmit it to server
-- local pID = GetZombieID(zombie)
-- local zombieKey = CommandsData.GetZombieKey()
-- local zombiesMD = ModData.getOrCreate(zombieKey)
-- if zombiesMD[pID] == nil then zombiesMD[pID] = {} end
-- zombiesMD[pID][side] = amputationFullType
-- ModData.add(zombieKey, zombiesMD)
-- ModData.transmit(zombieKey)
-- end
-- -------------------------------
-- ---@param player IsoGameCharacter
-- ---@param zombie IsoZombie
-- ---@param handWeapon HandWeapon
-- function HandleZombiesAmputations(player, zombie, handWeapon, damage)
-- if not instanceof(zombie, "IsoZombie") or not instanceof(player, "IsoPlayer") then return end
-- if player ~= getPlayer() then return end
-- -- TODO Check type of weapon. No hands, only knifes or such
-- if damage < 3 or ZombRand(0,100) < 25 then return end
-- TOC_DEBUG.print(handWeapon:getName())
-- local zombieInv = zombie:getInventory()
-- -- Check left or right
-- local leftItem = zombieInv:containsEval(PredicateAmputationItemLeft)
-- if not leftItem then
-- SpawnAmputation(zombie, "L")
-- return
-- end
-- local rightItem = zombieInv:containsEval(PredicateAmputationItemRight)
-- if not rightItem then
-- SpawnAmputation(zombie, "R")
-- return
-- end
-- end
-- Events.OnWeaponHitCharacter.Add(HandleZombiesAmputations)
-- -----------------------------
-- local localOnlyZombiesMD
-- local function SetupZombiesModData()
-- local zombieKey = CommandsData.GetZombieKey()
-- localOnlyZombiesMD = ModData.getOrCreate(zombieKey)
-- end
-- Events.OnInitGlobalModData.Add(SetupZombiesModData)
-- ---@param zombie IsoZombie
-- local function ReapplyAmputation(zombie)
-- local pID = GetZombieID(zombie)
-- if localOnlyZombiesMD[pID] ~= nil then
-- -- check if zombie has amputation
-- local zombiesAmpData = localOnlyZombiesMD[pID]
-- local zombieInv = zombie:getInventory()
-- local foundItem = zombieInv:containsEvalRecurse(PredicateAmputationItems)
-- if foundItem then
-- return
-- else
-- local leftAmp = zombiesAmpData['L']
-- if leftAmp then
-- ItemsController.Zombie.SpawnAmputationItem(zombie, leftAmp)
-- end
-- local rightAmp = zombiesAmpData['R']
-- if rightAmp then
-- ItemsController.Zombie.SpawnAmputationItem(zombie, rightAmp)
-- end
-- -- Removes reference, local only
-- localOnlyZombiesMD[pID] = nil
-- end
-- end
-- end
-- Events.OnZombieUpdate.Add(ReapplyAmputation)