Files
The-Only-Cure/media/lua/client/UI/TOC_HealthPanel.lua
2023-11-06 19:22:56 +01:00

60 lines
2.0 KiB
Lua

---@diagnostic disable: duplicate-set-field
local CutLimbHandler = require("UI/TOC_CutLimbHandler")
-- TODO Use this to replace the sprites once a limb is cut
ISHealthBodyPartPanel = ISBodyPartPanel:derive("ISHealthBodyPartPanel")
--* Handling drag n drop of the saw *--
local og_ISHealthPanel_dropItemsOnBodyPart = ISHealthPanel.dropItemsOnBodyPart
function ISHealthPanel:dropItemsOnBodyPart(bodyPart, items)
og_ISHealthPanel_dropItemsOnBodyPart(self, bodyPart, items)
local cutLimbHandler = CutLimbHandler:new(self, bodyPart)
for _,item in ipairs(items) do
cutLimbHandler:checkItem(item)
end
if cutLimbHandler:dropItems(items) then
return
end
end
local og_ISHealthPanel_doBodyPartContextMenu = ISHealthPanel.doBodyPartContextMenu
function ISHealthPanel:doBodyPartContextMenu(bodyPart, x, y)
og_ISHealthPanel_doBodyPartContextMenu(self, bodyPart, x, y)
local playerNum = self.otherPlayer and self.otherPlayer:getPlayerNum() or self.character:getPlayerNum()
-- To not recreate it but reuse the one that has been created in the original method
local context = getPlayerContextMenu(playerNum)
local cutLimbHandler = CutLimbHandler:new(self, bodyPart)
cutLimbHandler:addToMenu(context)
end
--* Modification to handle visible amputation on the health menu *--
-- TODO We need male variations
local handL = getTexture("media/ui/Hand_L.png")
local forearmL = getTexture("media/ui/ForeArm_L.png")
local upperarmL = getTexture("media/ui/UpperArm_L.png")
local og_ISHealthPanel_render = ISHealthPanel.render
function ISHealthPanel:render()
og_ISHealthPanel_render(self)
-- Left Texture
--self:drawTextureScaled(forearmL, self.healthPanel.x/2 - 2, self.healthPanel.y/2, 123, 302, 1, 1, 0, 0)
-- Right Texture
end
-- We need to override this to force the alpha to 1
local og_ISCharacterInfoWindow_render = ISCharacterInfoWindow.prerender
function ISCharacterInfoWindow:prerender()
og_ISCharacterInfoWindow_render(self)
self.backgroundColor.a = 1
end